Originally Posted by
Claymore
Right now, the game consists of three roles, and only three:
Tank, Healer, and DPS.
They come in different flavors, but it is universally accepted that if you choose a role, you will (or should) be able to fill said role in any level of content.
However, when you look back at some of the old Talent-trees -- PARTICULARLY the Death Knight talent-trees when Wrath first launched, before dual-spec was added -- you can see a lot of instances where it was possible to become a "hybrid". Death Knights were seemingly designed to be hybrids from the get go, and it was almost impossible *not* to at least be a competent off-tank.
Now, hybrids generally fell into one of two camps; either they were mediocre at everything, or they were considered stupidly overpowered (again, look no further than the DK during Wrath).
But...
What if the game were designed differently?
Instead of the "Trinity" of Tank, Healer, and DPS, every character was instead designed to be totally self-sufficient? Where "aggro" was thrown by the wayside, and every players was expected to kill their own mobs and take care of themselves?
Now, I'm not suggested "Blizzard should totally do that!". I'm simply saying, maybe it warrants some consideration, even as a simple "what if" conversation. How differently might the game play? What might raids or "boss encounters" look like? I'm not even asking "do you think it would be better or worse" -- just, how do you think such a system would feel?
Personally... I'm not confident it would appeal to the remaining player-base, but I do kind of dig the idea. As a Death Knight, there's something inherently kind of frustrating about the idea that in PvE, I have no more survivability or healing than a Rogue. If I pull aggro (or *pulled* aggro; I just let my sub lapse), a boss is going to one- or two-shot me, regardless of class.
But if the game were designed maybe a bit more like Diablo 3, where you aren't facing "bosses" so much as "hordes of enemies"... that's something I think is really cool to think about. Instead of choosing "Tank, Healer, or DPS", you might be choosing between things like "Single-target, AoE, or Survivability", giving players their own unique little niches. Maybe I could choose between something like the classic Blood DK, where I'm cleaving and siphoning blood from enemies to regain health, versus being more of a pure Necromancer, where every enemy's corpse could be resurrected as a temporary skeletal minion, giving me a small army in the heat of battle.
Or my Warrior, instead of being "Prot-spec", maybe it would return to the more Greco-Roman/Spartan themed "Gladiator" character, in which your shield is used as a weapon, allowing you to physically push enemies around into positions or set them up to take increased damage from other players. Or just get a big two-hander and Cleave like your name is Saurfang (extra points if there were a physics engine to send enemies' bodies flying). Or as a Mage, finally unleashing a full spectacle of magic, where Blizzard unleashes an actual *BLIZZARD* around you, or Flamestrike would darken the immediate enemy right before striking.
I dunno. Maybe I'm in the minority, but I've found I just don't really enjoy "raiding" anymore, and frankly, I really haven't since... probably Mists of Pandaria. I prefer just jumping in to queue up for short, quick content, and honestly, Diablo 3 is one of my favorite games for just that reason. Admittedly, I can see where it might be difficult to transition certain Classes or talent-trees to being more self-sufficient (that, or make them more supportive roles, buffing allies or debuffing enemies instead of just "healing"), but the more I think about it, the more I like the idea.
As I said, I just allowed my sub to lapse, so I may have a skewed perception of the game now. It really just *feels* like the game and the community is dying, though. And changing things up so dramatically, where each player is a force unto themselves, just seems like it would reinvigorate the game, at least for me.
Just my two cents, though.