Originally Posted by
andrewjoy
I can kind of understand where they are coming from, they are wrong.... dead wrong, but i can see why they think that.
Its a fundamental misunderstanding of players and how they think and play.
1) People need a true end goal, this is not a looter game its an RPG, there needs to be a goal, whist that goal can be hard to obtain it needs to be mathematically possible at the very least in a reasonable amount of time.
2) Not being able to target a specific part of that goal is frustrating, it removes agency from the player and leaves that at the whims of a dice, one dice ( your item dropping) was enough randomness. You need to be able to see that you have made progress , got x badges today, farmed so much honour today getting close to that item rarther than logging on and getting a dice roll thats all or nothing every day. This is why the current PVP conquest system is in my mind vastly superior to that of the PvE gearing system.
3) The exponential iLVL increase this system causes is doing real damage to the the systems of the game, they where not designed for it and its a mess. Stat squish and scaling all the time is not a way to solve this, i mean in a few more xpacs are lvl 60 epics going to have 0.1 DPS on them ? how are the numbers even going to work.