I appreciate the time you took to respond to my message. I do get the impression however that you didn't read my post with the intention of trying to understand where i'm coming from as i propose these changes, and are rather just out to defend your stance, or perhaps rather Blizzards current stance if i dare say, on leveling.
You continuously assume no matter what they did, I'd get bored, dismissing how i just wrote a detailed reply about just how important leveling is in the game to me. (that means i like it) You assume i blame blizzard for how leveling is currently (if you wanna call constructive criticism blame, feel free to do so, but that's not the type of discussion level i'll get dragged into), and how i shouldn't expect players to act the way i want (which again, assumes i want to change specific player types, even though i wrote in my post that there should be a place for these types as well, and they are part of the game just the same). Neat assumptions if you are out to discuss with the intent of a rhetoric battle.
I'm not here to convince you of anything, i'm not interested in direct discussions. I replied to your post because you said you were curious, assuming you were genuine, and i gave you my perspective to clarify what a type of player like myself would need for leveling to be high quality in the hopes someone at Blizzard also sees it and is actually curious.
I see you have a different vision of what leveling should be and that's cool. It should be good for you just the same. It's ultimately in Blizzards hands how exactly they approach issues with leveling as they see them. Suggestions as to how they can do that are out there and hopefully visible to them, and they'll choose what they think is best, and that is what matters to me.
That said, I think it would be very helpful for the community and for Blizzard, to start putting out constructive criticism and start realizing that we're on the same team when giving out these criticisms to make the game the best it can be for all its types of players.
It doesn't though and it hasn't for a long time. It's a themepark at this point. The RPG is basically gone blizzard even put in an in game system to direct you to where to go to finish quests. At this point they don't really add low level content just max stuff.
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Play a warrior with the spamstring kiting that people have perfected on private servers to actually cancel mob autos and it will actually be fairly fresh and certainly more challenging than current leveling. That said the only thing I really want to do is naxx again but that's such a huge time investment would rather have wrath than anything.
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It's still over double the xp required pre 7.3.5 and dungeon xp has been nerfed to complete nonviability that's the trick.
I'm not saying you blame Blizzard, and I apologize if what I wrote gave that impression, but this isn't something Blizzard can fix. Socialization is entirely on the player's hands. And as for your post, I did read it. You point out some things you're unhappy with, but you don't really offer any way to improve the experience save for some vague "make it more engaging" statements, but no any actual way in how to do so, which was my original question.
Little off-topic, but still kind of related, is the fact that it is actually impossible to please everyone. No matter what changes Blizzard does to the leveling, at least someone, somewhere, is going to be unhappy.
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Factually wrong. It's actually even less.
Pre-7.3.5, for example, the XP required to reach level 60 was 171700 xp, but with the new change, it'll go down to 147470 xp, according to the table in MMO-Champion's front page.
Class Mage, Spec Fire, Talent Critical Mass, requires 20 points in fire and is required before you can pick Combustion. Not 1%, but an amazing 2% critical increase FOR FIRE spells only...
Oh I hear you say but why would you go with a fire spec, to a raid? Everything is FIRE RESISTANT! ok shall I go arcane and do things once every 3 minutes (PoM + trinkets + Arcane Power + Pyro) or should I go FROST?
The point is that class balance was really shitty in vanilla, you are seeing it with rose tinted glasses. Honestly, there were classes that had the raiding spec, the leveling spec, and the "do not touch this you stupid masochist" spec (survival hunters comes to mind)
Last edited by Animaneth; 2018-11-08 at 02:16 PM.
