Only in the starting zones for 2 weeks or so if they really have to use it. I want the chaos though.
I sharded after eating too much pizza once.
That should be obvious tbh, that they would turn off sharding after the initial launch is over and not remove the code al together.
They kind of already talked this over in the Blizzcon panel, where for example they already said they very well understand that sharding isn't Vanilla like and "that there should only be one Kazzak up at a time per realm", basicly confirming that Worldboss area's won't be able to shard.And it can be used when too many people are in StormWind / Ironforge .. too many doing a PVP capitol city raid, too many on a world boss. It's rather open ended. Whatever the threshhold for "necessary" is.
Legion (and also BFA and possibly the whole game by now) has dynamic spawning, there are quite a few farm spots where if you kill fast enough you can basicly force permanent insta spawn mobs.
The ideal solution would have been dynamic spawning. But I don't think Legions can handle that.
I wouldn't say dynamic spawning is the ideal solution though, imho it breaks immersion more than temporary sharding. Seeing tons of pl standing still on a spawn spot where mobs are spawning every second is far far from ideal either.
Slippery slopes are slippy.
Also, I was on a launch of a vanilla server with 14k players starting at once. Was great fun, would try again.
Sharding makes me lag badly. That or the new shit wow voice system.
NO! It should be same experience as when WoW first released. Shit fuck ton of people competing to kill same boar and server lags/crashes. THAT IS WHAT WE HAD.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Totally against sharding - even for retail. Everyone realizes that sharding does have some benefits but has been one of, if not the most corrosive systems to community destruction.
Blizzard should do what they used to do: as servers die off or reach a point of no return, players are offered free transfer services to thriving servers of their choosing. When the server is on its death bed, any remaining characters are transplanted to a new server by automation if none was selected by the account holder who has gone AFK so nothing is truly lost.
Classic won't have 60+ servers like Vanilla did, so it should make the above process even easier as time goes on, and populations wane.
The most common complaint will be players having to choose a new character name from duplicates but let's be honest, that means very little in the grand scheme of things.
Doing it this way (which should have been the case with retail up until present day) allows communities to stay intact and in some sense grow while consolidating resources.
If I recall correctly, a max allocated pop server supported 6k players, high was 5k, medium 4k, and so on. Not every server was allocated to be a very/high pop.
As an example, should any server fall to the point where only 15% concurrent connections are occurring during peak time, it will begin the process of allowing existing players to transfer off to a healthier server.
Last edited by evogsr; 2018-11-28 at 09:06 PM.
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I am not the original author of this addon.
Wasn't this always the case though, i mean i've had some nice Raid v.s Raid (close to 40 v.s. 40 or maybe even more) in BFa and not a lot of issues, however this was not in capital cities but just in the zones at a camp with a flight master or a CoA WQ for example.
Capital city raids, atleast on the servers i've played on always led to lag and quite a few times even server crashes (in Vanilla), the lag still happens in BFA, but atleast in my experience these have always been laggy on official servers, not only in BFA.
Did they ever do this? I can only remember they did the opposite, atleast in EU, where they opened up transfers from High / Full servers to low pop servers to bring down queue's on the high / full pops. I've never seen tranfers from low pop to "server of own choosing", only from High / Full to specific low pop servers. Sadly i've had to pay every time i transferred a toon from my old low pop server to the server i play on now.
If classic won't have a lot of server it either means Classic failed to bring in a lot of players (which i don't think will happen) or that Blizzard is going to change stuff and allow "megaservers" and won't follow the Vanilla server cap. Which imho could lead to a lot of issues unless they rebalance the economy (droprates, spawnrates etc) as one of my main gripes on pservers is the impact of the non existing player cap on the game. It always feels very off compared to Vanilla.Classic won't have 60+ servers like Vanilla did, so it should make the above process even easier as time goes on, and populations wane.
The most common complaint will be players having to choose a new character name from duplicates but let's be honest, that means very little in the grand scheme of things.
Doing it this way (which should have been the case with retail up until present day) allows communities to stay intact and in some sense grow while consolidating resources.
Last edited by chronia; 2018-11-28 at 09:01 PM.
I'm not seeing lag either on those in BFA (but like i said, i haven't done Capital city raids). But for example 40 v.s. 40 at the horde camp in Nazmir near the turtle Q giver has never really been laggy for me and i've done that quite a few times.
But real Capital city raids like going with 2-3 raid groups to Oggrimar have always been laggy (or worse, crashing servers) for me, if this was Vanilla, TBC or Wrath (so i'm guessing that will lag in BFA also), End of Wrath i moved to a PVE server since wpvp was dead anyway, so Cata / WoD and Legion i don't really know, only in BFa i've been dabbling again with wpvp due to warmode.
Last edited by chronia; 2018-11-28 at 09:15 PM.
You are correct that it was from high to low. In the US, the players choosing was somewhat limited, but the choice was open to every new server that was created, so something like twenty options that was during Vanilla. In BC, there was a period of time where it was up to a players choosing if they were on a dead server, as was my case/guild going over to Tichondrius, which was thriving for alliance raiding & pvp and population at the time.
Classic could very well see a huge influx of players, and it is in Blizzards best interest to plan for that. I think realistically after a few months servers will greatly thin out. The enthusiasm for Classic is strong from players who want to relive an experience like Vanilla on a Blizzard official server. I just don't see it maintaining a massive concurrent player base spanning all servers three to six months after release. Even though that's what I see realistically unfolding, I don't believe that means Classic will have necessarily failed.If classic won't have a lot of server it either means Classic failed to bring in a lot of players (which i don't think will happen) or that Blizzard is going to change stuff and allow "megaservers" and won't follow the Vanilla server cap. Which imho could lead to a lot of issues unless they rebalance the economy (droprates, spawnrates etc) as one of my main gripes on pservers is the impact of the non existing player cap on the game. It always feels very off compared to Vanilla.
Noob Blocker share link - https://drive.google.com/file/d/1fgD...ew?usp=sharing
I am not the original author of this addon.