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  1. #21
    No no no, and absolutely no. Gearing is for atleast me one of the things in this game that i want in. Tho the last two expansions the gearing system seems to have been made up by someone who is drugs, but i still want it in.

  2. #22
    Immortal Ealyssa's Avatar
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    Just remove the whole game. And pay 12$/mo just to enjoy this assle free experience.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  3. #23
    Why not go futher, Lets remove World of Warcraft all together! and just give everyone all achievements! why bother to play anyway!

  4. #24
    Mechagnome
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    Quote Originally Posted by swatsonqt View Post
    Okay, i don't want gearing to be removed but the iteration right now makes me think a lot.

    I got the feeling that you get "forced" to do a lot of things/content you don't want to do/enjoy doing just because it is necessary to obtain gear.

    For example:
    1) Let's say you are an absolute fan rnd bgs. At some point you realize that all the others have better gear and that for an advantage. So you start doing arenas to get better gear. You don't enjoy them, you're bad at it -> you hate it and your mates hate it - everyone lost.

    2) You like doing wq's only. You want to improve & progress your character. With wq you can only get to (i don't know, have to assume here) ~350. You still want to progress you character so that you get better at the content you are enjoying (wq). So you have to go to dungeons. You're bad at it -> your run is not smooth -> everybody hates it, everybody lost

    Wouldn't it be a better approach if you could progress your character in the specific fields that you want to get better at?
    For example:
    1) By doing rnd bgs you progress for rnd bgs nothing else.
    2) Let the ones enjoying wq content progress as far as they want (up to 385 if you want it) by doing wq.

    As soon as they step into dungeon content thier wq progress is meaningless and they hae to progress in that field.

    I haven't thought that one out yet, like how would the progress part work. Maybe getting talent points for talents for that field or something like that. But thinking of it: you wouldn't have to play with people who feel forced to do that content so it might reduce toxicity?

    Pls discuss
    Gear is typically a core of any MMO. What WoW lacks right now though is a linear pathway. By this I mean with forging you can get BiS from almost any content. I personally would like to see what we have now, but then add in what we had in legion with regards to crafted gear where you could bump an items item level by steps. Only with one kicker; i think PvE content and PvP content should drop a currency you can use to buy any item you have an item level increase and I think crafting professions should be able to also create an item you can use to bump an items ILvL. So say you have an iLvL 340 chest you can go raid, do mytics and heroics and get a currency and after you have collected enough you can bump the iLvL by 5 and this is repeatable x number of times. This way if you should have terrible luck you can eventually get better and better gear by just playing the content. Think of a kind of WoLK hybrid system. If you are luck and get a 375 chest to drop then bam you got an upgrade and you can start working on another piece of gear. Also with incorporating crafting into this as a means you make them relevant and stimulate the economy. Furthermore with PvP brought in, people can gear via the content they like. But this is just one mans thoughts.

  5. #25
    Mechagnome MildCore's Avatar
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    Quote Originally Posted by Lundh View Post
    Remove System 32 a good idea? /s

    But for real, no the gearing progression is the absolute concrete core of an mmo, take it away and you have a hollow shell. If you don't want to gear, i don't know what you want with wow.
    It's truly sad that so many people play a game entirely to see bigger numbers or for enemies to drop faster because they were able to get bigger numbers after weeks of grinding things they otherwise endlessly complain about. Not because they got better or because the game is fun or anything.

    Truly, truly sad.

  6. #26
    Quote Originally Posted by markos82 View Post
    There is nothign wrong with having a gear progression but tehre is something wrong when your ilvl greatly depends on how lucky you are with procs. I miss old system, gear for PvP, gear for PvE. The removal of that and implementing such high procs, like getting mythic ilvl from normal, is terrible idea.
    #1. Your tired TF QQ is not what the thread is about.

    #2. Yeah, let's go back to the good old days when RNG didn't have an impact on player power. Oh wait, remember how some rogues had thunderfury while others never saw either binding drop for their raid even though they cleared MC every fucking week for months on end? I do.

    - - - Updated - - -

    Quote Originally Posted by MildCore View Post
    It's truly sad that so many people play a game entirely to see bigger numbers or for enemies to drop faster because they were able to get bigger numbers after weeks of grinding things they otherwise endlessly complain about. Not because they got better or because the game is fun or anything.

    Truly, truly sad.
    This wasn't new when WoW was launched. It's how MMO's work. People don't get good, they get gear.

  7. #27
    Quote Originally Posted by Trend View Post
    #1. Your tired TF QQ is not what the thread is about.

