How exactly did blizzard kill it? I mean, there is literally nothing stopping you from starting up a new character on a new server and "racing to insert level here" if you want. Like, seriously, are you honestly calling "creating a new character" an innovative new playstyle that blizzard ruthlessly crushed? 0.o
Alt mage. Enjoy aoe'ing DM and BRD and join the rest of us economy killers. Apparently #NoChanges so unlikely it will be removed (it should be).
Or even Righteous Orbs
When I got bored I'd get a load of DE mats and sit in a starter area enchanting white items with +Stamina or +Str/Agi and hand them out to newbies with a bag or two. Fun getting to meet new players on the server and you never know when or how you'll bump into them again
But mostly I'd PvP so I guess I'm drawing on a shallow well.
The correct way to look at it is to say "hey, people like leveling as endgame. leveling, PvP, and PvE are tentpoles of an MMO. Maybe we should take a lesson from the level 60 races in vanilla and build some sort of legitimate endgame around it that is not simply pulling all-nighters".
Your way of looking at it just kills innovation and the potential for new genres of games.
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They stopped the practice of releasing new servers. Players weren't interested in races on already established servers. So it just died. They took away the mechanic that facilitated this new budding playstyle and it was destroyed. The fact they did this just shows Blizzard had no interest in innovation or development of new ideas. I would look at something like that and at the very least would want to explore it and see if I could turn this interesting new passion into a game in its own right if I was a coder at Blizzard. But to just kill it tells me a lot about them.
Last edited by Kokolums; 2018-11-22 at 04:28 PM.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Except that it ISN'T and never was a "budding new playstyle" any more than Compedative Twinking was a valid playstyle to attempt to build a game system around. The number of people who do those things is so utterly miniscule compared to the playerbase that actually plays the game "normally" that it would be a colossal waste of resources to attempt to devote anything more than a passing thought to developing an entire game system in the game just for them.
Blizzard did not create new servers just so people could race to level cap on them. Blizzard created new servers to keep up with population demand and to facilitate balancing the factions. The very idea that Blizzard would constantly keep creating new servers just so the absolutely miniscule portion of the playerbase that actively enjoys racing to max level on a fresh server would have new servers to race to max level on is pants on head lunacy. Not to mention, as I already pointed out, that there is literally nothing stopping you from just rolling a new toon on any new server and maybe playing under a few self imposed restrictions that would allow you to re-capture 99% of that "leveling on a fresh server feel".
I mean, at the absolute best, you could maybe expect Blizzard to create a "Season" server something like they do with the "Seasons" in Diablo, where they wipe the server every 2 months and everybody re-starts fresh, but I am almost 100% sure that Blizzard has the data to know that there likely is simply not enough demand for something like that to justify devoting a server to it.
Classes that can solo farm at 60 in lvl 45+ dungeons are mages and hunters, rest is a no no.
But as holy paladin, well yeah hm not that easy
When you get tier 2 however, you can grind shitton of everything everywhere...
Or you can get some ret gear, weapon and easily farm random shit in the world.
From all things I've lost I miss my mind the most.
since with 1.12 talents and changes you can do MC with under 30 people guilds are going to a make a veritable killing selling runs to 10-15 shlubs at a time. its gonna be nice
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except mages
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there were no server transfers in vanilla
Mages don't come anywhere near Hunters, since you have to sit and drink every 2-3 mobs. Hunter has 0 downtime. And permanent +30% movespeed starting at level 20.
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Just because you have an idea does not mean it is a good idea.
I mean.....competitive LEVELING? Seriously lol?
Tell that to every single private server opened in the past forever, where the first level 60 was always a hunter.
/shrug
also good luck AoE grinding on a populated server where there's 10 other mages also trying to AoE grind at every single spot, lol
That has nothing to do with leveling. And lol, no, it does not make "hundreds" of gold per hour, 5 lasher clears gets you about 10g worth of vendorable greys and another 10g of greens/lockboxes/herbs.
5 lasher clears = 5 resets of the instance
in 5 resets of the instance (hourly limit) you get ~20g on average.
read before replying
Except no, because the world record for leveling speed is still held by a hunter.
Not sure why you're so dead set on trying to argue this despite being clearly ignorant to the facts.
I did this too and it was really fun.
OP, I can't remember what patch they added the lose agro over zone change but if you were horde you used to be able to go up into the end game green dragon event area in Ashenvale, start kiting one of the level 60 elite dragons that patroled the area with rank 1 arcane shot down to the crossroads then spam a macro saying its a rare dragon spawn and to kill it for epics. All the noobs would attack it so you feign death and let it kill everyone before picking its agro back up with arcane shot again and kiting it somewhere else.
Later in the game they did add a patch where if you kited something across a zone line you lost agro so you could not pull them into the barrens anymore but its main reason was to stop people kiting lord kazzak to stormwind and crashing servers and stuff. Also, i'm not sure how many people in classic would fall for it.
In my guild we had four or five hunters who tried to solo as many bosses in the 5 man instances as possible too. Its pretty hard, takes a bunch of time and effort but we had our own little in game leader board of who managed to do the most and stuff.
I'd only love to know if solo tribute runs as hunter will be possible. Was way more fun than boring mauradon or dm plants farm. Also yielded more gold.
Considering it only worked on one specific patch state, i doubt it will make it to live .
The best grind spot in vanilla was Tyrs Hand. But it was only viable if it wasn’t too crowded. I think some soloes some of the SM dungeons as well.
I found that herb gathering and selling enchants was more efficient gathering gold as a healer than anything above.
Last edited by babyback; 2018-11-23 at 07:20 PM.
You're claiming that mages can level faster than hunters.
The world record for leveling says otherwise.
The first 60 on each new private server says otherwise.
"lasher clear" = clearing all the lashers
are you trolling or are you ESL or are you seriously this dense
I never said that.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.