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  1. #161
    Quote Originally Posted by Beerbill Society View Post
    Ridiculous is having a race so stupidly OP available at one side and saying that horde doesn't have bias or that it's not game changing.

    It had gone past ridiculous at this point.
    ridiculous is having the creators of said racial explicitly saying that the numbers on the race's passives are not tuned or finalized, yet still not being able grasp the concept.

  2. #162
    dude, in pvp you run behind a pillar use it and you're full hp in ~4 seconds.. and it has just 1.5m cd

    its legit better than many healing cds

  3. #163
    I can count the number of players on my hand who are playing high Rogue/mage at that level, and one of them got 3 mages up there. 80% of the time in 2v2, mage would use there IB after Cauterize to remove the debuff and keep the +HP. I can see them run away when Cauterized, IB like usual, then heal if LOS.

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    Quote Originally Posted by The Anax View Post
    I don't know. But, I do know that you have to sit away from things attacking you or it becomes interrupted. Although, I suppose food's balance with regeneratin is that you can eatw ith DoTs on you.
    The problem with eating is that you have to be out of combat. You may have to wait 2-3 sec behind pillar before you can sit down and eat.

  4. #164
    I thought i had seen the king of retards before but i have to apologize to him now because you take the title by a long shot.
    What are you actually trying to prove with your BS? I can picture this going something like this in your head: "ahh its so OP, its even obvious to people who dont play wow, but since i have an unhealthy obsession over trolls id like to have the op racial stay, without nerfs, so maybe if people shut up and dont complain about it being op its not gonna get the bat. so im going to try and convince everyone its not op. its a good plan "

  5. #165
    Quote Originally Posted by The Anax View Post
    So, like you said, you'd want to focus on the Zandalarian rogue in PvP. Of course, since regeneratin' can't be used in stealth, so, how is it any different than getting out of combat by vanishing and then running off to eat? Witha single tick how is it any different than drinking a potion?
    The difference is, one take around 10s to fully heal, the other takes 4s. It may look like the same thing, but one is overly tuned, while the other is balanced. the question isn't the effect itself, it is the numbers, they're too high.

  6. #166
    Quote Originally Posted by Elidan456 View Post
    I can count the number of players on my hand who are playing high Rogue/mage at that level, and one of them got 3 mages up there. 80% of the time in 2v2, mage would use there IB after Cauterize to remove the debuff and keep the +HP. I can see them run away when Cauterized, IB like usual, then heal if LOS.

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    The problem with eating is that you have to be out of combat. You may have to wait 2-3 sec behind pillar before you can sit down and eat.
    and dampening affects food as well

    afaik this zandalari is based on % of hp

  7. #167
    It says it stops channeling upon taking damage. So, if lets say, a dots tick could do that, I could see it being far less op since a bleed can't be dispelled except for a bubble or ice block. Its strong, that is for sure. But it is far weaker if dots can cancel it.
    Quote Originally Posted by scorpious1109 View Post
    Why the hell would you wait till after you did this to confirm the mortality rate of such action?

  8. #168
    No kidding, people who are saying it's not OP are probably trolls at this point. I still wonder of shields(Azerite shield, Priest, Mage) count as damage taken and cancel the channeling.

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    Quote Originally Posted by Zantos View Post
    It says it stops channeling upon taking damage. So, if lets say, a dots tick could do that, I could see it being far less op since a bleed can't be dispelled except for a bubble or ice block. Its strong, that is for sure. But it is far weaker if dots can cancel it.
    As a mage, this is a game changer in PVP. I'm ready to bet that every top PVPer will be Zandalari if this is released in its current state.

