Originally Posted by
StrawberryZebra
Honestly, it's not terrible doing the story content when it's new. Dealing with it in small, bite sized chunks is much less hassle. As someone who really doesn't care about the story, I can manage to click my way through a couple of quests every now and then to open up new content.
The problem really comes into focus when you're trying to catch back up - You've got years worth of story to get through before you can move on, we're potentially looking at the base game and 3 expansions worth of story content to complete for new comers. What makes it even worse is that story slog is broken up not by combat or gameplay, but usually by queueing in the Duty Finder. The entire experience feels like you're not doing much and not achiving much. As though it's designed to do nothing more than test your patience.
As for solutions, the best compromise I can come up with is to have a completely optional abridged version of the story for the player. Either in a series of cutscenes that go over the events, or story slides or something along those lines. It's one that keeps the folks who do like the story happy, while also streamlining the process for new players. The original questlines would still be there if you choose, but you can skip the busy work without skipping the story or the content unlocks if you choose too.