Originally Posted by
Heathy
I don't think that way, my concern is more down to longevity but classic wow by itself can't survive forever in a vacuum. sure it might be fun for a couple years, but then what? can it actually maintain a consistent flow of players that also manage to find a place in the game and make progress or, after a while will it simply be an elitist ghost town with no new guilds being created and no one recruiting into their little elite-classic club.
because largely the way I see it after some time has passed whoever is left is going to have to create content and if no one is creating content. well. gg classic. I can't see it lasting indefinitely. perhaps the first handful of waves fair ok but after a while the rate of new players joining vs the amount of established guilds is going to reach a breaking point, you'll have plenty of folks who can't progress and simply stop playing. obviously not everyone who does hop in there will want to raid but even a good amount of them may not find a guild to raid with, i'd imagine a large part of wanting to actually replay it would be for the raiding. at least that is largely what is going to be progression at 60.
i'm not convinced ppl 'think they do but don't' i'm just curious as to how long it'll take before the novelty wares off and thats that. again i know a lot of ppl don't even care about raiding and a good amount of ppl who want to play classic seem to want to do so for the world/quests and long removed game mechanics. I don't know how long those 3 things are going to provide a consistent flow of players into it though. not when there are f2p mmos today that ARE better than what classic was at its peak.
ppl seem to get all pissed at this whole concept of thinking you want something and then finding out you don't i guess blizzard will have the last laugh though, as i don't see this being the second coming of christ, maybe the last meal. for example, if i were to play classic again i wouldn't play a healer, why? because the game is objectively better today from a healing PoV, you want to be a healer? it wasn't as fun in classic as it is today. it wasn't as mechanically deep, it wasn't as varied, it didn't require half as much reflex or skill. if ppl aren't being challenged they simply ain't going to stick with it. in the same sense that you don't run the raid finder once you out gear it or if you do its purely for lols. you know its not going to challenge you so.. I generally try to tackle content that is challenging, I tend to avoid content that has become trivial unless i'm really looking for a t-mog.
personally I think it could go either way but I think it will boom and then quickly drop off as folks realise they can't commit to it. and for the 100s of things that were changed since then. you'll have your competitive guilds racing for new 'world firsts' on these new realms. once they get bored and move on what happens then.
it sure sounds like it could be fun but i've enjoyed playing wow as a continual thing, being stuck in one content cycle forever i'm not sure that can last.
I remember jumping into EQ super late not that many years ago and manage to get a cleric to like 75, then the grind got super painful and i gave up, I doubt i would have been able to find a guild that i could do large group content with. effectively i was just playing an mmo solo with no real prospect to see the end game. this is what it will be like for classic and if ppl aren't creating content, pugs/world pvp/server events whatever, then it stands to reason that its not going to provide what ppl seek from it. or that the time commitment will be too great, unless there are several thousand new generation neck beards waiting in the wings to bring back those no life days. maybe on a person to person basis, the 'you think you do but don't' quote doesn't work but I think with enough time and on a broader scale, the game will simply fizzle, launch boom, then slow steady fizzle.
playing an mmo in general is a commitment, its something you plan on doing for a long time. but this idea doesn't really have much on offer, everything has been theorycrafted, its difficult for me to see what is going to keep ppl playing classic for more than 3-4 years, what about 10 years from now. I'm sure retail will still get expansions but if classic doesn't, can it actually maintain a consistent player base on zero content updates. i guess we'll find out.