I just want to skip to the part where the next genre kills battle royale games already. As long as that genre isn't more hollow, pointless and stupid as battle royale games anyway.
I just want to skip to the part where the next genre kills battle royale games already. As long as that genre isn't more hollow, pointless and stupid as battle royale games anyway.
I'd hope so. MOBAs are abysmal. Way worse than battle royales, as bad as they already are.
MOBA's killed MMO's?
People don't forgive, they forget. - Rust Cohle
No, mobas Are fine and still huge, why do you bother with this?
We humans have to stick together
Just the new flavor of the month for gaming genres. Like how 90's had fighting games, 00's had platformers, ect.
Considering how many adds I see on tv for League of Legends recently I would assume they have lost a ton of players do to Battle Royale games. NEver saw any before this year.
We used to play games that we control workers, building, all combat units at the same time. But thats too hard
So we play MMO.
But leveling is too slow, find group is annoying, travelling sucks.
So we play moba.
But last hit for 10 minutes is ridiculous
so we play battle royal games.
But searching for equipment is dumb and slow.
So the next big thing will be DIABLO IMMORTAL! Do you guys not have phones!
If by "killing" you mean attracts people who jump on popular things - yes. Yes it does. But i'm kinda happy with it, since both LoL and HotS became more playable after various stuff like battlerite popped up
Originally Posted by Urban Dictionary
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
I compare them because they have similar popularity grow in popular culture. The MMORPG genre isn't dead, but for many people it was a fad. By WoW's 10th anniversary (2014) there had been created more than 100m accounts, while there has never been more than 12m concurrent subscribers. The majority of people didn't play for multiple years. Around WoW's infancy, it was a novelty for many people to be able to play with so many other people in the same map, and in a world with very little loading screens. They also worked essentially as a proto social network.
Similarly to League of Legends with MOBAs, and now Fortnite with Battle Royale, WoW's success prompted multiple companies attempting (and essentially failing) to clone it.
I don't believe either MMORPGs or MOBAs declined because of a decline in quality. Simply because people change and get bored. WoW was one of, if not the first game to become "viral". A lot of people tried it because "everyone else" was playing. LoL just about the same. That sort of hype and popularity eventually fades away. For me that doesn't mean the game or genre has died, it's just a natural path for anything that becomes popular.
Also worth mentioning that quite often even though the popularity fades away, it impacts the gaming industry deeply. For instance, even though MMORPGs are far less popular nowadays, many games in other genres learned from them and adapted some of their concepts.
Last edited by Kolvarg; 2018-11-16 at 10:01 AM.
Oh that's why there are no MMO's and MOBA's anymore.
You're right. Games have gone from being complex to being instant queue, no story, simple gameplay, nothing to earn but frags and wins, one map, microtransaction riddled, not out of beta, etc. But that's the key to success minimal effort with maximum reward, for both gamers and developers.
I think you'll find MOBAs killed the RTS comp scene, not MMORPGs.
And yes BR games probably are killing MOBAs, and they deserve to die.
I'm just not convinced by their comparative staying power, kids love BR games sure but they are fickle beasts and will move on pretty rapidly.
I can't stand BR.
I get that publishers/devs love it, little complexity involved, lots of money.
Also, MMOs are not dead.