I don’t believe Classic will be as popular as you believe it to be. Same with a D2 remake, it’s only appears popular on these forums from a thousand + remaining fans. Not millions...
I don’t believe Classic will be as popular as you believe it to be. Same with a D2 remake, it’s only appears popular on these forums from a thousand + remaining fans. Not millions...
I'm pretty sure its popularity will boom when it launches, and then the masses will quickly lose interest in it once they hit a brick wall in their progression. For some it will be quicker than others, but there is no RNG casino near horizontal progression carrot on a stick that is current WoW, everyone will hit the wall sooner or later.
Of course some people will keep playing, but the masses will move on to greener pastures very quickly.
That really is the question, but who exactly are the "masses" in regards to WoW classic? There are a huge amount of older (late 20's to 40's) gamers out there who are used to, and miss the slower paced style that vanilla had. I don't think blizzard is banking on retail players to carry classic, i think they see companies like nintendo cashing in on retro gaming and decided they could do the same.
People seem to forget how popular WoW was in its heyday, i personally don't believe any of the game systems that made vanilla WoW so addictive have faded away. Time will tell i suppose.
So....the most notorious vanilla server that drew 40k+ players online at a time wasn't popular? It's foolish to make a claim like you're making, when blizzard releases their official version it'll be an even larger magnitude. Blizzard isn't putting all this effort in for a thousand fans and the interest in vanilla isn't relegated to these forums. I have friends who haven't played the game since wrath and cata and have avoided private servers who are hyped for this. Here is a bold claim I'll make : Vanilla WoW will open with 2 million+ active players in the first month. When I say active player I intend that as a player who will play 2-3 times a week throughout the first month and not a player who logs in for a couple days then quits because he doesn't have heirlooms, group finder and every other ez mode aspect of retail.
Why does that debunk it? There are few other methods of determining player activity levels outside of what Blizzard chooses to report and what people can determine through anecdotal or empirical evidence.
This unusually insightful post on the official forums shows the only other reliable method that I've seen.
https://eu.forums.blizzard.com/en/wo...activity/12636
If noone plays retail but subs to classic then nothing changes cause blizz still gets its money
Ummmm... no. 40k is fuck nothing, especially compared to Blizzard standards. 40k is MAYBE something of a semi-success for an indie developer... and that’s not even taking into consideration that those alegidly 40k weren’t PAYING a subsciption fee (or anything, from the best of my understanding). Last I checked, there were suposed to be millions of WoW players. And here you’’re throwing a paltry algeged pathetic number like 40k to keep World of Warcraft alive and kinging at at Bli... I mean... Activision/Blizzard?
Son, I’ve dealt with gaming companies who folded when they couldn’t even reach 100k... and you’re spouting 40k? HAH! =D
Alright, so you are misinformed. The demand for Classic servers has nothing to do with the content itself. It's they way content was played. WoW would have been dead on arrival originally if leveling took less than 20 hours and raids/dungeons were queueable. Content in BfA has no longevity because their design philosophy is massively different. BfA could have 5 raids and 30 dungeons added tomorrow, and within 3 months people'd be bored again.
You're oblivious. It's a private server that drew 40k+ players online during it's peak hours with no promotion what so ever because it was illegal and had over 100k+ active players. You're going to eat your words when classic drops, hope you're ready for a serving of humble pie.
Your first argument was that retail is as popular ever, not that WoW is still successful relative to the size of the MMO market which has also been in decline for years. So it's a shell of its former self as is the MMO industry as a whole so its size relative to that is really irrelevant. WoW players shouldn't even give a shit about MMOs, they should care about WoW in a vacuum like they always have.
I like how you can just assert how popular Classic will be without any evidence while dismissing any evidence presented on how unpopular BfA is.
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Yeah because it took years to build up its player base but it was growing rapidly in vanilla as well. What a horrible, thoughtless argument.
Its going be no different than retail, numbers will go down during lull periods and shoot back up when big patches hit. You dont think these big streamers will come back for the AQ gate opening, or honor system, or naxx? And by the time naxx is been out for a while blizzard will have likely announced a TBC server.
It's going to be insanely profitable for the first month, and then drop off dramatically.
Most of these streamers played in vanilla WoW, they know what they are in for and will keep up with gear from aq and bwl/crafted. I think about .03% of all guilds completed naxx in vanilla, this is the ultimate carrot on a stick blizzard has in classic.
As for TBC laugh all you want, but i called classic servers 2.5 years ago and i got the same response on these forums