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  1. #1
    Fluffy Kitten Stoy's Avatar
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    Mammytwink & Lost Codex Interviews, Hearthstone Reaches 100 Million Players, DLC #654

    BlizzCon 2018 Recap

    Diablo Immortal Interview With Wyatt Cheng And Joe Hsu

    Hearthstone Patch - New Classic Cards, Free Packs, Rastakhan's Rumble Pre-Order

    Heroes of the Storm PTR Patch Notes - November 5, 2018

    Mamytwink Interview with Jeremy Feasel and Tina Wang
    The French site Mamytwink interviewed Jeremy Feasel and Tina Wang on some interesting Battle for Azeroth topics.



    • Nazjatar Zone
      • Nazjatar's detailed operations are still being worked on, but the team loves the rare spawn system from the Timeless Isle and the idea of meeting criteria to spawn a rare mob or having some that don't spawn often that causes players to come together for an unexpected moment. They want these moments to happen in Nazjatar.
      • Nazjatar is a big landmass while Mechagon is smaller and focused around the mega dungeon.
      • Nazjatar is a very unique environment with coral, kelp forests, and geysers.
      • Nazjatar is really the first time people with see true Naga culture and architecture. in Vash'jir we mostly saw Night Elf ruins while Nazjatar has bioluminescent abyssal buildings.
      • You will need to take a boat to reach Nazjatar as it is located far away at the edge of the Great Sea.
      • The team has discussed having old school PvP objectives in Nazjatar similar to the world PvP areas in Burning Crusade (Auchindoun, Halaa, etc).
      • Something that has been talked about are recurring events during which the Naga regain control of Nazjatar by seizing three towers. This causes terrible effects and you feel that Azshara's eyes are everywhere and that she is trying to regain control. Players would need to work together to regain control of these towers.
      • In War Mode, these towers would also be able to be taken over by a specific faction in order to increase the rewards in Nazjatar much like the towers in Hellfire Peninsula.
      • The team wants to grow upon the escort system and have new allies in Nazjatar accompany you into the world, level up, and have you discover their story through quests.
    • Mechagon
      • The team wanted to create another mega dungeon after all the positive feedback from Karazhan.
      • The main lessons they learned from Karazhan was the timing to complete the dungeon and the level of loot drops that it offered.
      • Mechagon will have unique loot and you will want to come back even after the next raid.
      • The community appreciated that Karazhan was split into 2 wings in a later patch. They plan to do the same for Mechagon.
    • Island Expedition AI
      • When the team was developing the Island Expedition AI they implimented it into a bunch of areas, including sending teams of NPCs into Arathi Basin.
      • It was during these tests that they realized that the AI should jump so that they felt more like players.
    • Warfronts
      • The team has seen players lose Warfronts already, specifically near the beginning of their introduction when low item level players were queing and couldn't handle the mobs.
      • Heroic Warfronts will require more coordination and to play in groups to react to the enemy NPCs.
      • Examples of this include having to escort troops that are summoned or having to retreat to defend your base from enemy units.
      • PvP Warfronts are always being discussed internally, but there is nothing to announce about adding them at the moment.
    • War Mode, Incursions, and PvP
      • Wintergrasp is returning as an epic battleground soon.
      • Incursions are meant to drive home the faction war.
      • Each faction will have the chance to defend or attack based on the location of an Incursion. For example, if the Horde attack Tiragarde Sound, the Alliance Incursion quests will involve defending their lands while the Horde ones will be on the offensive.
      • There are special abilities that are accessed during these quests that can be used on hostile NPCS but also player characters in War Mode.
      • Things like ships exploding in the sky, cities on fire, and the Horde trying to blow up the Boralus gate with an iron star are used to really show the war aspect of the Incursions.
      • The team hopes Incursions and the increased rewards will push more people into War Mode to create huge battles between the factions in the world.
    • Lore and Story
      • During the Crucible of Storms raid, the factions will learn that there is something dark under the sea and that a portion of N'Zoth is right under the Shrine of the Storm.
      • The team has plans for the branching story between siding with Saurfang or Sylvanas.
      • The team loves the idea of the Heritage Armor quests because it allows them to develop lore from the past for the races of Azeroth.
    • Graphical Improvements
      • Battle for Azeroth introduced many new graphical options such as dynamic weather and placing filters such as the fire used in Siege of Boralus. More recently they have greatly improved the management of the graphics processor.


    The Lost Codex Interview with Alex Afrasiabi & Patrick Dawson
    The Lost Codex sat down with Alex Afrasiabi & Patrick Dawson to discuss the story and systems of Battle for Azeroth.