  9. #169
    Quote Originally Posted by Elidan456 View Post
    As a mage, this is a game changer in PVP. I'm ready to bet that every top PVPer will be Zandalari if this is released in its current state.
    I can see it being countered though. "wheres the mage? In a block? watch em, zandalari. dot em up as they break".

    its going to come down to its utility and usability. I would imagine it needs at least 1 second on the cast to heal for anything. Its strong, but worst case, its useless.
    Quote Originally Posted by scorpious1109 View Post
    Why the hell would you wait till after you did this to confirm the mortality rate of such action?

  10. #170
    Quote Originally Posted by Sederath View Post
    Good thing it's not about choices, it's about how strong the racial itself is.

    Way to call me wrong without having the argument right, though.

    Regeneratin' can be compensated by avoiding damage, properly using CD's, and healers spending their resources properly. The only way to simulate the immensely powerful and currently dominant M+ effect of Shadowmeld is for your entire group to have access to stealth/reset mechanics, and to receive an "immunity frame" ability.

    That's the gravity of where the problem should lie. Cannabalize is a terrible version of a similar racial ability, but the strength of the racial is very limited in both cases. Cannabalize is best used for mana regeneration, anyway.

    What you're suggesting is that, because someone can use both Ice Barrier and Regeneratin', it doesn't matter. What does this get across? This doesn't state anything about its relative power, its potential for situations, or its usefulness in any vacuum or scenario at all.

    I repeat: Many, many people said that world-first runs would be done with full raids of Blood Elves, due to the "strength" they had on Zul. This was not even close to the case. If a dispel that completely and utterly negates a mechanic from a fight that's limited by classes, and not something that can be accomplished with consumable items and all but one class in the game (Healing, Mages being the only non-healing class), what makes anyone think this racial will be overly strong?



    What fights are there in Uldir where the entire raid doesn't take any damage for a set duration, no mobility required immediately after, and following a large burst of damage? The single fight I can think of is Taloc. Congratulations, you'll get 1/8 on X difficulty with an entire raid of Zandalari Trolls. MOTHER also meets this for people passing the wall, but killing adds is a hell of a lot more important than saving your healers 4% of their mana.

    My example for Rogues was strictly in a sense of arena, because every single other class and spec has no opportunity to get the full reset required to make use of this in a legitimately even fight. If an enemy player is getting use out of Regeneratin' against you under any other circumstances, you've either already lost the match or you got severely outplayed. Besides that, any serious match will have a healer present that doesn't need to worry about mana against any spec except Havoc, and even that's inconsistent as a threat.

    The only other classes that can drop DoT/periodic effects are Mage and Paladin. Spoiler alert: Paladin has self-healing in all 3 specs, and if you're Ice Blocking into Regen on a Mage...
    You just randomly went off and said words that don't have any meaning when put into sentences together and didn't relate at all to what I said and then was like "there see I'm right!" And then responded to the other guy making an even bigger fool out of yourself making it clear you've never raided or pvped like at all while being condescending rofl

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    Quote Originally Posted by mmocabe77ba749 View Post
    I thought i had seen the king of retards before but i have to apologize to him now because you take the title by a long shot.
    What are you actually trying to prove with your BS? I can picture this going something like this in your head: "ahh its so OP, its even obvious to people who dont play wow, but since i have an unhealthy obsession over trolls id like to have the op racial stay, without nerfs, so maybe if people shut up and dont complain about it being op its not gonna get the bat. so im going to try and convince everyone its not op. its a good plan "
    This post is accurate, although I disagree with the tone and word choice lol

  11. #171
    Can't dot if LOS, in a good 2v2, a frost nova + rogue CCing slowing targets can easily let the mage blink and go to safety, if you add the speed of Cautarized to that, the enemy team would need to trinket/skill the nova, and deal with the rogue that might slow them if they decide to chase the mage. It takes 0.1 sec to IB and start casting the racial once LOS from the enemy team. This is only an example, but mages/rogues do have the tools to CC and los people for a few seconds.

    This may also force people to trinket out a CC that they usually would not trinket because they are worried the mage or rogue are gonna go back to full health.

