Easier to farm herbs means higher supply means low price means cheap flasks means flasks are not what they were in vanilla.
Easier to farm herbs means higher supply means low price means cheap flasks means flasks are not what they were in vanilla.
The whole idea in vanilla was they were hard to see. If you didn't know what to look for they were invisible to you, which makes a lot of sense if you think about it.
Also, sparkling objects create this 'gamey' feeling, which plagued i.a. Wildstar. It effectively kills all immersion and reminds you it's not a fantasy world you're living in but only a game.
It's the sum of all such minor, insignificant quality of life-changes that diluted wow over time. It may seem minor, but then the narrative would go "well, we already made herbs sparkle, let's make quest objects sparkle too", and then we got the ball rolling.
No changes, let them get what they asked for.
Herbs don't sparkle. This QoL is not necessary.
You have all the changes you need in current wow, how about you play that instead?
Disarm now correctly removes the targets’ arms.
No, you will comb the swamp for blindweed for hours to only find one or two plants and like it! >:O
No changes.
We wanted Vanilla - lets get vanilla. I for one played during vanilla and am looking forward to it!
Also, why would you need this with find herbs? It's a glowing yellow dot on your minimap - what's hard about that? Move to the dot, it will be under your feet. Simple?
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I'm indifferent about this change. I've never had an issue translating minimap markers to actual locations.
Also I'm only slightly bother that you called it 'the TBC sparkles.' Sounds a little redundant, no?
>suggest super minor QoL change that would affect almost nothing gameplay-wise
>"REEEEEEEEEEEEEEEEE NO CHANGES NO CHANGES NO CHANGES REEEEEEEEEEEE"
I'm not sure what I was expecting.
I literally pointed out examples where the herb is almost invisible against the ground, and you're still just saying "lul use ur eyes xdd"
Nice.
Oh, but carrying 5 swords, 40 rotisserie chickens, a whole separate wardrobe of clothing and a horse all together in one backpack doesn't break immersion at all?
The thousands of real-life pop culture references don't break immersion at all?
It's hard to take you seriously when you're unironically using "muh immersion" as an argument, in WoW of all games.
https://yourlogicalfallacyis.com/slippery-slope
The point is that even WITH herb tracking and dots showing up on the minimap, some herbs were extremely hard to see on the ground, as I pointed out in those two examples in the OP.
Having to blindly run your cursor over the ground and watch for when it changes to a cogwheel, is this the intended design of a gathering profession? This isn't challenging or fun or engaging, it's just pointlessly frustrating, hence why Blizzard added sparkles to herb nodes in TBC.
Last edited by anon5123; 2018-12-03 at 05:47 AM.
If you turn outline mode to off in video settings, herbs mines and quest objectives sparkle like the old way. This is on modern client, pretty sure classic has the same option.
Fuck me some of the vanilla fanboi's are sad. People talk g about challenge to pick herbs and getting pants all knotted over some sparkles.
People need to learn the difference between challenging and tedious.
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