    • Vol'dun
      • The Sethrakk did not evolve from trolls.
      • The trolls abandoned Vol'dun after it became a desert.
      • Mythrax was a general in the Aqir War mentioned in chronicle and the events of Vol'dun's past occurred during this war.
    • Drust and the Death Realm
      • There is a relation between the Drust and Vrykul. They came from seafaring Vrykul clans.
      • The Death Realm is an offshoot of the Dream/Nightmare.
      • Thros is an isolated part of a land of nightmare and death.
    • Large Scale NPC Battles
      • Creatures in the distance that can't be interacted with are not spawned server side. This allows the team to have many npcs on screen at once such as in the Lordaeron scenario and the battle in Dazar'alor seen during the Horde campaign.
      • They first used this technology in the Siege of Orgrimmar.
    • Allied Races
      • There is no pattern to creating an Allied Race. They want races that are cool and contextually important.
      • With that said, Allied Races need to have animation rigs, which is a limitation to some degree, but as with the case of Kul Tiran Humans, new animation rigs can be altered and created.
      • Alex believes that Kul Tirans should be able to be mages, and says the team will discuss it further. He can't promise that it will happen, however.
      • There is a chance that new customization options could be added to the Void Elves to fill the High Elf fantasy.
      • There is a chance that there might be changes to the acquisition of Heritage Armor in the future.
    • Lore, Story, and Feedback
      • Loa who died during the Zandalar campaign are not necessarily dead forever.
      • Collaboration is key when it comes to player feedback. They are always listening and talking about feedback even when they don't necessarily agree.
      • The team knew adding a choice to the Sylvanas/Saurfang quest chain would mean that they have to deliver on creating a narrative choice with meaning that has consequences in the future, and thought that this moment was a good time to experiment with this idea.
      • Choices like this are a test, but Blizzard wants to do them.
      • People removing their shoulder pads as a movement to stand with Saurfang was a powerful moment for the team and is really what drove them to want to create this branching story choice.
      • There is always a chance we could see Yrel and characters from alternate Draenor again.


    Inside a Methodical AWC 2018 Championship
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    This was a record-setting year for the World of Warcraft Arena World Championship (AWC), which saw the most LAN tournaments and largest prize pools to date. And at BlizzCon, scene veterans witnessed the resounding domination of North American teams, which culminated in the first-ever NA vs. NA finals match in AWC history, Method Orange against The Gosu Crew.


    Dispelling the Curse
    One member of Method Orange, Chuck “Cdew” Dewland, has flown close to the sun for years. As a long-term Arena healer for Method, Cdew’s teams have placed from fifth to second place at BlizzCons past. But this year Cdew and his team finally broke through, as Method Orange became the first NA team in five years to win a WoW championship at BlizzCon.

    Rivals All the Way
    In a post-match interview, Method Orange’s Michael “Samiyam” Hlubek said The Gosu Crew “were definitely scary to go up against. As the group we feared the most, we hoped they’d get knocked out by another team, but it wouldn’t be a tournament without facing them. It felt really good to win against so many great teams; it feels like we really earned these trophies.”


    The Gosu Crew pride themselves on not focusing on multi-classing, mastering multiple classes to adapt to various team compositions. Instead, the team meets their competition head-on with absolute mastery of their main classes. And Method Orange did not shrink from the challenge. The eventual champions did their homework and brought their best game on the final day of BlizzCon 2018, delivering a definitive 4-0 sweep in the best-of-seven final series.

    To The Gosu Crew’s credit, as Method Orange racked up wins against them, they stayed true to their philosophy, declining to try and answer their opponent’s momentum by switching to backup classes. Both teams have much to be proud of—but, for now, congratulations to Method Orange, your 2018 World of Warcraft AWC Champions!



    Hearthstone Reaches 100 Million Players
    Blizzard announced today that Hearthstone has hit the 100 million players mark. To celebrate, there will be a special in-game event from November 7th through the 11th. During the event, players who log in to the game will receive a one-time reward of six free packs from the most recent expansion set, The Boomsday Project. In addition, players will be able to complete a series of “Celebrate the Players” event quests to earn up to 500 gold—which can be used to acquire card packs from any set in the game and participate in the Arena mode.
    Originally Posted by Blizzard Entertainment
    A little over five years ago, a few Blizzard Entertainment developers were toiling away on a small passion project: Hearthstone®, a free-to-play digital collectible card game at a time when such games were not front of mind for most. They based the game on the company’s Warcraft® universe and polished every aspect—from the flash of the animations to the bombastic voice lines of the heroes—and launched it to critical acclaim globally in 2014. Today Blizzard announced that Hearthstone has hit the 100-million-player mark.

    “Reaching 100 million players is a huge milestone for Hearthstone, but what matters to us even more is the fact that so many people around the world have embraced the spirit of the game,” said J. Allen Brack, president of Blizzard Entertainment. “Whether at events like BlizzCon® and Fireside Gatherings or just in tuning in to watch their favorite streamers, it’s been so inspiring to see millions of players and fans coming together, online and in real life, to participate in the Hearthstone community.”

