Seriously? I've played disc in LK. In the first raid tier it was literally unviable. (that was the last tier I've ever played holy) Then later disc got fixed and then it was about alternating pws and something-else ad nauseum. It was the dawn of the PWS spam era which has been despised ever since.
Great, universally praised class design indeed.
It's funny you mention WoD "better class design" when all it was, was extremly pruned MoP classes...
again you mentioning balance, but it has nothing with class design.. also you only mentioning raids, like its the only thing that people were doing
also as of PWS spam its pretty much the same shit now, and dont say its not.. you just spam some other ability and "using something else" in between..
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well thing is that they pruned more since WoD
you maybe were idling in the garrison, but you know, some people were raiding/pvping
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but its blizzard main trend.. if something is either useless or too powerful instead of fixing it they're removing it
sometimes they do it with things that were fine for years b4 that, but then blizzard ruined them and instead of fixing them they pruned them(deep freeze is one example of that shit)
I've raided in WoD. It was 1 or 2 nights per week. After that there wasn't any reason to log in on my main. Nowadays I can do m+ anytime for a chance of an upgrade or just having an enjoyable challenge. I can level alts and gear them up very quickly via several ways. I don't PVP but we still have all pvp features we had back then PLUS warmode.
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Because the class design was broken. You know, ACTUALLY broken. Not like specs today.
I do not recognize the game anymore. It is no longer an MMO, no longer community based. This is by design.. blizzard wanted to offer an MMO experience to the widest audience.. including people who didn't want to actually play an MMO with other people.
The story is decent, the art is great... the gameplay? Horrible. The community? Non-existent. Replayability? LoL.
And the worst part of all this? It isn't going to get better with these devs.
The only hope for modern WoW is that Classic explodes with popularity. Then money guys will force the devs to figure out how to make modern WoW as successful and only then could we see a return to deterministic loot, less RNG, guild, community, and server identity importance.
Til then.. I'm out. BfA isn't worth my money to buy or subscribe for.
no it wasnt.. it was pretty much the same later on, but was viable and even fucking good
didnt i tell you that i was a disc main in wrath? it was much more enjoyable to play than whatever they have now.. and again you're completely ignoring other parts of the game.. saying that you didnt do this or that doesnt matter.. you know i dont care about so many things in the game, but im not going to sit here and say that because of that all those things dont fucking matter
That's a fair point to make. Class Design (too streamlined and uninteresting) and Progression Systems (Azerite Armor, Necklace, AFKfronts) are by far BFAs two worst areas. If you fix those, you fix BFA to a large degree. You can't say that about WoD.
With that said, if all you are playing WoW for is Raids and Class design, you're playing the wrong game. Final Fantasy is that way -->
FF has was better endgame and class design and has for years now. I don't even like Japanese anime-type games. I play ESO on the side.
Yeah, so you were playing a spec that was intended to be the PvP spec, before they decided to make every spec work in every part of the game(sort of), in PvE. Wrath class design was all over the place, so I'm not going to compare it to BfA at all, because it's a completely different era of WoW. The "modern" way of doing class/spec design didn't really start until Cata and MoP.