If you have tens of mythic raid kills and you're still at 385 ilvl maybe the issue is at your end?
If you have tens of mythic raid kills and you're still at 385 ilvl maybe the issue is at your end?
Not really, between stat weights, bad trinkets in Uldir, Azerite traits, and Personal loot, you can end up getting a massive amount of useless gear.
https://worldofwarcraft.com/en-gb/ch...-mill/Scocreep
Sco's Monk, many mythic kills, 388
Last edited by Onikaroshi; 2019-01-11 at 02:45 AM.
Ilvl is only used for midcore players. Casuals don't really care about how good gear is, only about what content they can play. Hardcore players don't care, only about what they player can do, with respect to how good the gear is. The ilvl of an 8/8M and 0/8M player being the same only matters to midcore players, because it is the only way they have to quantify their skill. Casual content is too boring for them, but not good enough to do the truly hardcore content, so they worship and shun people based on the holy ilvl.
If curiosity killed the cat, why can't speculation kill you?
yes gear doesn't matter anymore but it did when I first started raiding in Cata. I would inspect and admire the gear on the member of the best mythic raiding guild on my realm and dream about joining and killing mythic bosses.
Maybe I am shallow but it's what I enjoyed in the game was competing on dps meters and gear helped with that. It also helped that gear fell within a certain range and since there wasn't so many pieces these pieces could be balanced (nothing stupid op like arcanocrystal) and the raids could be balanced. When I played in MOP I found that skill would push you up and down the dps list. Now a few lucky titanforges or sockets can push you up and down the list and ilvl can vary wildly in a raid group. Sure Warcraft logs help in that even when I am in the middle of the dps pack I can go and see I performed at 90% for my class ilvl. Which is another thing class balance seems to have gone down the well (I mained shaman in bfa). Blizzard just saying 'wait until 8.1 for shaman to get reworked' and then they do something that could have been done in a hotfix.
Just a PSA to suggest that it's possible to jump off the treadmill. You give up some things but there's no pressure to play everyday and the game is still OK. It's been a lot better but it's average/OK. Your mileage may vary but it's important to say that getting off the gear treadmill and reassessing the game in that light can be worth doing. As this thread shows, it's easy enough to catch up. I jumped off after Cataclysm and have never regretted it.
Last edited by MoanaLisa; 2019-01-11 at 03:22 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
texts like this tell me you did not pug before cross realm.
because if you did you would never write nonsense like this.
there were countless pugs through whole wolk and cata breaking up after 1st or 2nd boss on normal back then - there is a reason why first boss was always a walfare boss because that was as fast as 90% of pugs would get.
those people were not created magicaly by lfr - they were always there. if you would be raid leading back then you would know
What actually happens is this - little Jimmy is 370 now, not 3 months ago. He applies to a group for M+ because game says so. He applies for a 10+ key an nobody takes him because groups look for >380 and for experience via raider.io. So he'll only be taken, MAYBE, in very low keys. Like 2-5 tops. And because he has 370, he doesn't fail, the gear basically carries him.
Unless little Jimmy chooses say the role of a tank and doesn't know the dungeon and doesn't understand anything. In which case, the group will kick him out, tell him he sucks as a tank and get a clue. Yes, key is failed but it is totally fair to Jimmy. Jimmy then either gets upset and stops playing or he actually goes to get a clue. And this could happen even at level 30 with new players. Having crap gear won't fix him being clueless in any group content.
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Because socket > ilvl? Come on guys...
Yeah I didn't go whole hog on the farming titanforges compared to some, I just don't have the time but when I do near perfect rotation and come mid pack dps in raid I just feel demotivated. I'm sure no one in the group goes 'oh look the shaman parsed high' in fact someone said 'the shaman is keeping up' when I parsed in at over 90 but still came mid pack dps. I laughed but I felt like crying. I could go and collect mounts and stuff but that's not the game I want to play and it's not the game I played when I started. The content I find boring, the story feels like it is written for children and I don't really have any close friends on there, I find it really hard to make friends. I found it pretty easy to make friends on the eu realms when I played over there but on oceanic it's much harder. I'd rather just unsub and remember the days when I had fun. edit: Ill probably give classic a go when it comes out.
Last edited by Roxxy; 2019-01-11 at 08:55 AM.
It's funny to see people defending Blizzards changes regarding such a part of what made WoW successfull while the sub numbers drop to abysmal numbers. Gear was a huge incentive to play the game, period. Welfare epics and the "everyone has to be equal no matter what effort they put in" damaged the game.
It's seems obvious to me why Mythic raiders may be upset. Up until Legion the game has always been about raiding because that's where the best gear is. They took things a step further in BFA where it seems like you don't even need to raid to have the best gear and you just collect mythic raid level gear by doing a few easy things once a week. I'm 8/8m and I actually have lower ilvl than some friends that don't even raid Mythic.
Because the game just throws gear at you for doing almost nothing, BFA is telling the raiding player base that all the effort they put into raiding is pointless. It's going to take a long time for people to adjust to the notion that gear can now be obtained just by doing a few easy things a week which over a month or so collect to give you a stupidly high ilvl.
Raiding is the most time consuming part of the game but the incentive isn't there. Well, outside of raiding for raiding itself. Which is fine.
People are motivated by different things. For me gear didn't rank high on that list (and I speak as someone with hardcore experience on both the old game and current). Do you want me to pretend otherwise?
Every week it's a different reason why "the game is dying". Some theories I at least lend sympathy to, this is not one of them.