    #2. Yeah, let's go back to the good old days when RNG didn't have an impact on player power. Oh wait, remember how some rogues had thunderfury while others never saw either binding drop for their raid even though they cleared MC every fucking week for months on end? I do.
    1. What? I mean really what the fuck are you talking about?
    2. And why it should have, if you use a huge numbers/iterations and calculate numbers you would get to the point where players with same skill should have similar numbers in terms of healing and dps, if you are less good then you are out of equation. So what if they had it? Do you think you are entitled little snowflake that has to have each and every legendary? I remember days when some classes/specs didnt had legendary weapons/items but they were still good and useful. Having a legendary doesnt make you a good player ( or you slept through entire Legion ), you could have all 3 and still be killed by player thats 20+ ilvls lower than you, even if he is playing the same class with same talents. Same like now, you can suck, havent done nothing but LFR but have higher gear than someone who did HC or mythic because of stupid RNG. RNG has nothing to look for in a game like wow ( im talking about drops/procs from raids/dungeons ).

  8. #28
    Mechagnome MildCore's Avatar
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    Quote Originally Posted by Trend View Post
    This wasn't new when WoW was launched. It's how MMO's work. People don't get good, they get gear.
    What's your point? My point is I thought it was obvious that they've been designed this way to suck as much time out of you as possible because they're on a monthly subscription. Still sad.

  9. #29
    Stood in the Fire
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    Quote Originally Posted by swatsonqt View Post
    Okay, i don't want gearing to be removed but the iteration right now makes me think a lot.

    I got the feeling that you get "forced" to do a lot of things/content you don't want to do/enjoy doing just because it is necessary to obtain gear.

    For example:
    1) Let's say you are an absolute fan rnd bgs. At some point you realize that all the others have better gear and that for an advantage. So you start doing arenas to get better gear. You don't enjoy them, you're bad at it -> you hate it and your mates hate it - everyone lost.

    2) You like doing wq's only. You want to improve & progress your character. With wq you can only get to (i don't know, have to assume here) ~350. You still want to progress you character so that you get better at the content you are enjoying (wq). So you have to go to dungeons. You're bad at it -> your run is not smooth -> everybody hates it, everybody lost

    Wouldn't it be a better approach if you could progress your character in the specific fields that you want to get better at?
    For example:
    1) By doing rnd bgs you progress for rnd bgs nothing else.
    2) Let the ones enjoying wq content progress as far as they want (up to 385 if you want it) by doing wq.

    As soon as they step into dungeon content thier wq progress is meaningless and they hae to progress in that field.

    I haven't thought that one out yet, like how would the progress part work. Maybe getting talent points for talents for that field or something like that. But thinking of it: you wouldn't have to play with people who feel forced to do that content so it might reduce toxicity?

    Pls discuss
    Jesus, you completely 180 on your thread's title in the first sentence. Why should anyone read the rest of your nonsense? Learn to write, people. Your idea is insane and you sound dumb trying to explain it. I'm not even gonna really go into the grammar being atrocious. Stay in school kids.

  10. #30
    Warchief vsb's Avatar
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    I like it. Also let us level reputation by spamming raids or dungeons.

  11. #31
    Deleted
    Quote Originally Posted by MildCore View Post
    It's truly sad that so many people play a game entirely to see bigger numbers or for enemies to drop faster because they were able to get bigger numbers after weeks of grinding things they otherwise endlessly complain about. Not because they got better or because the game is fun or anything.

    Truly, truly sad.
    It literally is, and has been the core part of every single online MMO-RPG ever. Level Up, Gear Up, quit when you are strong enough to have done and do everything.

    If you are in it for the story, you have about 3 hours of content, and are probably better suited playing a game like Skyrim or something, where you can toggle easy mode, forget gear, and experience a story line.

  12. #32
    No it's not a good idea.

    That's the goal of the game, make your character stronger by gearing up.. if you remove that, what is left to do?

  13. #33
    You get the gear you need for the content you run. As an old MMO player I would prefer a grinding approach, Blizzard is more on an RNG approach, oh well.

    All in all, it still works. I do content, I get adequate gear for it.

  14. #34
    Quote Originally Posted by MildCore View Post
    It's truly sad that so many people play a game entirely to see bigger numbers or for enemies to drop faster because they were able to get bigger numbers after weeks of grinding things they otherwise endlessly complain about. Not because they got better or because the game is fun or anything.

    Truly, truly sad.
    I mean... it is supposed to be an RPG. It's not like the game can stand on it's combat mechanics alone without character advancement and the skinner box that goes with it. The game frankly isn't all that good when you actually look at it's main mechanics. Pretty much no MMORPG is. It's the giant elephant in the room no one wants to admit, or they know it and don't care, or they're just really easily pleased.