    A Thank You to the Players
    As a way of commemorating Hearthstone’s 100-million-player milestone and thanking players everywhere for bringing the game to life, Blizzard is holding a special in-game event from November 7 through 11. During the 100 Million Players Celebration event, players who log in to the game will receive a one-time reward of six free packs from the most recent expansion set, The Boomsday Project™. In addition, players will be able to complete a series of “Celebrate the Players” event quests to earn up to 500 gold—which can be used to acquire card packs from any set in the game and participate in the Arena mode, a fun alternative form of competition in Hearthstone.

    Dark Legacy Comics #654 - Shakedown
    DLC #654 has been released!

    Last edited by Stoy; 2018-11-05 at 07:48 PM.

  2. #2
    "There is a chance that new customization options could be added to the Void Elves to fill the High Elf fantasy."
    There's always a 'chance'. It's highly unlikely to happen. They had months of feedback regarding this when void elves were revealed to when they were put in the game. They ignored it completely.

    But hey, I think high elf fans should be really excited about this and keep pressuring Blizzard, if they want this in the game. Otherwise they're likely to forget or not care.

  3. #3
    Reforged Gone Wrong The Stormbringer's Avatar
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    Glad to see they might do Kul Tiran Mages. And High Elf customization for Void Elves (and Blood Elves, IMO) would be a good thing.

  4. #4
    . They want races that are cool and contextually important.
    So....why do we have void elves, lightforged, Dark iron dwarfs, kul tirans and most likely mecha gnomes?!?!?!

    Because void elves, lightforged and dark iron dwarfs barely make sense.....they are just there because they where lazy and did not want to give us a decent version of void/blood/high elves, they did not give us broken and dark iron still only has a bit lore with moria....and yet to see any good story from them.

    As for cool looking...4 of them suck.
    void elves: just blue smurfs with weird bikini armor. They could have made them WAY cooler
    Lightforged: Just light nazi dreanei. Again weird armor. Should have been broken.
    Dark iron: look cool.
    Kul tirans: are just fat inbred humans with cheap druid forms ( 1 texutre spread over old models. instead of everything new like zandalari trolls), with ugly armor again.
    Mecha gnomes: Instead of cool mad max/cyberpunk gnomes or real full on mecha gnomes...what do we get....so weird jimmy neutron style mecha gnomes...

    There is NOTHING cool about the alliance allied races. Most of the suck story wise, how they are made etc etc

  5. #5
    Quote Originally Posted by baskev View Post
    So....why do we have void elves, lightforged, Dark iron dwarfs, kul tirans and most likely mecha gnomes?!?!?!

    Because void elves, lightforged and dark iron dwarfs barely make sense.....they are just there because they where lazy and did not want to give us a decent version of void/blood/high elves, they did not give us broken and dark iron still only has a bit lore with moria....and yet to see any good story from them.

    As for cool looking...4 of them suck.
    void elves: just blue smurfs with weird bikini armor. They could have made them WAY cooler
    Lightforged: Just light nazi dreanei. Again weird armor. Should have been broken.
    Dark iron: look cool.
    Kul tirans: are just fat inbred humans with cheap druid forms ( 1 texutre spread over old models. instead of everything new like zandalari trolls), with ugly armor again.
    Mecha gnomes: Instead of cool mad max/cyberpunk gnomes or real full on mecha gnomes...what do we get....so weird jimmy neutron style mecha gnomes...

    There is NOTHING cool about the alliance allied races. Most of the suck story wise, how they are made etc etc

    Kul Tirans are contextually important. The druid forms are pretty cool to most people.

    Dark Iron Dwarves are cool and contextually important. We recruited them to help with the war effort (thats the context).

    Void Elves are now like the 4th most played alliance race, so obviously the majority of people think they're cool.

    I agree LF Draenei and Mechagnomes are kinda terrible, though. You seem like you should just play Horde.

  6. #6
    The Patient
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    "The team hopes Incursions and the increased rewards will push more people into War Mode to create huge battles between the factions in the world."

    I'm going to type this slowly so they understand (not that they read these forums but...): I...DO...NOT...WANT...WORLD...PVP. I don't want it. I'm not going to queue up for War Mode, I'm not going to flag for it no matter the rewards. If I want PVP I'll go into a BG. I wish Blizz would stop forcing world PVP on people.

    Back in Classic people would just attack the Crossroads or Org or wherever for reasons (not even achievements) that centered around the fact it was fun. Now? Times have changed and honestly I avoid world PVP like the plague.

