I don't think you read my last 2 post. Especially the part where I mentioned proving you wrong isn't worth the potential risk of unwanted attention and harassment to my M+team / guild. The potential chance of you having a higher score than me are extremely sparse either way.
You know what's great? Even Demo has trouble killing them with instants. The damage from Call Dreadstalkers doesn't hit them only their autoattacks. Fists of Fury on my Monk doesn't touch them even if they're my main target, same with Whirling Dragon Punch. These abilities should absolutely hit them if they're your main target before casting.
2pc Power of the Moon means i can 1shot them with Moonfire again. God bless America.
I can't seem to comprehend the logic that if Blizzard made X decision then clearly X was an issue. You're implying that every decision Blizzard makes is the best decision in which case they wouldn't be so many changes to changes every month. No. this decision was made not because it's hard or in any way difficult but because Blizzard appeases to the masses. Nerfing aspects of the game like this that require a slight bit of coordination is detrimental to the health of the game.
Until they are fixed, cus i doubt it is intentional. Survival hunters are or at the very least SHOULD be, meta during explosive week. Even before the explosive hp nerf
Signature not acceptable (e.g. too large), read http://www.mmo-champion.com/general-discussions-22/important-signatures/ - Regards, Olison
you're a special kind of stupid aren't you?
it doesn't matter what abilities you use it still took far too long to kill a single orb at higher levels (and no your sacred +12-15 bracket is not high), i'm guessing you failed math in school because every level increase on a keystone applies a multiplicative bonus to health values, to the point where you are hitting a wall far earlier than you should be because these mechanics are over tuned and have not been changed since their release in legion when things were tuned around the lvl 110 bracket with artifact weapons and the class mechanics that were around then, come back when you have some concept of what the issue is then comment, until then stop spouting nonesense and wasting bandwidth.
Infracted
That wasn't the problem, at all.
The spawn rate is absolutely ridiculous.
Legit we had 1 person in our group focus on orbs..... only.
And that was on a group of average 4-5 mobs.
Because affixes aren't really that fun like in other games. In other games they're there to give us a challenge after the base version gets to easy. In WoW you can just run a higher key or pull more packs at once. I hate affixes that won't let me pull several packs.
This comment means you know nothing about the problem it was causing there is now problem was in high keys aka 15+ (this week) at 7-10, they are 1 shot able and melee can handle them easy your so full of shit like always.Now add that fact that mobs don't just fall over and its team if 6 orbs spawn synced and each take more then 4gcds your fucked but you would not know that.
I will edit that the highest run this week is 18 a fucking 18 the other weeks we saw 20+
Last edited by Firatha; 2018-11-17 at 08:10 AM.