Originally Posted by
pinkz
horde only had a advantage when AV first rolled, their entrance to BG was farther forward giving them a slight head start. that was quickly nerfed and redone. after that alliance had the advantage. i played both factions honestly to win, separate servers
AV it is not balanced and i have noticed the following differences:
alliance
- only a few bunkers have blind spots for to burn flag unaggroed, archers can not be totally circumvented
- DB Keep
-- scrap collector and NPCs are centrally located and prior to the flag, they aggro and fight
-- horde are ranged by bunkers half way across the bridge and all the way to the base flag
-- horde have no safe zone prior to DB bunkers to group up
-- SDB bunker ranges anyone trying to burn DB flag
-- SDB has a defender NPC, in avoiding scrap NPCs above, you may aggro him, or going into SDB non-stealth you have to deal with him and archers
-- once horde burns DB flag and horde guards appear, they run off to a NPC near DB stables leaving flag undefended
-- defender mobs can't be circumvented as in the horde base
- SHGY is closer to balinda, helps on defend strategies
- SFGY location favors alliance since on the way to Drek
- SHB ranges horde on way to Bal, SHGY, robbing HP
- SHB is too far forward, easy for the horde to take, almost closer to horde IBGY
- starter point
-- alliance mine, SPGY, and DB keep is closer, faster to take, or retake
horde
- tower huts/top flags, any class once inside or just standing to the side are no longer targetable and can burn flags
- FW keep
-- alliance can circumvent all but one guard (at huge tower), and in the process of running to the flag,, aggro drops
-- alliance can group in the huge tower building safe zone below FW towers/archers
-- alliance can range, shadowstep, etc. enemy across FW towers
-- alliance can burn FWRH flag and not be ranged by archers
- IBGY is over double the distance to DREK vs SHGY/Bal
- armor scrap quest/gatherer givers are easy to avoid
- starter point
-- horde mine is many times more the distance from start point
-- was moved to far back on blizzards AV nerf
-- FWGY and FW keep is farther from start point
- paladin had mount speed advantage
- i can be at the horde flag way faster than getting to the ally flag on any horde class
- i reach the horde flag with 70%+ hp
- on horde i reach ally flag with 50% or less HP, and sometimes die depending on class
- on ally to get to horde flag outrun 1 NPC drop aggro and kill 4 NPCs and cap flag
- ally base flag, 4 NPCs, many times additional turn in quest mobs, and tower archers ranging even near flag if you aren't in a sweet spot yet
- besides the ally base delay advantage, pathable distance is not equal when tested with friends playing opposing faction in numerous tests when my ally is at horde flag, they are just about to leave the bridge