    The ONLY exception to this would be if they're offering like a piece of 390 gear for completing a relatively easy incursion where I HAVE to flag for War Mode temporarily to complete the incursion. Then I would treat it like a battleground in my mind. But I sure as heck would turn it off right after.

  7. #7
    • Wintergrasp is returning as an epic battleground soon.
    !!!!!!!!!!!!

  8. #8
    ¨Loa who died during the Zandalar campaign are not necessarily dead forever.¨ Rezan!!!

  9. #9
    Quote Originally Posted by baskev View Post
    So....why do we have void elves, lightforged, Dark iron dwarfs, kul tirans and most likely mecha gnomes?!?!?!

    Because void elves, lightforged and dark iron dwarfs barely make sense.....they are just there because they where lazy and did not want to give us a decent version of void/blood/high elves, they did not give us broken and dark iron still only has a bit lore with moria....and yet to see any good story from them.

    As for cool looking...4 of them suck.
    void elves: just blue smurfs with weird bikini armor. They could have made them WAY cooler
    Lightforged: Just light nazi dreanei. Again weird armor. Should have been broken.
    Dark iron: look cool.
    Kul tirans: are just fat inbred humans with cheap druid forms ( 1 texutre spread over old models. instead of everything new like zandalari trolls), with ugly armor again.
    Mecha gnomes: Instead of cool mad max/cyberpunk gnomes or real full on mecha gnomes...what do we get....so weird jimmy neutron style mecha gnomes...

    There is NOTHING cool about the alliance allied races. Most of the suck story wise, how they are made etc etc
    Given how edgy you are, one would think void elves would be the perfect fit for you (even if in the lore, they are actually pretty humble).

    Especially love the part where you called lightforged draenei "nazis". Stay classy.

  10. #10
    Quote Originally Posted by therealbowser View Post
    Given how edgy you are, one would think void elves would be the perfect fit for you (even if in the lore, they are actually pretty humble).

    Especially love the part where you called lightforged draenei "nazis". Stay classy.
    lol....so i am angry at the state of the alliance ( with is poor if you use facts ) . But i can not have that opinion without being called a emo...( news flash the /silly pretty much say they are emo's in blizzard eyes ) :P

    And again....look at alternate Dreanor .....they are ...that is what blizzard made the light into...that and rest of argus patch made it clear they can be light fanatics...so ?

    - - - Updated - - -

    [/QUOTE]
    Quote Originally Posted by Redzonetode View Post
    Kul Tirans are contextually important. The druid forms are pretty cool to most people.
    I agree that people can find them cool. But not that they are great designs. They are just the old druid model with 1 texture on them.


    Quote Originally Posted by Redzonetode View Post
    Dark Iron Dwarves are cool and contextually important. We recruited them to help with the war effort (thats the context).
    Being usefull as cannon fodder does not make it a great story race...contextually important would also mean they have story's to tell. Last time i checked...they do not. Hell not even a great sub leader etc to add to the mix.

    Quote Originally Posted by Redzonetode View Post
    Void Elves are now like the 4th most played alliance race, so obviously the majority of people think they're cool.
    Again...can not argue if other people find the cool. Its their opinion.
    And with the concept of the race i have no problem. But the story is extremely lacking ( almost no lore) and their design is just bad. They are blue on blue on blue. They could have added way more flavor and way more effort into them.

    Quote Originally Posted by Redzonetode View Post
    I agree LF Draenei and Mechagnomes are kinda terrible, though. You seem like you should just play Horde.
    Nope...why should i play horde because blizzard decide's to make crappy allied races and crappy story's and crappy everything for the alliance. Its that kind of thinking that has 80% of the raiding people over on the horde side.
    And i do not want them to make ALL allied races for the alliance to my opinion. There can be ones i do not like and do not play. But all of them suck. All of them have little to no effort put into them. That is my problem with them.

    Take for example the heritage armor. You can not argue on what people find pretty. But if you look at the effort, the details, the exclusiveness of the horde vs alliance armors you clearly see a difference in effort and details etc.

  11. #11
    Quote Originally Posted by baskev View Post
    lol....so i am angry at the state of the alliance ( with is poor if you use facts ) . But i can not have that opinion without being called a emo...( news flash the /silly pretty much say they are emo's in blizzard eyes ) :P

    And again....look at alternate Dreanor .....they are ...that is what blizzard made the light into...that and rest of argus patch made it clear they can be light fanatics...so ?
    I'll be honest here. The reason I am calling you edgy is because you are overexaggerating how 'omg awful' everything is with ridiculously over the top descriptions.

    Comparing a character to a real life nazi is especially tasteless. I hate how the story for alternate draenor plays out (even before Yrel goes full-stupid), but they are not 'nazis' in any sense of the word nor do they have any connection to speak of in comparison to lightforged draenei that are playable. (The closest thing to nazis this game had were Garrosh's personal orc army in Mists of Pandaria, and even then I would be loathe to call them 'nazis' as it's such a shitty comparison to make.)

