Originally Posted by
Mokuna
Gear has lost its purpose, end game gear is supposed to be a carrot, a reward for content that takes more than drooling on your keyboard.
Mythic gear was never really necessary,most of the content can be done with heroic gear only, it's a reward and a way to softnerf a raid
In vanilla and bc you'd look at a player and instantly see what level he was playing at, even with pvp you'd see someone with the latest season shoulders and know he was good at pvp, this was a great way to make people want to start doing pve and pvp, they had a goal, a clear reward...
Nowadays none of that exists anymore, i can make a turtle go through a maze 3 times and then get a ring that's better than mythic rings, casual players have no incentive to become better at the game because everything is handed to them, top players don't get rewarded, they just get bragging rights with achievements and meaningless scores, that's a terrible design for a rpg.
That's even sadder there is no incentive to progress mythic if you're not gonna fully clear it, you're barely gonna get any gear, and no cutting edge achievement, discouraging casual players to even start mythic progression outside of free loot bosses like taloc and mother...
Mythic gear should be the highest level that's not reachable by any other content, except really high rated pvp and why not high M+ keys, the most progressed players should have the best gear, period, that's the core principle of rpg progression...