For the while that I played Wildstar, I truly enjoyed the housing system there. I found myself out in the world much more often, to get housing decor drops, to go back to the house to decorate more - I often just killed a bunch of "rare" mobs to get gold/plat to buy more housing items from different sources, as well. It was a constant weave of back-and-forth in order to get the perfect items. And while, yes, Wildstar is going to be shutting down within a few days, it could be argued that the most successful thing about that entire game was the housing (and that it's shutting down from a lack of development otherwise).
As far as WoW, it could work quite similarly. Look around in any city, dungeon, raid, zone, battleground, town, etc. Everything is filled with fun, unique buildings, items, and NPCs, developed and showcased for 14 years now. They could easily make it so that there are tons of sources for all these things (similarly to pets), and there would be people interested in getting these items to use or sell. Personally, I would do the exact same thing as I did in Wildstar, which would cause me to actually be out in the world far more often (as opposed to mostly standing in Boralus, queueing for things now).
Sure, not everyone would use it. But, Blizzard has the capability to make it a truly successful and fun system, since they have the resources and in-game assets for it. I doubt it would cause more people to stay inside their house more than people stand inside the AH in a city now. Even the garrison was used extensively, because everything in Draenor was tied to the garrison. Housing would be something that would have to be entirely optional, like pet battles and collections.
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I hate that player housng might never be a thing "because garrisons". They made a lot of bad decisions in a mostly unpopular expansion...and they say no to player housing, but keep mission tables? Sure.
I don't think garrisons as a concept were the inherent issue. It was their mandatory nature and over reliance.
Also I hate this mentality of " If someone has something, I'm going to be forced to do it" attitude where it isn't even applicable. Not every bit of content is made for the same player. Player housing can be easily introduced/faded in like any other content that wasn't intrusive. Let people go out of their way to do it, if they want to.
I'm not entirely sure how Blizzard will execute player housing, but being against the idea out of hand is silly. We have no idea what it could be like. The closest thing we've had to legit player housing wasn't garrisons but the Tiller farm from MoP. Garrisons were mini capital cities and that isn't what player housing is about
If we always rejected flavor things from the game, we wouldn't have silly fun things like some of the Darkmoon rides, Challenge Riddles, etc.
Last edited by Rozz; 2018-11-18 at 07:12 PM.
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I stopped reading as soon as I read cash shop involvement.
Imagine your garrison, but extended to be the garrison where all your chars come with not just 3 profession buildings but one for EVERY profession.
So i repeat... not a garrison per char on your account but one garrison for all your chars on that realm
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Housing would add 10x the replayability that transmog/battle pets/mount farming did and would require very little work from artists since they already have thousands of doodads made. Start small using mostly assets that already exist and depending on its popularity more can be added in the future. Similar to how pet battles now have their own dungeons because they were so well received.
Last edited by plz delete account; 2018-11-18 at 08:20 PM.
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I was highly skeptical when I went back to SWTOR and they had it. It is a decent way to get money out of the economy and was done in an easy to customize interface. Furthermore, it helps to finish weekly quests and you can buy them for the guild allowing a guild hangout.
I think Player housing done like EverQuest 2, Lord of the Rings Online or WildStar would be a great thing to see in WoW.
edit: GuildWars with the Guildhalls was also cool
Playerhousing and proper professions to support it would be awsome, but we all know Blizzard is not capable of that. So I rather they don't fuck it up, the last time they tried their answer was garrisons with forcing everyone into the orcs vs human theme.
Garrisons failed catastrophically. This is not the sort of game where you want to be stuck in the same location for long periods of time. Having the garden meant you didn't need to farm herbs, etc. It drastically reduced actually going out and playing the game.
If they want to design a customizable "personal space", it needs to not provide significant in-game advantages. Namely just a place to customize for yourself and show off stuff would be interesting. You might say "wow, who would do that if it didn't provide tangible in-game benefits?" But I point you over to mount/pet/toy/achieve collectors.
The big thing with it providing in-game advantages as well is how it was exploitable by altoholics, who farmed mission gold mercilessly to where they're still reeling from it and putting in ludicrous gold sinks to the point where leaving a week with a net gain in gold is extremely difficult.
The Ray D. Tier garrison joke didnt age well for them...at all.
Hey guys, garrisons costs a raid tier /s
ends xpac short one raid tier xd.
Player housing would only work if they hired a team of devs specifically for it so it took nothing else away from the game, and devs that worked on player housing in other games too, that made it successful.
Would be awesome to have a super extensive wow housing with items for the house dropping from old raids/dungeons/new ones/etc.
You need to be realistic. Blizzard is not going to invest their time and recources unless they can expect a return. Involving the cash shop is not a bad thing. You wont have to buy things there. The majority of decor will come from the game itself. A few items in the cash shop gives the system longevity.
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Yeah, SWTOR let all of your alts use your main's housing... i ended up designing a base that had rooms designed around each character. My Jedi room, my mandalorian room, sith room, smuggler casino den... etc.
Housing and the equivalent of SWTOR's Legacy system, with more RPG elements.