    Calling void elves 'smurfs in a bikini' or Kul Tirans 'inbred fat humans' to exaggerate how much you dislike these races (for reasons you didn't actually elaborate on) doesn't really help your case either, but comparing a character to 'nazis' is just over the top pettiness.

    If you want to talk about how you dislike races that's fine, but be realistic and don't be petty about it. If you said "I find lightforged draenei boring because they don't have very distinct customization" I'd disagree but probably wouldn't even post about it, and I certainly wouldn't call you out on it. When you are posting things like "Dark Iron are a terrible race" then "dark Iron look cool" then it just leaves me scratching my head. It implies you are trying to say "all Alliance allied races are bad" even though they aren't all bad. That hurts your argument all the worse.

    And in most of these cases, you did not provide what you think could have been done instead, or provided very vague examples (What is a mad-max gnome? Sounds cool, but what even is that?), leading one to believe that you are complaining merely for the sake of complaining rather than trying to provide an opinion that could be utilized to improve any of these races.

    In short, if you want to be taken seriously, don't be petty. That's really what it comes down to. Voice your complaint with opinions that can be understood and used instead of pointless insults that express nothing other than "I dislike this race for reasons I am unable/unwilling to elaborate on".

    If it's any consolation I'm kind of disappointed by how clockwork gnomes were implemented, but I am not going to exaggerate how much I hate them. Honestly I'm happy gnomes are getting any attention at all...

    - - - Updated - - -

    Quote Originally Posted by The Stormbringer View Post
    Glad to see they might do Kul Tiran Mages. And High Elf customization for Void Elves (and Blood Elves, IMO) would be a good thing.
    I am curious what these customizations are. I suspect it's high elf-colored skin and hair, rather than eye colors. Ironically this may lead to people still complaining about them.

    Honestly I'm against blood elves getting blue eyes since it blurs the lines between factions too much. How do Horde tell that an elf is a blood elf if they start having blue eyes? I feel like glowing eyes are kind of the blood elves' thing now, and now that they have an option for yellow eyes I don't think it's necessary any longer (since not all blood elves wanted glowing fel-tainted eyes).

    PS: It might be time to change your title. Just sayin'.
    Last edited by therealbowser; 2018-11-05 at 09:26 PM.

  12. #12
    Quote Originally Posted by dayne87 View Post
    "The team hopes Incursions and the increased rewards will push more people into War Mode to create huge battles between the factions in the world."

    I'm going to type this slowly so they understand (not that they read these forums but...): I...DO...NOT...WANT...WORLD...PVP. I don't want it. I'm not going to queue up for War Mode, I'm not going to flag for it no matter the rewards. If I want PVP I'll go into a BG. I wish Blizz would stop forcing world PVP on people.

    Back in Classic people would just attack the Crossroads or Org or wherever for reasons (not even achievements) that centered around the fact it was fun. Now? Times have changed and honestly I avoid world PVP like the plague.

    The ONLY exception to this would be if they're offering like a piece of 390 gear for completing a relatively easy incursion where I HAVE to flag for War Mode temporarily to complete the incursion. Then I would treat it like a battleground in my mind. But I sure as heck would turn it off right after.
    Also, even when I do want some world PvP it's almost never fun because there are not huge battles. As an Alliance turning on War Mode mostly means I'll be ganked by roving groups of Horde. If an actual skirmish does happen - it's just a matter of time until one or the other side usually ends it by bringing a huge zerg.

    I don't know why they keep forcing world PvP in a numerically unbalanced (even if it's just 60/40) two-faction MMO where a large portion of players prefer PvE, and many actively dislike PvP. On top of this the sharding/CRZ/LFG systems constantly add and remove huge groups of players to zone instances making it impossible to have any kind of numerical balance.

    War Mode was almost a great solution to world PvP. But so many factors work against it and until they fix these fundamental issues, there will never be active and interesting world PvP.

  13. #13
    Reforged Gone Wrong The Stormbringer's Avatar
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    Quote Originally Posted by therealbowser View Post
    I'll be honest here. The reason I am calling you edgy is because you are overexaggerating how 'omg awful' everything is with ridiculously over the top descriptions.

    Comparing a character to a real life nazi is especially tasteless. I hate how the story for alternate draenor plays out (even before Yrel goes full-stupid), but they are not 'nazis' in any sense of the word nor do they have any connection to speak of in comparison to lightforged draenei that are playable. (The closest thing to nazis this game had were Garrosh's personal orc army in Mists of Pandaria, and even then I would be loathe to call them 'nazis' as it's such a shitty comparison to make.)

