This is factually inaccurate. Dungeons being too easy isn't about raiding getting more love or that the game became more raid focused.
What actually happened and Yoshi is on record stating it is that the community didn't like challenge. They avoided anything and everything in the DF that had a modicum of challenge. AV, PS, SoF, etc. This has nothing to do with raiding taking something away from you. It's your fellow players, the community who did this, and ultimately the developers for failing to correctly implement a proper difficulty curve.
Don't get me wrong, if every dungeon was vanilla PS level I'd probably be subbed right now and thrilled!
This is beautifully ironic. You know you designed good battle content when the playerbase that considers it fun cite sources such as:
- I can AFK in town and just show up for rewards, this is great! - random player on OF
- I's good content because it allows me to socialize with all my friends. Yeah so do linkshells and FCs, and chatrooms, etc. - a different random player on OF
- I made a lot of money from loot boxes so I'm having fun in Eureka - Threadz, MMO Champ
This doesn't even cover the gross negligence of systems design that honestly any unpaid intern could have caught (lack of el lv. scaling, lack of a bulk loot box opening function, game engine can't support too many people in same area or shit gets culled, etc.) or the shallow mechanics.