    3v3 is a different beast. But I can already see many use for this racial with my mage in 2v2 due to some classes not even having dots or bad movement.

  12. #172
    Quote Originally Posted by Firefall View Post
    This post is accurate, although I disagree with the tone and word choice lol
    Well, what is strange is that people keep repeating this to me, even though I never said it would not or should not be nerfed. Not once. I am only discussing a topic. I never told anyone their opinions were bad, I never called anyone names (though many keep attacking me). It's very odd. My theory is that (if the devs look at the testing and decide it is OP) is that it might become 20% per second for 5 secs. I have said this before, and just like with everyone else, it's just a guess. I am flommoxed as to why people have just come at me attacking and swinging. If I was a zandalari in RL, I could not have got a single tic of regeneratin' off because of the constant DPS to my feels.

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    Quote Originally Posted by Elidan456 View Post
    Can't dot if LOS, in a good 2v2, a frost nova + rogue CCing slowing targets can easily let the mage blink and go to safety, if you add the speed of Cautarized to that, the enemy team would need to trinket/skill the nova, and deal with the rogue that might slow them if they decide to chase the mage. It takes 0.1 sec to IB and start casting the racial once LOS from the enemy team. This is only an example, but mages/rogues do have the tools to CC and los people for a few seconds.

    This may also force people to trinket out a CC that they usually would not trinket because they are worried the mage or rogue are gonna go back to full health.

    3v3 is a different beast. But I can already see many use for this racial with my mage in 2v2 due to some classes not even having dots or bad movement.
    I remember doing something like this on my mage when my invocation also healed me. It seems like kind of the same thing with regeneratin' but you don't get any mana back. Although, I almost think I could still cas invocation even if I had bleeds, diseases, or magic on me that me decurse could not remove. So I guess that was actually stronger having healing invocation than having regeneratin'.
    Last edited by The Anax; 2019-01-12 at 04:29 AM.
    Zandalari are now the right height! https://i.imgur.com/4Tgu3K0.jpg Thank you to everyone that helped make this happen! https://us.battle.net/forums/en/wow/...9447661?page=1

  13. #173
    The Unstoppable Force Super Kami Dende's Avatar
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    Hasn't PTR testing shown that it is broken on damage and also unusable in Instanced content?

    Meaning the only real use for it is a quick heal between WQ's/Mobs in Open World content?

  14. #174
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Hasn't PTR testing shown that it is broken on damage and also unusable in Instanced content?

    Meaning the only real use for it is a quick heal between WQ's/Mobs in Open World content?
    Someone else said that it could not be used inside instanced locations as well. Can you link where you saw this please, I think it would really clear a lot of this seething, frothing anger up if that is the case.
    Zandalari are now the right height! https://i.imgur.com/4Tgu3K0.jpg Thank you to everyone that helped make this happen! https://us.battle.net/forums/en/wow/...9447661?page=1

  15. #175
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by The Anax View Post
    Someone else said that it could not be used inside instanced locations as well. Can you link where you saw this please, I think it would really clear a lot of this seething, frothing anger up if that is the case.
    I read it in one of the PTR discussion threads on the WoW Forums. From multiple people trying it on PTR. Can't give exact link though.

  16. #176
    Quote Originally Posted by Meat Rubbing Specialist View Post
    I read it in one of the PTR discussion threads on the WoW Forums. From multiple people trying it on PTR. Can't give exact link though.
    Ok, thanks, it's a start. I'll try to track it down. That way I can get the word out on the OP here that it's not... uh... OP lol

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    Quote Originally Posted by Fleugen View Post
    Here's the answer to the question you asked.

    Literally everyone wants a 100% heal on a 4 second CD, and I personally would give up literally every other racial in the game to get it. 90% of the other racials have almost no use outside minor DPS increase or profession boost, this one is a guaranteed 100% heal as long as I can step away from combat for 4 seconds. It makes Mythic+ runs faster, raids safer, and PvP easier.