    Calling void elves 'smurfs in a bikini' or Kul Tirans 'inbred fat humans' to exaggerate how much you dislike these races (for reasons you didn't actually elaborate on) doesn't really help your case either, but comparing a character to 'nazis' is just over the top pettiness.

    If you want to talk about how you dislike races that's fine, but be realistic and don't be petty about it. If you said "I find lightforged draenei boring because they don't have very distinct customization" I'd disagree but probably wouldn't even post about it, and I certainly wouldn't call you out on it. When you are posting things like "Dark Iron are a terrible race" then "dark Iron look cool" then it just leaves me scratching my head. It implies you are trying to say "all Alliance allied races are bad" even though they aren't all bad. That hurts your argument all the worse.

    And in most of these cases, you did not provide what you think could have been done instead, or provided very vague examples (What is a mad-max gnome? Sounds cool, but what even is that?), leading one to believe that you are complaining merely for the sake of complaining rather than trying to provide an opinion that could be utilized to improve any of these races.

    In short, if you want to be taken seriously, don't be petty. That's really what it comes down to. Voice your complaint with opinions that can be understood and used instead of pointless insults that express nothing other than "I dislike this race for reasons I am unable/unwilling to elaborate on".

    If it's any consolation I'm kind of disappointed by how clockwork gnomes were implemented, but I am not going to exaggerate how much I hate them. Honestly I'm happy gnomes are getting any attention at all...

    - - - Updated - - -

    I am curious what these customizations are. I suspect it's high elf-colored skin and hair, rather than eye colors. Ironically this may lead to people still complaining about them.

    Honestly I'm against blood elves getting blue eyes since it blurs the lines between factions too much. How do Horde tell that an elf is a blood elf if they start having blue eyes? I feel like glowing eyes are kind of the blood elves' thing now, and now that they have an option for yellow eyes I don't think it's necessary any longer (since not all blood elves wanted glowing fel-tainted eyes).

    PS: It might be time to change your title. Just sayin'.
    I assume it'd be the same way Horde can tell a Pandaren is an Alliance Pandaren.

    And no! I refuse to change it until the game is in my hands... Okay yes, I pre-ordered it, but it's not out yet!

    EDIT: I changed it... just a little!

  14. #14
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    "People removing their shoulder pads as a movement to stand with Saurfang was a powerful moment for the team and is really what drove them to want to create this branching story choice."

    Huh what?
    People did?
    First I've heard of it. And I read here every day dangit!

    Not playing horde I don't know the details here.
    But I really hope Blizz pays/paid attention to the debacle that is the SWTOR storyline now because when they gave players free reign to CYOA with some major storyline decisions they then jerked the entire game storyline into simultaneously existing parallel universes that they've yet to align back up (if they ever will maybe they are giving up the whole MMO idea entire). So depending on your class and faction in SWTOR "present time" various leaders are dead/alive/traitor - but that may or may not match up with other classes and factions storyline! Its a giant stupid mess and no one has any idea how.. or if.. these will ever match up again in the game.

    Please.. don't do that.
    Last edited by Koriani; 2018-11-05 at 09:45 PM.

  15. #15
    Quote Originally Posted by therealbowser View Post
    I'll be honest here. The reason I am calling you edgy is because you are overexaggerating how 'omg awful' everything is with ridiculously over the top descriptions.
    Am i? Have you seen the crap the alliance has gotten??


    Quote Originally Posted by therealbowser View Post
    Comparing a character to a real life nazi is especially tasteless. I hate how the story for alternate draenor plays out (even before Yrel goes full-stupid), but they are not 'nazis' in any sense of the word nor do they have any connection to speak of in comparison to lightforged draenei that are playable. (The closest thing to nazis this game had were Garrosh's personal orc army in Mists of Pandaria, and even then I would be loathe to call them 'nazis' as it's such a shitty comparison to make.)
    It is not...they are religuos and put people into camps. and destroy everything that is not pure and light.....so...that does not ring ANY bells?

    Quote Originally Posted by therealbowser View Post
    Calling void elves 'smurfs in a bikini' or Kul Tirans 'inbred fat humans' to exaggerate how much you dislike these races (for reasons you didn't actually elaborate on) doesn't really help your case either, but comparing a character to 'nazis' is just over the top pettiness.
    I did elaborate on it for a other person in this thread.
    But lets do it for you because you want it.
    Void elves: they are to blue. They could have added more color to them or made them less blue. But they are blue on blue...hench smurfs....and bikini armor...have you seen their heritage armor!?!?!!?

    Kul tirans: They are fat...there belly's big, puffy faces, fat necks....so they are fat ( witch is no problem if the rest of the allied races where not silly also). As for the inbred part....look at the leaked "narly" faces they have...they do not seem really bright to me. More like a bunch of ogres.

