They should remove time time limit from them, or make them like the mop ones and give transmog gear for time runs lol
They should remove time time limit from them, or make them like the mop ones and give transmog gear for time runs lol
Best way is to do a high key in time, for each dungeon.
That's fine, and really that's enough, especially if you have a guild, or a few friends to go m+ with. But you shouldn't expect to get many PUG invites, because the other people have no idea of knowing that you always have smooth runs.
So you are a good healer with not much experience in high m+, when I see you on my list I'll see that you have cleared 6/8M, I'll see your ilvl and I'll see your raider.io score thus I am able to make a well rounded decision to invite you or not. Believe it or not there are usually more than one healers in the queue with 380+ ilvl and 1k+ score and 2-8M kills. So I will chose them over you as I should.
Not getting invited for a key doesn't necessarily mean that ppl think you can't get the job done, but why would they risk it over someone with more experience(higher r.io score)? I don't get how/why you feel entitled to an invite.
People whining about not being able to join public keys because of low raider.io score, should just make their own groups.
Last edited by Rammus; 2018-11-05 at 10:10 AM.
And we're back at square one, we have a dearth of tanks because pugging M+ can be a toxic experience, and tanking is a stressful role for the average player.
I do the occasional +10 with my 372 BDK. I don't really care whether we do it within the timer - it's obviously better to time it, but as long as we don't spend 90 minutes inside, it's not a problem for me. What makes me hesitate each time I consider a PUG is the amount of toxicity I might encounter (maybe once every 3 or 4 runs, I'd say).
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I don't find M+ particularly easier or more difficult than H Uldir.
A +10 AD or FH is probably on par with Heroic Taloc or Mother.
A +10 Shrine feels on par with Heroic Zul for instance.
Increased difficulty always comes with toxic community. People who think that they're better than others because they can clear something overtuned/do it faster than others. That's why I always hated heroic raids -- they bring worst in people, and that's why TBC is to this day best xpansion ever released.
>tfw I couldn't get into high keys two weeks ago
>farmed lower keys
>made pals to run through higher keys
>can do pretty much any key right now
Sure is fun to be so entitled to get your ass carried without anything to back up your "I'm good guise xDDD" or "look, I did 2/8 M, I'm good guise xDDD" claims.
What r.io did, it added a decent metric to make progress/ability to perform in 10+ keys. I still don't get it - if one is so frustrated about how unfair the system is - why would you continuously apply to such groups and, even if you weren't, why'd you take offense in people wanting to form THEIR groups the way THEY want. WITHOUT including your poor ass in the content you have no experience to show for.
Bear in mind, two weeks ago I hated r.io. Too bad it only took me a bit of invested time and some goddamned balls to get going, which some, obviously, lack.
The option from raider.io is golden that you can make an account and link your main to your alts. So when you try to find a group for AD +4, it helps a lot that your alt hunter has only ilvl340 but i can see that your main has a score of 500+ so i can assume that you as a player are decent enough to finish this dungeon without problems.
But: you have to invest the 5 minutes here to get yourself an account - which most players are too lazy for
Last edited by iddqd; 2018-11-05 at 10:11 AM.
So you can suck and get a high score? if I just farm out m+ dungeons while playing bad I will get good scores and the addon tells everyone im good? I have done several m+ with ppl boasting the m+ score while they stand in all kinds of stuff.
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So people need to make accounts outside of the game in order to play the game?
The one and only thing to take from this is to say fuck it and make your own groups. Nothing more, nothing less.
So I just wanted to add some to this. I've been playing WoW for a long time, but M+ is very new to me, so I'm not great. I always run with friends, almost never alone, for the pure reason that higher keys (for me higher keys is like 10-13) require some organisation to be done in time.
When we invite randoms for a 12 we look at 1. ilvl and 2. what's your highest clear in that dungeon. That's it. That makes sense though, doesn't it?
Secondly, I want to adress the people saying "I'm 350 ilvl and have 300 Raider.io score and I never get invited to stuff."
I'm the guy to blame. If I run keys on my alts, even low keys, like less than 7, and we have both a healer and a tank in the group, I get maybe 20 requests within 30 seconds. I usually run them at primetime, but still. In that situation, why would I want to invite the lowest geared person?
If you're trying to get into a +2 key for example on 342 as one guy in this group you have 2 options. The first one: start your own group with your own key and be the good guy and invite people. The second one: whisper the leader. That's it. That's not the fault of raider.io or of the way M+ is built. That's progression. That's what you need to do to progress.
I get so tired by so many people feeling like the game should just give them everything. "I got to level 120 4 days ago and I haven't gotten invited to a +10 yet." You shouldn't. You should have to work for it. That's what's fun with WoW, the same way we've worked to easily do 10s, but trying, fixing pulls, learning our classes strengths and weaknesses. Progress.
you are not really to blame.
its game system failing thaat is to blame.
its only natural that people who are 340 aim at keys like +3 or +4
its only natural that people with 350 aim at keys like 7
thats because this is the content that has upgrades for them
what is not natural is tuning of those keys because they are way to hard for rewards they are giving out and no - normal people dont do them for end of week reward - they do it for the gear that they are dropping.
thats why mythic + is failing hard this expansion and is only appealing to mythic raiders.
The thing is that with Seasons Blizzard gives the impresion that M+ levels matter.
People also like to succeed, no one likes to fail.
Combining the two you get that succeeding at M+ matters.
The only upside of this development is that it clearly shows that some classes are underperforming majorly due to their lack of utility.
Higher DPS and no little utility means little compared to high dps and high utility.
Taking an Arms warrior is less desirable than taking a Frost Mage even though an Arms warrior have better AoE DPS. That DPS is unable to compete with a massive situational Haste boost, a CC, a root if the shit really hits the fan, passive slows, DPS that makes them immune to PBAoA and a kiting ability bar none.
Likewise the utility of a Blood DK is also higher than that of any other tank due to DG.
Because M+ now matters for some reason this difference in classes are clearly visible and it's up to Blizzard if they want those Classes to remain second tier or buff their utility.
I feel like the more Blizz has pushed M+ to be this hardcore E-Sportsy things, everyone and their mother thinks they're a top world M+ player from watching Twitch - and it's just ruined M+ as a fun thing to do w/ friends.
Plus the curve of gear rewards makes no sense. The only keys I get invited to are ones that I can't get an upgrade from unless I get a war/titanforge. So I'm literally running a 20-40 min dungeon for a chance at a piece, then hoping that piece war/titanforges, then hoping it's in a slot I can use it in. Why would I do that?
I don't think the M+ environment is going to get any better either without some big changes. If it rolls this way the whole expansion with only the seasonal affix changing, it's going to be a valid complaint the entire expansion.