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  1. #81
    Its entirely optional ..end the thread.

  2. #82
    Quote Originally Posted by Rozz View Post
    1) I don't disagree that it's the fastest route, but my point is that there are still other 'fast' routes with lower risks. If you choose the "High Risk, High Reward" route with WM that's your choice.

    2) I understand this but my original comment was about people who literally cry about WM being their only leveling option. If people are trying to min-max xp and time they're aware of it and the risk. I'm not talking about them, I'm talking about people who literally comment what I mentioned previously. And again I agree that the buff was a stupid choice, since it simply boats the amount of people getting ganked rather than pvp at max level.
    But the other ways of leveling doesn't really have anything to do with this topic. We are talking about a specific way that Blizzard pushes a broken system on players with the promise of great rewards. Heirlooms etc. doesn't impact this at all.

    30 % is not really min-max. It's a lot of time saved. People who just want to get to max level as fast as possible are stupid if they don't turn on WM. So in that way you are kind of "forced" to level with WM on. When I say "forced" I mean people who don't really want to pvp but still turn on WM because it's much more efficient. People should turn on WM because they want to and not because they get a xp-bonus. Bad game design again from Blizzard. Instead of making the game fun they are creating artificial incentives.

    Blizzard 2018/2019 logic is: "Oh look. 100,000 players have WM on! Then they must really enjoy the world-pvp-system we have made." No analysis of why the 100,000 players have it turned on.

    - - - Updated - - -

    Quote Originally Posted by Thelin View Post
    Its entirely optional ..end the thread.
    Eat a shit and smile, or don't eat it and get kicked in the nuts... it's entirely optional.

    With this logic you can also aks yourself.. Why do Blizzard even reward players for turning WM on? The choice should be based on fun and enjoyment right?
    Last edited by Kaver; 2018-12-31 at 01:45 AM.

  3. #83
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    Quote Originally Posted by tangers58 View Post
    So turn it off? You opt into pvp then cry about all the pvp. Ridiculous.
    I'm sorry but this is the mindset that will eventually kill off warmode.
    World PvP needs participation to work. No one in their right mind would like being killed repeatedly by 10 hostile players. Doing PvP doesn't mean getting destroyed every time rez cooldown is off.
    Yet your solution to this is not to try and fix the situation for those that would possibly like the PvP but cannot enjoy it due to ganking. Your solution is "turn it off". And you know what happens when the only alternative is to turn it off? People do that.
    You get less participation, less rewards, less people will want to partake because enemies are scarce, which leads to fewer people having warmode, and so on.
    The 30% buff is a step in the right direction, but if they just kept answering "just turn it off" instead of looking into it, rest assured warmode would be deserted by now. I know it happened to me, because before the buff as alliance it was extraordinarily stupid to keep it on without a backup plan. And not gonna turn it back on tbf.
    Turning the system off will never be the right way to make it work.

  4. #84
    Quote Originally Posted by Exerionx View Post
    See interestingly enough I find my self on Horde dominated shards all the time with Warmode on in OCE, as an Alliance. And there is always a damn raid of 10+ Horde on a gank spree D:
    I think something is very wrong with the sharding, while I definitely think horde are getting it much worse (Based on feedback from oce raiders on both sides) Alliance will still see a significant portion of horde in some areas for no good reason. Horde outside of the Vol'dun tortollan WQ doesn't seem to camp nearly as much as alliance (since the 30% change) which at least makes it feel a little better for alliance. Horde will finish their WQs and leave.

    But the groups of alliance camping WQ, are doing so because of the 30%, because they know it's now even more frustrating for the horde. It was never to this extent for either side before.

  5. #85
    It almost always ends up being a gankfest. Im either around a ton of Horde destroying Ally or end up accidentally running into an Ally raid of 40-20 players and getting blown up. Its never fun to be on the losing end, especially with such unfair numbers advantage but what did people think they were going to get with Warmode? It was like this in the Prepatch.

    Ally raids are already falling off from what I can see. Soon it will be back to Horde getting a free 10% bonus for just being the faction with the most players.

  6. #86
    Quote Originally Posted by Emerald Archer View Post
    I think something is very wrong with the sharding, while I definitely think horde are getting it much worse (Based on feedback from oce raiders on both sides) Alliance will still see a significant portion of horde in some areas for no good reason. Horde outside of the Vol'dun tortollan WQ doesn't seem to camp nearly as much as alliance (since the 30% change) which at least makes it feel a little better for alliance. Horde will finish their WQs and leave.

    But the groups of alliance camping WQ, are doing so because of the 30%, because they know it's now even more frustrating for the horde. It was never to this extent for either side before.
    EVERY TIME the last couple days when i turned wq in at least 10+ hordies were camping and farming every alliance player trying to turn in their WQ. Seriously it's just fair if alliance is doing the same. NPCs have to hit them and that way f*** hard so we can at least turn in our quests..