Hunter - Improved Aspect of the Monkey: +1% dodge
Hunter - Lethal Shots: +1% crit with ranged weapons
Hunter - Ranged Weapon Specialist: +1% damage with ranged weapons
Hunter - Deflection: +1% parry
Hunter - Killing Instinct: +1% crit
Paladin - Holy Power: +1% crit with holy spells
Paladin - Precision: +1% hit with melee weapons
Paladin - Deflection: +1% parry
Paladin - Conviction: +1% crit with melee weapons
Priest - Holy Specialization: +1% crit with holy spells
Rogue - Malice: +1% crit
Rogue - Lightning Reflexes: +1% dodge
Rogue - Deflection: +1% parry
Rogue - Precision: +1% hit with melee weapons
Rogue - Dagger Specialization: +1% crit with daggers
Rogue - Fist Weapon Specialization: +1% crit with fist weapons
Shaman - Ancestral Knowledge: +1% mana
Shaman - Thundering Strikes: +1% crit with weapons
Shaman - Anticipation: +1% dodge
Shaman - Nature’s Guidance: +1% hit with melee weapons
Shaman - Tidal Mastery: +1% crit
Warlock - Devastation: +1% crit
Warrior - Deflection: +1% parry
Warrior - Two-Handed Weapon Specialization: +1% damage with two-handed weapons
Warrior - Axe Specialization: +1% crit with axes
Warrior - Polearm Specialization: +1% crit with polearms
Warrior - Cruelty: +1% crit with melee weapons
I enjoyed vanilla as much as the next guy, but it's bizarre that you would try and pretend these types of talents didn't exist. (And plenty of these are worse than a strictly +1% stat gain because they are conditional.)
Last edited by dotSeed; 2018-11-08 at 03:36 PM.
I'm in the "I don't have an obnoxiously large signature" club.
I don't give a shit about how your "mood" and "aesthetics" are affected when grinding through content that is 10+ years old. Leveling is tedious.
If some people want to dick around with it and make it take forever, they can remove gear and walk without a mount. Hell, they can TURN OFF XP until they're ready to move on to another zone or move on to another level bracket.
If other people want to maximize how quickly it goes by, they can and should be able to do that, your "immersion" be damned.
People who want to punish everyone else and subject them to their own personal vision of what the game should be need to fuck off like yesterday. That goes for the flying "purists" too.
Here's an idea, why not let people play the game that they pay to play the way they want to play it? I know, it's a novel idea, and one you might not be used to. When you level a character how about you do it without heirlooms and you can enjoy it the way you want to and when I level characters I will use heirlooms and enjoy it the way I want to. Win win!
I earned them because I farmed all the money and tokens needed to obtain them. "poor and unengaging gameplay" you say? The only reason you despise heirlooms is because you don't use them or just don't have enough money to buy them, so you are just envious. Heirlooms negate the stupid need of changing your gear over and over and you can feel you have a really good gear that power ups with you.Without heirlooms, leveling alters would be a torture. So please, just shut up and "enjoy" your tedious boring leveling.
CM has 3 ranks, 2% per rank = 6% inc to crit chance to fire spells....that was god tier in vanilla.
Hell fire mages now have a flat 15% crit added to them (or at least for awhile). Also if you think balance was bad in vanilla (this is coming from a ret paladin that raided in MC and AQ btw), play a shaman now in BfA. There hasn't been an expansion or time in WoW's history when there was a decent balance between classes. The only major difference between now and vanilla is there was only warrior tanks in vanilla and nothing else, except locks who could tank that one boss in AQ.
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and that's different now?
Elaborate Planning tier 1 for rogues now = "your finish abilities grant you 10% increase damage for 4 sec" /golf clap
The ignorance is strong with you. The sad thing is you only get 7 choices between talents now, classic had over 14 talents you can choose between depending if you went 40/20 or some hybrid build you can probably get 18 or 19 different talents depending on the ranks it had.
The EP for rogues is the worst argument you can bring to help your case mate...for proper EP use u plan your energy your finishers and try to get as much uptime as possible without doing shits like 2-3 cps usage or waste them in whatever moronic way u can think off, but with your standard 1% crit or 5% crit the way you put it u dont have to do anything , its just there passive boring hardly makeing you to plan or to react in any way
the back pedaling begins. They make it so literally nobody will level an alt from 1, im sure heuristics indicate a dramatic nosedive in such. They re chunk off xp. now put heirlooms back and people might actually enjoy leveling an alt again.
love how ppl defend the RP part on Vanilla, when every class fallow the same path if they want to do optimal dps on the class aspect they play.