This idea was brought up a few nights ago in my discord and realize how simple this is but revitalizes the reason to play the game.
Valor back in the day could be used in the sense that you farmed it through dungeons, raid, pvp, maybe some unique weekly quests or special added quests.
You could purposely make it so it would give enough valor to upgrade 2 pieces per week 3/3 . however much makes sense for the community.
General Numbers
1500 per week. 200 valor per upgrade. making 1 BG win 50-100 points. M+ Dungeon rewarding based off the + 10-150 +1-+15. Raid Boss based on difficulty also LFR +10 Normal +20 Heroic +30 Mythic +40
We could treat the titanforge system like a /3 system. you can get lucky and get the Wfg / tfg proc of 1/3 2/3 3/3 on your piece turning a 370 into 375 380 385.
This treats the titanforge system as rng lucky but also deterministic on using valor as a way to upgrade your items constantly on a scale of 8-12 weeks which is nearly an entire progression timeline of a tier creating soft nerfs to content and making you feel more powerful each week and knowing your excited to do any bit of content because of tf but also constant valor upgrades. This can also go back to the catch up mechanic they had where if you missed a week you could relevantly catch up and alt or not feel bad about a vacation.
This system in short determines your lucky short term and you get skip the random wrist piece and move along to upgrading something else but has a full circle deterministic system that everyone is working constantly to the same goal but can control their character in how they want to express upgrading their character. You could relevantly even leave the +20-+30 titanforges in this would at least lower that obnoxious LFR BIS proc blow.
Please kindly post a reply on my poll
https://www.strawpoll.me/16961788
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Hi Asmongold.