  7. #87
    Quote Originally Posted by Clozer View Post
    EVERY TIME the last couple days when i turned wq in at least 10+ hordies were camping and farming every alliance player trying to turn in their WQ. Seriously it's just fair if alliance is doing the same. NPCs have to hit them and that way f*** hard so we can at least turn in our quests..
    Are you Oceanic?

  8. #88
    Quote Originally Posted by Emerald Archer View Post
    Are you Oceanic?
    No im EU. 4 am here if i go to stormsong and try to turn in tortollan WQ i can 100% guarantee you that a horde squad is waiting there.

  9. #89
    Quote Originally Posted by Clozer View Post
    No im EU. 4 am here if i go to stormsong and try to turn in tortollan WQ i can 100% guarantee you that a horde squad is waiting there.
    Seeker's Vista has become something of a hotspot for this. There are plenty of shards with Alliance raids camping the exact same area. Often the raids that form here start as counter raids to the other faction doing the ganking. Hotspots are good to bring decent numbers of people together to fight over something, but I'd question if flight points are the right place for them.

    Oddly enough the Zuldazar Tortollan area is usually pretty quiet, and you can hand in emissaries there as well. You can't turn in paragon rep completion there though (for either faction). Which is perhaps part of the reason it's quieter.
    Last edited by klogaroth; 2018-12-31 at 03:14 AM.

  10. #90
    Quote Originally Posted by Clozer View Post
    No im EU. 4 am here if i go to stormsong and try to turn in tortollan WQ i can 100% guarantee you that a horde squad is waiting there.
    Yeah, the person I'm responding to and I are both Oce. Where alliance has minor advantage in overall numbers and easy advantage in quality of player. The entire conversation was about Oce and the issue of us being connected to NA numbers.

    Oceanic at the very least should have no bonus for either side, both 10%. But they're getting 30% despite already being in the stronger position.

    Your EU information doesn't really come into it at all. Your experience as an EU player has no effect on Oce players or NA players. So idk what point you're trying to make.

  11. #91
    Quote Originally Posted by Emerald Archer View Post
    Yeah, the person I'm responding to and I are both Oce. Where alliance has minor advantage in overall numbers and easy advantage in quality of player. The entire conversation was about Oce and the issue of us being connected to NA numbers.

    Oceanic at the very least should have no bonus for either side, both 10%. But they're getting 30% despite already being in the stronger position.

    Your EU information doesn't really come into it at all. Your experience as an EU player has no effect on Oce players or NA players. So idk what point you're trying to make.
    You see the same patterns and points of conflict in all regions. Whatever the dominant faction, it's the same areas that get mentioned, and the same sorts of problems.

    The sharding thing you mentioned in an earlier post is pretty simple. Someone rocks up at a quest area, sticks up something in the group finder, bam 5 of their faction. Another of their faction does the same, now 10 players there. Someone of the opposite faction turns up, see's 10 nameplates from a distance and thinks "fuck that, I'll join a group instead". They do so, and are transported to a shard with 9 other people of their faction. The sharding system doesn't like this though, so every time a player enters the area, they get put in a shard with 10 players of the opposing faction. They are killed or leave the shard before it evens out. Result is that shard stays under that faction control until either a raid group comes in, which then usually sits there ganking, causing the same problem but worse for the opposite faction, or until everyone finishes their quest at roughly the same time so both groups stop relisting in the group finder. It then remains fairly ok, until someone else lists the quest.

    This is part of why Blizzard didn't want people using auto-join world quest addons. They knew war mode was coming, and they foresaw this problem. They knew it would cause problems for war mode shards if people were swapping about at every single quest area. They just don't quite know how to fix it without really drastic action that would cause a whole bunch more problems. It's also probably why they were allowed for as long as they were. They weren't that much of a problem with PvP servers. But once they started thinking about the impact on war mode that they were working on internally, they knew something had to change.
    Last edited by klogaroth; 2018-12-31 at 03:32 AM.

  12. #92
    Quote Originally Posted by klogaroth View Post
    You see the same patterns and points of conflict in all regions. Whatever the dominant faction, it's the same areas that get mentioned, and the same sorts of problems.
    I'm not sure what any of this has to do with the fact that Oce alliance shouldn't have a 30% bonus when it's even (and possibly in their favour) but do, because we're stupidly attached to NA despite not phasing with them.

    Also, are you EU? Because in NA, at least in oce play times, you would be lucky to find a wq group for any wq. Blizz killed that off with their last change, so there's absolutely no "oh people que and then there's 10 people because of wq group finder" for oce.