    Quote Originally Posted by therealbowser View Post
    If you want to talk about how you dislike races that's fine, but be realistic and don't be petty about it. If you said "I find lightforged draenei boring because they don't have very distinct customization" I'd disagree but probably wouldn't even post about it, and I certainly wouldn't call you out on it. When you are posting things like "Dark Iron are a terrible race" then "dark Iron look cool" then it just leaves me scratching my head. It implies you are trying to say "all Alliance allied races are bad" even though they aren't all bad. That hurts your argument all the worse.
    Nope they can be bad on a design part , but good on a story part. They can be ugly to me and pretty to you. But design wise crap, or great.

    I think void elves, lightforged, kul tirans and mecha gnomes all have pretty bad design choices

    I think Void elves, mecha gnomes, kul tirans look ugly to me.

    Void elves, light forged, kul tirans have poor designed heritage armor.

    And void elves, lightforged, dark iron dwarfs have little to no story, hero's or ANYTHING ingame.


    Quote Originally Posted by therealbowser View Post
    And in most of these cases, you did not provide what you think could have been done instead, or provided very vague examples (What is a mad-max gnome? Sounds cool, but what even is that?), leading one to believe that you are complaining merely for the sake of complaining rather than trying to provide an opinion that could be utilized to improve any of these races.
    Why i did not do that?!?! simple because i know people on this forum...they want a 10 page reaction. and if you miss type 1 lettter...they make 20 post about it.
    But okay if you want it:

    Void elves: Way less blue, way more normal blood elf color in their body. Their heritage armor should cover more instead of being armor for 12 year olds. And storywise they where thrown out of the blood elves extremly fast. and that is it.. and in argus you have a whole zone of void touched stuff...so would not even call it a race.

    Lightforged: should have been broken. But if you keep them like this...Make the armor way more detialed plain. Again we have a human that is lightforged etc...so i would not call it a race. No story behind them also. this should have been a option for normal dreanei players ( like golden blood elf eyes)

    Dark iron dwarfs: need more hero's/story.

    Kul tirans: More body type options. Heritage armor started out cool. But they are adding to much crap to it. And some of it is 3d and some of it is 2d so that classes a lot. Their druid forms should have been normal animals of the area. ( not wicker in my opinion). And if you have them as wicker they could have had more....new models.
    Cat could have been a wolf like form seeing as they come from gilnean people ( kul tirans). Flight could have been raven/crow like seeing the wicker theme. Stage ( 1 of the few cool ones) could have been a other animale like that wicker hound. etc etc.
    Also the fact that they use 1 texture on ALL forms... is lazy if you see that the counter species ( zandalari) get all new models and each model gets its own texture.

    And the texture is bad. It starts out with a very detailed busy head...then it goes into some weird leaves. The rest of the body is really bland and it ends up with see through legs.
    So to be clear a models contains very busy head, bland body, light/see through legs. They could have countered this by making the whole body like a cross between the legs and the heads.

    Mecha gnomes: should have been full on robots, mad max style, cyberpunk style. And nope i do not think they can be fixxed.


    Quote Originally Posted by therealbowser View Post
    In short, if you want to be taken seriously, don't be petty. That's really what it comes down to.
    I am not petty. see all the text above with details why.
    And you are the one replying to me...you did not have to....

    Quote Originally Posted by therealbowser View Post
    If it's any consolation I'm kind of disappointed by how clockwork gnomes were implemented, but I am not going to exaggerate how much I hate them. Honestly I'm happy gnomes are getting any attention at all...
    Now take that feeling and smear it out over all classes, then add not story for the alliance , then add not mounts for us etc etc etc

  16. #16
    Quote Originally Posted by dayne87 View Post
    I'm going to type this slowly so they understand (not that they read these forums but...): I...DO...NOT...WANT...WORLD...PVP. I don't want it. I'm not going to queue up for War Mode, I'm not going to flag for it no matter the rewards. If I want PVP I'll go into a BG. I wish Blizz would stop forcing world PVP on people.
    Then... don't turn on War Mode.

    Problem solved for you!

  17. #17
    "There is a chance that new customization options could be added to the Void Elves to fill the High Elf fantasy."

    .. You cock-teasing motherfucker.. =_=

  18. #18
    Whilst on that line, it's not like the horde got anymore luckier, if it boils down to that.
    Still, the only horde race interesting enough is blood elves. And it's not like the horde disagree, 15% or the player base are blood elves, as many as alliance has humans,it's by far the most popular race, with such margin compared to alliance side. Who got both looks and lore behind it.

    Obviously matter of opinions, but the baseline races have the lore but not the looks, they never had the looks, revamp or not, hate me for it or not, it's just my opinion.
    And like the alliance allied races currently theirs too are reskins of existing ones, Nightborne being probably the most distinctive ones, but essentially still elves as emo as the void ones in looks.
    They just stuffed their holes full of ancient mana instead of void.