For me it's neither now anymore since everyone and their mom get's epics left and right, back then it was a huge motivation for many people, denying that would be a lie, hence why Blizzard thought it's a good idea to give everyone an epic geared character, just with the side effect, that when everyone has it, it's nothing special anymore.
It's part of the human psyche to be better than others or to get a higher reward than others if you put more time/skill into anything. Removing that incentive in an MMORPG is a mistake as we can see. I am also not saying that this is the only theory/reason why WoW loses subs, there are many which are also justified and Blizzard frankly can't do anything against it (current generation not interested as much anymore into MMORPGs for example), but the number of sub loss is definitly way too high for a game like WoW has been.
I'd like to take a second and point out that you group up a ton of people into your opinion and not their own.
Anyway, iIf they don't care what difficulty they have cleared, they don't care about raiding. Why whould they be included in the discussion to beginwith? Isn't the discussion about the players who acually are engaged with raiding arn't getting incentives to pursuse the content or making the harder content engaging? Even though i don't exactly agree with it, i still understand the points maken, hence i make the point. Some(no exact group) don't care about the gear, it's just a biproduct of the things we are just doing. To overcome challenges in form of killing difficult bosses encounters.
I agree that there are to many difficulties. Personally i'd be fine with two, LFR & Mythic, LFR being somewhere between about where normal are today. Then people who arn't engaging in the difficult content would still be able to see the basics of the content created. And raiders stay where they are.
And on the point of TBC raiding. TBC raids were good, the raid encounters are of trivial difficulty compared to today's raids. And the incentives you speak of is mainly because TBC had a well balanced gear curve*. Why TBC raids are still good today is because their theme, the camaraderie and the execution of those elements are one of the best Blizzard have ever made.
*: On average a fresh level 70 in the 2.4.3 patch did around 3-400 dps. At the end of Sunwell it ranged around 1800 dps. A increase of just 1400 dps over the whole of TBC.
Compare that to BFA where players have recived a simmilar dps increase after just the first tier of raid gear. It this scale continues, players are going to be several hundred times stronger than they originally were when they dinged 120. The same happened in most expansions since Warlords and the game is going to need a stat & damage squish every expansion. I'd say the inbalance in the gear progression is a bigger culprit to what kills incentive than what incentives there are to do more engaging and harder contnet.
Last edited by Zulatomten; 2019-01-11 at 11:23 AM.
Back when exactly? For Vanilla/TBC gear was really the only reward structure for raids. Sure the troll raids had mounts but it was only ZA that wasn't governed by RNG. For the most part gear was literally the only in game proof we'd cleared the raid so of course it would have more impact than it did in later expansions.
In later expansions I felt much more pride for being able to wield things like The Immortal/Conqueror of Ulduar titles because it set a pretty big distance between you and the average raider. Hell even "I can't Hear You over the Sound of How Awesome I am" still feels great to have even though the achievement provided no cosmetic rewards.
Ok, but we're talking about recreational aspects here. In all honesty sports is the most apt comparison here. The very elite sports personalities will be earning the top rewards, but that is their career. They make a living off that. The vast majority of raiders are not raiding for a living.It's part of the human psyche to be better than others or to get a higher reward than others if you put more time/skill into anything. Removing that incentive in an MMORPG is a mistake as we can see.
Someone in the thread earlier mentioned marathon running as a comparative and that's an interesting example to me considering I do lot of running. If you finish a marathon you're generally going to be awarded the same medal/TShirt and whatnot as most other people running the race. Those medals/TShirts are cool to be given but the fact that other people who run slower than you gets them to generally means fuck all. What I care about is A) the fact that I've successfully ran the marathon and B) what my time is (the latter of which definitely feeds into the competitive side)
Yes but BfA had some polarising design decisions that had a distinct effect on the player base. The most notable being a transition from both Legendary items + Artifact weapon to the Azerite system, which is far less impactful on power and rotation than it's predecessor.I am also not saying that this is the only theory/reason why WoW loses subs, there are many which are also justified and Blizzard frankly can't do anything against it (current generation not interested as much anymore into MMORPGs for example), but the number of sub loss is definitly way too high for a game like WoW has been.
You'd have to be daft to not think that has an effect on player's perceptions of the game and by proxy how many people are still engaged with the game. Gearing for the most part wasn't drastically changed during the Legion to BfA transition, if anything it was a continuation in what they were already doing.
Gear was a nice reward structure because you also stood out visually. You instantly saw if a warrior cleared harder content by just seeing him in a fraction of a second passing you by. Tier sets had a nice visual effect, mounts and achievements simply can't compete with that anymore since the game is already stacked with dragons/monsters anyone can wield and cool sounding titles. Ask the average game if they know what "the purifier" title is and nobody would give a fuck since titles like "champion of the frozen wastes" sounds cooler. One of the reasons why transmog didn't do well for the game in the long run in my opinion.
That's cool and all and it's nice that it works that way for you. I think it can run both ways for people --> looking at their personal success (logs, time whatever) and visually (outstanding gear, titles, achviements and so on).
The game isn't going down the shitter since BFA. The sub numbers dropped far long ago and I also said that this isn't the only problem why WoW loses sub numbers in my opinion. Many things are very bad for the game right now.
you have any proof of such claim ?
unless you count those 50-100 people here on mmochampion saying the same thing in every thread over and over as "abysmal drop"
its more like drop in a bucket - meaningless.
and in before you come to tell me "but people on official forums say they unsub" - they have been doin it since forever
according to them every previous wow expansion was meant to kill wow and was supposed to be its last
well guess what we are here 10+ years later and wow is making more $$$ then ever.
pretty neat for "Dead game"