    Doing Drustvar just 15minutes ago, I wanted to server hop because there was 10 oce alliance camping a wq (yes, all oce players, so not people gained from wq group finder) and there was only 2 available for ALL of drustvar, at different wqs. This is a consistent thing. So no it's not like that for all regions

  13. #93
    Quote Originally Posted by spalernTJ View Post
    Why is there no arenas? Loot areas with chests spawning regularly for people to fight over? PvP events? For an expansion where one of the main features is the war between horde and alliance, the PvP aspects has been gutted once again.
    They've been trying variations of that, going back to vanilla and LOLsand in Sithilus. The only time I remember it being popular in any regard was in TBC, in Nagrand, every other instance of it was ignored.

    The issue now, as I understand it, is that because of racials, the factions are completely out of balance, so Alliance pretty much turn warmode off, because it's not "ganked once in a while", it's straight up camping.

    The servers are too unbalanced for any kind of real outdoors PVP activities, as I understand the issue. And haven't been for a long, long time.

  14. #94
    Quote Originally Posted by predasmoke3 View Post
    turn warmode off. Really simple. Pressure from opposing faction is the tradeoff for the absurd bonus in experience you're getting. Did you really think that the bonus came with no cost? is this a feel-good circus and not a game anymore?
    something like that.

    All I'm getting is avoid redridge, and don't do standard zones. Thinking Howling Fjord next will be best

  15. #95
    Quote Originally Posted by CPUzer0 View Post
    You apparently don't understand what IMO stands for.
    wrong,these issues existed in vanilla as well,dead realms,realms with 80%+ faction inbalance,deserted leveling zones when tbc came out,they would have done sharding in vanila if they could you can take that to the bank

  16. #96
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    Quote Originally Posted by Kaver View Post
    But the other ways of leveling doesn't really have anything to do with this topic. We are talking about a specific way that Blizzard pushes a broken system on players with the promise of great rewards. Heirlooms etc. doesn't impact this at all.

    30 % is not really min-max. It's a lot of time saved.
    It does have to do with the specific conversation I was having with another person on this thread. Plus this thread literally was opened with a complaint about WM and getting ganked. Just because you and other people are having separate conversations, doesn't mean you can jump into the middle of mine and ask I discuss the same thing. You are talking about how Blizzard pushes one of many broken systems this expansion, the OP is talking about ganking, and I was talking about a specific leveling route being one of many.

    Also I called it min-maxing because people are optimizing time and tactics used to level more efficiently. I didn't say WM itself is min-maxing, I said people who do min-max for leveling are aware of it and may incorporate WM knowing its risks.

    I don't really know what we're disagreeing over since I agree with the bonus being stupid, but we're discussing entirely different aspects of leveling here. We're not even talking about the same players who use it for leveling. I'm talking about people who act like it's their only choice to level at all, not people who actively use it knowing the risks.
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  17. #97
    Quote Originally Posted by deenman View Post
    wrong,these issues existed in vanilla as well,dead realms,realms with 80%+ faction inbalance,deserted leveling zones when tbc came out,they would have done sharding in vanila if they could you can take that to the bank
    I have no idea what that is supposed to mean in the context of what you quoted.
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  18. #98
    The 30% xp boost is so massive that I feel bad using it after the XP requirements have already been reduced by a good amount haha

    This seems like the wrong way to go about it really but look at the brightside, the devs are actually trying with world pvp content. Mentioning updates to wpvp content was taboo just until last year due to how realms worked.

    Get on the official forums and add your suggestions because this silly XP boost is not the way to go!

  19. #99
    Quote Originally Posted by Nasuuna View Post
    I'm just doing the 4 zones horde can't attack alliance in (loch modan, westfall, bloodmyst, darkshore) and getting to 60 off it



    Tried doing redridge but there were 10 horde sitting at the entrance 1 shotting everything.
    Really? i only encountered two horde during my hour or two in Red ridge one ganked me so i messaged him and asked if his e-peepee needed the boost i'd let him keep killing me.. he didn't stay after that.
    I did think the bonus was going to be nerfed but i suspect people would try to gain the system by keeping warmode off when it counted lol but it'll take a while to figure out how it worked but we didn't have a change this week.

    - - - Updated - - -

    Quote Originally Posted by Nayami View Post
    The 30% xp boost is so massive that I feel bad using it after the XP requirements have already been reduced by a good amount haha

    This seems like the wrong way to go about it really but look at the brightside, the devs are actually trying with world pvp content. Mentioning updates to wpvp content was taboo just until last year due to how realms worked.

    Get on the official forums and add your suggestions because this silly XP boost is not the way to go!
    Then don't use it.
    Turn warmode off while you level, take off heirlooms, and level as slowly as you like.
    Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.

  20. #100
    QQ - do we get the XP boost doing Islands too or is it just in the open world questing?
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