Originally Posted by
Sigxy the Lemming
Yo gang!
I don't wanna be the kind of guy who wants to enhance the pruning we've faced, but let's face it:
Nobody wants to bring a Retribution paladin because they can do "Decent damage and stop doing damage to do healing" - especially not in random M+ groups! Raiding, sure, they can still be brought in but they're not very high on the priority list. People want to pick a class for their damage and their useful buffs (Reason you'd rather pick a warrior who can buff attack power and do a lot of damage. Ret's got 2 buffs that are absolutely trash). And even if I am specced for WoG, it's not really going to convince anyone.
And so, I actually wanna go to the idea of WotLK: Our BIG damage button, Divine Storm, healed allies for a % of the damage dealt. (I know we had healing spells back then too but that's beside the point!) Though add it to more abilities. Flash of Light is removed, but I guess we can keep Lay on Hands because it has such a huge cooldown. Instead, the healing we do relies on our damage.
Each ability's healing effect is for max 5 people (Picking the most injured targets, 20-30 yards as max).
TV, BoJ and CS would heal for 20% of the damage dealt.
DS, either option A: 5% and unlimited (5% because otherwise it's too useful in big pulls.) Or B: 20% too, but limited to the top 3 hits on that AoE.
The healing CANNOT be more than 5% of the ally's max health - in case you'd get a buff to increase the damage to an insane level.
This way if we want to keep ourselves alive - and our allies - we NEED to be on the offense. To me, -THAT- holds closer to our spec's name: Retribution. Not stop your assault to throw heals at people.
Downside of this, of course, is that we can't stay alive just as easily - but that should justify our damage to be buffed up.