    I mean, the enemies in these games don't even AI lol

    It's the same sort of deal in turn based RPG's (and I love those.. I love MMOs too! don't get me wrong. I love grinding!). They appeal because they're fairly simple with really low skill floors and skill ceilings. Though, an MMO's main barrier is a social floor and a social ceiling.
    Last edited by Otimus; 2018-12-04 at 06:13 PM.

  15. #35
    Quote Originally Posted by krl View Post
    You get the gear you need for the content you run. As an old MMO player I would prefer a grinding approach, Blizzard is more on an RNG approach, oh well.

    All in all, it still works. I do content, I get adequate gear for it.
    Actually it is a mix of both, Grinding and RNG, but its more leaning to RNG atm.

  16. #36
    Quote Originally Posted by MildCore View Post
    What's your point? My point is I thought it was obvious that they've been designed this way to suck as much time out of you as possible because they're on a monthly subscription. Still sad.
    If you find that a core tenant of how MMO's have always worked is sad, I'm not sure what you're doing on a fan forum for an MMO. To me it's like going on a racing forum and saying it is sad that people want to go fast. Seems strange to me, but whatever floats your boat dude.

    - - - Updated - - -

    Quote Originally Posted by markos82 View Post
    1. What? I mean really what the fuck are you talking about?
    2. And why it should have, if you use a huge numbers/iterations and calculate numbers you would get to the point where players with same skill should have similar numbers in terms of healing and dps, if you are less good then you are out of equation. So what if they had it? Do you think you are entitled little snowflake that has to have each and every legendary? I remember days when some classes/specs didnt had legendary weapons/items but they were still good and useful. Having a legendary doesnt make you a good player ( or you slept through entire Legion ), you could have all 3 and still be killed by player thats 20+ ilvls lower than you, even if he is playing the same class with same talents. Same like now, you can suck, havent done nothing but LFR but have higher gear than someone who did HC or mythic because of stupid RNG. RNG has nothing to look for in a game like wow ( im talking about drops/procs from raids/dungeons ).
    Typical TF QQ guy. You're all the same. Make up this imaginary scenario where someone from LFR has better gear than a mythic raider and expect people to take you seriously. I don't even like titanforging, but I like dishonest arguments even less. Plus, the thread was never about WF/TF or RNG, it was about having to do different kinds of content to gear. That was the point you originally missed and continue to miss.

    I have no idea what the fuck you're going on about legendaries for. Fortunately I couldn't care less.

  17. #37
    Quote Originally Posted by Trend View Post
    Typical TF QQ guy. You're all the same. Make up this imaginary scenario where someone from LFR has better gear than a mythic raider and expect people to take you seriously. I don't even like titanforging, but I like dishonest arguments even less. Plus, the thread was never about WF/TF or RNG, it was about having to do different kinds of content to gear. That was the point you originally missed and continue to miss.

    I have no idea what the fuck you're going on about legendaries for. Fortunately I couldn't care less.
    I guess you are blind considering the 1st post you replied ( mine ) was the post where i said i miss having different gear for different things in game, that said i miss the gear for PvP and gear for PvE, and that i dont like having one set of gear for both. Just scroll back few posts and look. And you are the one who mentioned thunderfury, not me, so you are the one talking about legendary items not me. You really are funny dude....

  18. #38
    The Undying Slowpoke is a Gamer's Avatar
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    That'd be great.... if the content was fun and worth doing for content's sake.

    It's not, that's exactly why gear has become such an obsession for the playerbase.
    FFXIV - Maduin (Dynamis DC)

  19. #39
    the hell rnd stands for?

  20. #40
    Quote Originally Posted by Meythia View Post
    Lets see
    garrison hearth stone
    garrision compass
    dalaran hearth stone
    whistle
    3 elexirs
    3 battle potions
    6 different trinkets
    5 weapons
    6 spare azerite gear
    drums
    statboost stone
    8 different fish
    4 kinds of potions: health, mana, rejuveneration and refreshing
    12 herb slots to always be able create enough for a spontanous raid
    + empty bottles
    3 *20 water
    3 different buff foods
    + cooking materials to create these
    hydrocore, sanguinecell, expulsom
    slowfall pots
    pet battle stuff
    There is nothing I would put into bank which leaves me with 45 empty slots, without stat optimizing all gearslots. Put in pvp gear for just one spec then its hardly 30.
    ALSO THE FISHING ROD! best artifact in the game! xD
    oh and gliders! 3x slots.
    Darkmoon cannon
    Tome of tranquil mind
    and ofc swapblaster. the most important item of them all!
    Last edited by Aphrel; 2018-12-04 at 09:35 PM.

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