Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
Yeah, becuase making classes less intresting to play is a great way to "fix" the game. Class design is shallow and poor as it is and no one will be better off with them removing more core abilities.
They could have just fixed the numbers but I guess they just don't care enough anymore.
Ah of course, saying blizzard's class design team has dropped the ball for BFA is "complaining" because we dont know the result.
But when its the other way around and you dont know the result but we should be happy anyway and thats fine? Because positive energy > negative energy right?
Logic =/=
I go on facts and whats in front of me. And their recent history shows we should have no faith they can make sub interesting. So far its just had complexity removed again and again.
good, now blizz should continue to nerf all high burst spec, they were always problem and will continue to be... maybe with a bit of luck in this ways abominations like hfc arcane/sub, fetid mage or zul sub stacking wont happen
I mean if they had made it.... A chance to give you a combo point on shuriken storm per target hit, then it would have been a less drastic fix.
It was asked in one of the earlier blizzcons. When a tier is launched there is a 24 hour shift from devs, coders and gms ( some top guilds have stated flying gms over them watching their tries ) im sure there will be screenshots somewhere if u search. So no they were there and watching, and i just told u that the certain streamer talked to that guy and he said "im shocked" of how fast guilds are burning zul down cause he didnt thought of SS. He was there when the first guilds reached him and killed him in 20 tries.
Not like they had a lead designer and a 20 ppl internal stuff that does those raids. Want more examples? They shamingly admited on kj that the internal test team never did kj on mythic fully, but they were testing parts of fight buypassing his health and certain phases without noticing the fight was impossible to be done on its original state.
I wouldnt be shocked if they did the exact same on fetid. I lost any faith on this current team and i just call them useless. Especially the coders.
Crawgs deal a lot of damage, if you were a healer, you would actually know how much that tank gets battered if they directly tank those crawgs.
The only reason you can live through crawgs is because you're probably constantly snaring them using a frost mage (or something similar) and the adds don't get to the tank most of the time. If the tank tanks them (5 of them) then he generally will be throttling through his cds to stay alive, and using ring of peace to get them away from him when they hurt too much.
The problem lies with the rogue damage, not so much the encounter, eviscerate deals too much damage, and the rest deals too little damage. They could've kept shuriken combo, and just halved eviscerate damage, and buffed all the rest to compensate and they would be dead on Zul, but not on every other boss aswell.
Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
yep, but we are playing a videogame. there isnt a master that can shutdown the powerplayer at will.
some things are simply too much over the top like ranged vs melee and burst vs constant damage (i mean, with the hypotesis of similar dps). they havent disadvantages over the other niches so they stop to be "niches" and become the norm and required thing.
sub happens to have a strong "niche", redirect aoe in st, that sinergize too well with the general mechanic of the class, stack CDs in too short burst windows.
if they want really mantain the mechanics they had to redirect that aoe in something that isnt the fucking main damage ability enhanched by tons of multiplier over multipliers with even a talent that give you for free 5 of them. and still it will be too good thanks the fact that all sub multiplier less the dot are buff and will enhance that redirect
Last edited by omeomorfismo; 2018-12-02 at 06:58 PM.
If anything, this game needs more gimmicks like the Shuriken Combo, Comet Storm with Frost Nova, Lazer beamz into Fel Barrage etc. Abilities like these make our classes feel alive.
It doesn't matter how OP it is as long as it has an opportunity cost and a risk of failure.
I don't quite understand this current dev obsession with nerfing AoE damage and it's derivatives. It's not like M10+ mobs just drop like flies because we have them. Sure, AoE helps, but there's also interrupts, kiting, CC, mind control, positioning, all sorts of things. We finally have the chance in M+ to utilize our classes to maximum potential and then they insist on reworking them as if they were broken in the first place.
If all they want is smooth single-target damage and nothing else, they can just leave the white swings in and remove everything else, that should do the trick, right?
Is (was?) shuriken combo OP? Sure. Does (did?) it need tuning because it was spiralling out of control? Probably. Don't kill it, though, make it FUN to use.
At this rate of disconnectedness from the player base, I fully expect micropayments and loot chests in the near future.
Last edited by Parhelion; 2018-12-02 at 07:06 PM.
Oh i'm not defending Blizzard, but i don't expect them to react to that outside of working hours.
If they have a shift set up to prevent that, then they fucked up by not reacting to a fuck up.
Don't recall them admitting that, only remember "we have capable, former hardcore raider on our team, trust us!".
Ion explained that Fetid had bad math in it, they usually calculate how much health something is supposed to have, then slap some additional % on it to make it difficult.
However, maybe my definition of "coder" is different, but the big issues of current encounter design happens at a conceptual stage, something like G'huun or Zul was a clear failure from the people that work out the basic layout of an encounter, not the people that code the fight.
Actual bugs usually get fixed rather quickly and aren't neccessarily the problem.
“Sub was op” yeah for one fight on one difficulty. Go look at logs and see how many sub rogues do zul, and then compare that to how many sub rogue parses there are across all fights in Uldir. Then check sub’s M+ representation. Then see how it is in pvp. That should tell you how “op” sub is.