Sorry if this comes out as a bit of a rant but i've been noticing a couple things about WoW's community.
Players constantly leave groups. And i mean constantly.
I just came out of a rated Battleground pug where people left the group in the middle of the BG when the game was 200-400.
Constantly, if the rated BG group loses once, everyone leaves also. But ive never seen people leaving in the middle of a friking BG...middle? The game was 200-400 for Pete's sake.
Also, just now, i was doing a world boss and several people started saying "this is taking too long"...this is taking too long?
I think this is caused by the constant
"instant gratification" of the game.
What i mean is: The culprit for having this kind of community is the design of the game.
Do you agree this is the case?
I believe the game itself teaches it's playerbase...trains them to have one mentality.
Is this wrong?
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I say this because i've been playing another MMO where the game itself changed my entire personality.
Im not even kidding
In this game (for example) at level 59 you only get 2-3% experience from a 1 HOUR session of gameplay.
Reaching level 60 is a
50 DAY commitment...if you can only play 1 hour a day. You are working for something that you will only be rewarded...almost 2 month after.
And in this "1 hour session" you are not "half AFK", you need to constantly press buttons and actually play the game non stop for an hour.
The entire personality of this game's community is "patient".
Just as an example, i met someone from my country on the general chat and this player INSISTED in boosting me from level 55 to level 56 just to help me out.
This guy farmed mobs for me for 1 HOUR straight...i was following him and my mind was blown.
The notion of "time", "reward" from this game's playerbase is totally Alien to WoW's.
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What do you guys think?
The design of a game shapes its community?
How is WoW's community?
Have you seen differences from other game communities and WoW's?
Is WoW's community addicted to rewards and never stops to smell the flowers?