"Gear used to be only available from a handful of activities, such as raiding or rated PvP."
Remember when Crafting Professions could make good gear? That was cool.
Came to read people talking about future villains and such, read heaps of TF bitching.
At least the titanforging tears are pretty delicious, so acceptable consolation prize I guess.
I think Titanforging needs to be altered quite a bit.
I propose the following:
There 4 Raid Difficulties. Each raid difficulty rewards gear that is 15 item levels above what the previous tier rewarded (except for LFR, which forms the base power level for raiding gear).
Raid Finder: 340
Normal: 355
Heroic: 370
Mythic: 385
When you are rewarded with an item, the game rolls three dice. Each die can reward nothing (most common result), a minor attribute, a gem slot or +5 item levels. This means if you are lucky, all three dice will come up with +5 item levels, which means your gear will then be the equivalent of gear rewarded from the next difficulty up from where you are (so LFR gear is 340, if you roll three +5's, it becomes a 355 piece of gear, or the equivalent of Normal difficulty gear (Normal would go to Heroic and Heroic to Mythic).
For Mythic difficulty, the +5 item level option will be removed from the die results, that way no matter what happens Mythic item level gear is always the best gear you can get in the game. The gear will still get its three rolls, so it can still be enhanced with minor attributes and/or gem slots. This means that there will always be gear upgrades for you but their impact is less than the system we have currently with +15 item levels on top of mythic gear (which is a system that really frustrates a lot of players).
I mean, don't these people get it at this point? They don't listen, they think they know what we want and we can't tell them what to do. How about next time submit zero question, with zeron attendees at blizzcon Q&A
The fact that you think they don't get it is silly. They know what you are talking about.
The problem is that they have different goals and desires than you do. If this titanforging issue were truly causing people to quit en mass, then it would be changed almost instantly. Since it has stuck around for so long, it is clearly a beneficial to the health of the game (or at least the metrics by which Blizzard measures success). Titanforging benefits two types of players - a) those who are stuck on content and desire to overcome it not by being better but by over-gearing it (whether they consciously realize it or not) and b) those who constantly want the best gear possible and will do anything to get it. The amount of people Titanforging pushes away is clearly smaller than the amount of people who benefit from or desire titanforging.
There are strong arguments to be made as to why Titanforging is affecting the long term health of the game but to say they do not get your concerns is not accurate. They understand them, they just feel Titanforging is a bigger boon than it is a hinderance.
However, you can definitely see Blizzard slowly twisting back in your direction with how they removed Legendaries drops from the game (the ultimate form of titanforging). Perhaps next expansion will see Blizzard reign TFing in even more, who is to say.
I find it weird that people who get an item keep running the same shit to get a WF/TF version of the same piece. Once I get full heroic gear I stop doing the raid. Why would you subject yourself to a lottery at a tiny chance of something going up 5-25 ilvls. You are going to replace your pieces with normal items from the next tier raid. It's been this way for a long time now.
BLOOD DPS. Never forget. Still campaigning to get you back, babe.Really sucks if they start to limit their vision for an expansion just to get the next one out faster.
Lol that's exactly what it already is. They are SO blind.the system would just turn into a secondary (and awkward) set of talents
I guess RNG gear is here to stay instead of earning badges/points from killing bosses each week and upgrading your gear with steady progression. Thunderforging was fine because it didn't bring normal raid to mythic raid level but still gave a nice little "bonus". Fuck the "o wow.. i randomly got a +20 item level upgrade and negated 2 entire tiers.. what did I do to deserve it? I got lucky.. o ok.. cool I guess?" *15 seconds later feel empty*. Titanforging needs a cap for each tier of difficulty.
Last edited by GreenJesus; 2018-11-17 at 01:24 AM.