I would be fine with minor QoL updates like being able to have more than 16 or 40 debuffs on a target and +healing gear also having a bit of +spell damage so healers aren't so helpless outside of group content.
Obviously it can't be proved, that's why I said in general. Not everything has to be proved or disproved. I interact with the 'purist' community frequently; they are my RL friends, guildmates, discord buddies, etc. The vast majority are happy, and generally when gaming communities are happy they're not posting on forums as frequently.
Those people were never going to be social or participate in more social aspects of the game to begin with. Not that raiding participation prior to LFR, and currently when ignoring LFR participation rates is 15% or less of the WoW population. 50% of players in game since LFR came out do it.
Uhm... their server tech has improved greatly over the years and things like sharding is why Legion and BFA had a smooth (ish) launch.
I think sharding just for the start of Classic is a necessary evil. It's either that or be stuck in dc limbo/lagfest forever.
Sharding won't be tied in with CRZ either for Classic. It will be separate instances of the zones on the same server just until the initial influx dies down a little.
On topic. As for "no changes". You were always going to get minor ones. Deal with it people. You were not going to be running Vanilla WoW on your Windows 98 PC with 512MB of RAM and your Geforce 4 card.
The current changes to it are fine. It's colourblind mode, the modern client and a few minor and barely noticeable lighting and animation tweaks.
Last edited by Eleccybubb; 2018-12-06 at 11:51 AM.
Please no sharding. I want everyone I meet, friend or foe, to be on the server im on. It was awesome to meet people out in the world and maybe again some other place. It was cool to meet those horde players you remember by name. Instead of "theres a horde, lets kill him", it was more "hey, theres the orc named Bob, I want revenge after he killed me!".
With no sharding we meet those people who are on your server. In the end you need help from them and you might help them. Toxic jerkbags were shunned, good people came together. Good tanks were renowed.
yes I know sharding is not the same as CRZ, but with sharding I might miss out on X amount of people that runs around in the zone im in.
It feels more of a community from the get to(lvl 1) when you know that everyone you meet are on your server, for better or worse.
I rather take the lags and queue the first week than sharding.
Sure, when classic is released its going to be a clusterfuck but it will slow down after a little time.
for the mass majority of the playerbase retail is even more mindless then vanilla was.
unless you do mythic +, heroic or mythic raiding, vanilla was harder for any content you do.
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naxx would disagree. but that was the outlier.
I'm not sure what LFR participation has to do with anything.
Game used to encourage social interaction. Downtime between pulls when players had nothing to do but eat/drink, coordinating pulls because any action puts entire group in combat and tanks couldn't just aoe taunt everything, group quests that encouraged finding other players. Players could play at their own pace, not rushing. Being a selfish douche was punishable by not being invited to groups.
Today it punishes players. Dungeons are speed runs, no time to talk. No downtime. No coordination. Keyboard mashing rotations. Endless AP grind to encourage rushing and doing nothing else. Cross-realm game play where you'll never ever see other players again, so no punishment for being a selfish douche. Anonymous cross-realm match making, allowing to see everything without ever talking to anyone.
So yes, it is game's fault. Game is completely different.
As for LFR, those metrics are pointless. Raid content wasn't wasted because there was no LFR. Nothing stopped players from pugging raids next expansion, which was still harder than LFR experience. Naxx, AQ40 - players who weren't raiding in Vanilla saw it in BC. But I guess game didn't have today's audience that demand instant gratification and whine when they can't see latest stuff immediately. Different game attracts different audience.
Classic is getting more doomed by the day. Without it's own separate subscription I feel Classic is finished before its even begun. There's no need for #nochanges if Classic is doomed anyway. Potential Legion / BFA sharding / CRZ, modern Legion / BFA client, modern API and other differences from Vanilla just add to that.
Last edited by mmocb54112e783; 2018-12-06 at 01:01 PM.
Yeah let's just use the classic 32 bit piece of crap client for "MUH AUTHENTICITY".....
Not like that would open up a can of security issues or anything considering 32 bit is barely supported by devs anymore.
Using the modern client adds nothing. Don't pretend it does. It's a flat out positive. Why would they bring back a 32 bit client when most of their games don't support 32 bit anymore? Not to mention a 32 bit client is constrained by a fuckton of limitations.
Seriously there is wanting to be authentic then there is just a literal lack of understanding on the matter.
You clearly don't if you claim that those minor fluff changes will "doom" it.
Sharding is just for the launch initially. And I agree with it. I don't want to have a huge fucking lagfest that's equivalent to WoD at the start.
Also even if they use the modern API you realise they can easily break addons that weren't used back then yes?
Not really. You are making a bold claim. Simple as that.
You were never getting a 32 bit retro client. Get over it.
The built in sub was the most likely option as it offers current players some value and may interest players to return and play both.
The sharding is literally to stop the huge lagspikes at launch. That's it. Once it's died down it will be turned off. Zones will still be populated.