    Highmountain tauren.. tauren.. what's the difference, absolutely nothing. Much like dark irons mag'hars are just different color.
    Although dark irons have been in the game since vanilla and they've actually have a story behind them i'd argue they have the most story out of all the allied races, it's just a matter of how much wow and the lore the player is aware of, but several zones worth of it. It's really the part of how and why they would join Alliance at this point, that could have used a longer take on it, although since Magni was turned in to a diamond and her daughter brought to the throne, i guess that's supposed to be why.
    Mag'har orcs have also a similar longer story behind them that's known in the lore and learned via Outland at first place.

    Void elves didn't have as strong introduction as highborne, no where near as close.
    So there's one claim to say horde got something, but on the other hand it's still a bit shady why they chose how they chose.. It felt like someone somewhere rolled a die and horde got them and the void was filled on the other side.

    Highmountain had one zone behind them, but when you think about it the lightforged were involved with the paladins, the priests and Argus.
    But still both had as much customization as the other one when compared to the originals.

    By the looks of it, the dark iron introduction quests as well the mag'har ones at least have openings for the future.

    Then we have kul'tirans and zandalar. Again existing races with new customization.
    Where the only distinction to me is the druid forms, but that's purely a matter of opinion. Dinos are cool and all, but i mean, we've seem them forever.
    And for me Drustvar was the best most interesting zone in the expansion so it's not hard to figure which way i lean.
    The humans are detailed yes, but my kul'tiran was always going to be a druid so, the base model matters little.
    And trolls are pretty much cool when they are in a troll themed raid.

    For the future we need something new and not just new custom looks for existing ones.
    Gnomes are coming it seems, so same thing as these others.
    Possible high elf option for void elves would make me level my void elf up much faster, but it's still elves..
    There were also mention of goblins related to Mechagon, so Horde getting their equivalent of mechagnomes?
    Or is that the Nazjatar gilgoblins? another "reskin"..
    Undead don't have one yet, but i don't even know what that would be, hopefully nothing..
    Or worgen, samething, don't need worgen with horns or something, they are cool as they are.

    New things that are on and about, sethrakk, the nazjatar fish dudes (looked like jinyu), vulpera, broken (it's just more draeneis), then we have the crazy theories, naga, murlocs, vrykul, furbolgs, tortollan, tuskar. It's go and pick, i'm sure everyone wants different one of those.. But when it's up to me, vulpera and max jinyu. There's those others that definitely have the story behind them, but i don't want to see tuskar or tortollans, or furbolgs or sethrakk for that matter stuffed in to on old vanilla armor, when pandas are on the very border line of making them work, hrrr. They would have to redo the entire armor system and update all the old models and meshes, that is not from the stone age, which again is something i'd prefer, but it's something that should come before more allied races and probably be the amount of work that we'd skip the next expac, so i don't think it's happening. The jinyu was almost confirmed as much as the mechagnomes, though i don't care for either. Vulpera, will be at some point, but horde. Well it's the second reason after blood elves to play horde, still hoping they are the new pandas, though it's just a smaller worgen really which i already play, especially after the new worgen models, the difference is the size. So you got large dogs and small dogs. Where's the wolves at? Oh right even the new shaman ghost wolf is a ghost dog. Wolves be extinct. Well at least the eyes look normal.

    There's a lot in that list, but only few that would work with current models and meshes and actually look decent. I'm sure fun would be most of them, ridiculous to be exact.
    Last edited by Redecle; 2018-11-05 at 10:36 PM.

  19. #19
    Quote Originally Posted by baskev View Post
    So....why do we have void elves, lightforged, Dark iron dwarfs, kul tirans and most likely mecha gnomes?!?!?!
    New races for the Alliance has always been an issue, even since Vanilla. The only two most people could realistically speculate about were the potential for Gilnean worgen, and that didn't happen until Cataclysm, and the original Draenei (i.e. WCIII), and they were changed quite drastically, both lore-wise and in terms of their design. And no, furbolgs were never realistically in the running, despite how often they come up.

    Case in point, unless Blizzard is spinning yarn whole cloth from their asses (Draenei, Void Elves) or relying on slight alterations (Lightforged, Dark Iron), then they really don't have much to pull from for new Alliance races, and that's always been the case.

  20. #20
    Yeah we didn't "recruit" Dark Iron Dwarves. We did a ridiculous rep grind that wasn't even slightly related to the Dark Irons. Then we helped the DI fix their forge and fight off some annoying Goblins. Then Anduin said "you're pretty much already alliance members but lets make it official!"

    The whole thing had literally zero gravitas.

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