We're not a top guild whatsoever, but we killed fetid a good amount of time and the most f-d up thing about that fight is the RNG. I can't stand it. That whole boss is just RNG. The breath cone is so stupidly made; i know that the further you go away from center the wider the arc gets, basic math, but IT'S A LIMITED ROOM IN WIDTH. Why not make it so regardless where you are, you can at least dodge it. The point of that ability is to move from it. Ok I'm moving, but where am I moving?
Worst boss in the history for regular raiders, and not because people forget to switch to adds or want to pad stuff, but because even when you do everything well, you can get both adds in Africa, plus a breath on top...bad design
Last edited by dragnipur; 2018-11-24 at 07:24 AM.
It begins with absence and desire.It begins with blood and fear.It begins with....
It’s actually hard to tell if its two or three. Two of the kills share most players, which is impossible. But its hard to tell if the third kill occurred or not.
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They were commenting the same post you are, what is your point??
You get to drop raid days on farm, which is huge. Having that period to relax a bit before the next tier's progression helps a lot with burnout. Personally I was in a world 300-400ish guild in HFC/EN/ToV/NH/start of ToS, and we were in full progress mode from the time EN opened until I left the guild in ToS for a better one. That's super stressful, whereas in my current guild, there's always a bit of a break between tiers, because we clear quicker.
I heard Method's inability to rekill it came from them not having 4 warlocks for that fight.
They could just completely gut his HP, so you can make the same DPS check(not spawning hexers) without rogues. Sure, rogues would still make it easier, but it'd make the call to just bring mains instead of rogues much easier, and probably remove the need for a 3rd tank as well(because you could just repeatedly smash the crawgs into the floor with passive cleave, instead of avoiding it, reducing tank damage from them massively even if they do eventually respawn)
To a degree. But the thing that makes Uldir azerite pieces desirable to raiders is RA which will be gone in the next tier. Neither Laser Matrix nor Archive of the Titans is as good as they seem without the Array stacks. They probably just don't think it's worth the time and effort, because the drops really are nothing to write home about.
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Are you saying method somehow got an extra lockout worth of loot compared to Limit even though Limit gets every new lockout first?
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Such as? For all the classes I play his items are at best equal in row optimization to the azerite which drops earlier in the raid. Surv hunter for example has better shoulders off mother mythic.
3 locks or 4 locks makes little difference, both tactics are easy enough to handle the orb duty.
The only thing 3 locks changes is that you want the most mobile classes on the side with one portal, and orbs might be 1 second slower.
Warlocks, Mage, Hunters are the most played classes for a reason, and top guilds always have a plethora of them available.
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The strategy isn't why method is killing it, it's just the hassle, you can to coordinate well and you get no reward of it, since the loot is garbage and there's no mount to farm. If blizzard had put a mount on G'huun, Method and most other top guilds would have been farming it weekly (multiple times).
Last edited by mmoc925aeb179c; 2018-11-24 at 12:12 PM.
The good'ole I'm going to create friction and act like a complete tool for no reason at all other than being a distasteful human being.
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You can also do it with 2. The statement was though, "I heard Method's inability to rekill it came from them not having 4 warlocks for that fight." and it never once stated that it made the fight undoable.
It ignores such insignificant forces as time, entropy, and death