    Now, here's the question everyone keeps asking you:
    Why do you want a single racial to be stronger than every other racial in game combined?
    I never said I wanted this racial. To answer your question, I WANT berserking like my Darkspear has.
    Zandalari are now the right height! https://i.imgur.com/4Tgu3K0.jpg Thank you to everyone that helped make this happen! https://us.battle.net/forums/en/wow/...9447661?page=1

  17. #177
    Quote Originally Posted by Fleugen View Post
    Technically, PTR testing proved it was NOT broken by damage, but Blizzard came out and openly stated it was supposed to be is my understanding. UPDATE: It appears that has been fixed and it should now be broken by damage.

    I'm not sure on the instanced content thing.

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    Spoiler: Darkspear aren't going anywhere, so play them.

    You've been arguing against this racial being changed, so I gave you an honest answer. If you don't want it changed, you DO want this racial, because you can't have the exact same racial as another established race - I don't think this was even slightly in question.
    I have not argued against this being changed, and I mentioned I think it might be. Also, I have wanted to be a Zandalari troll since Lands of Conflict d20 book released back in 2008, so, I'm going to play one. They could give me no racials and I would still play it, because I don't even care. Personally, I have posted since vanilla that they should just toss racials out.
    Zandalari are now the right height! https://i.imgur.com/4Tgu3K0.jpg Thank you to everyone that helped make this happen! https://us.battle.net/forums/en/wow/...9447661?page=1

  18. #178
    Yes, we could invocate when having dots. Funny thing, it was on a 6 sec casting time back then too and needed an important gliph tpo heal. But this racial, is the same principle with an additional step if you have dots on you. I was used to LOS people back then to evocate, and this is no different. Still do not know if damage when shielded counts as interrupt.

  19. #179
    Quote Originally Posted by Fleugen View Post
    Here's the answer to the question you asked.

    Literally everyone wants a 100% heal on a 4 second CD, and I personally would give up literally every other racial in the game to get it. 90% of the other racials have almost no use outside minor DPS increase or profession boost, this one is a guaranteed 100% heal as long as I can step away from combat for 4 seconds. It makes Mythic+ runs faster, raids safer, and PvP easier.

    Now, here's the question everyone keeps asking you:
    Why do you want a single racial to be stronger than every other racial in game combined?
    Using this racial is actually a dps loss, because you spend 4seconds not dpsing... Which makes keys slower. Blood elf racial is also far stronger for most in M+, due to the aoe purge being handy in most dungeons already, and with the new reaping affix having dispellable mobs, it'll only get stronger with season 2. Also shadow meld, lets you skip entire packs of mobs in dungeons without using a battle rez, which is even stronger than any racial the horde has for M+. Also dark iron dwarf is super strong, as it can remove grievous/necrotic stacks in M+ as well as it increases your damage by a hefty amount for each debuff removed.

    For raid this won't be mandatory by any means, as again it'll cut into dps time, and the encounters won't be tuned for needing a big heal every 90seconds, as alliance doesn't have access to this. If your having issues surviving in your raid, perhaps you should look into your positioning, health stone use, health potion use, or just look into your healers because something isn't being done correctly.

    PvP this may be mandatory, it looks incredibly strong in arenas. Not so much in RBGs/open world pvp, unless there is some sort of LoS you can abuse to be able to channel this spell. This also may be mandatory for some tank classes in M+, due to being a great survivability CD.

  20. #180
    Quote Originally Posted by siskokid21 View Post
    Using this racial is actually a dps loss, because you spend 4seconds not dpsing... Which makes keys slower. Blood elf racial is also far stronger for most in M+, due to the aoe purge being handy in most dungeons already, and with the new reaping affix having dispellable mobs, it'll only get stronger with season 2. Also shadow meld, lets you skip entire packs of mobs in dungeons without using a battle rez, which is even stronger than any racial the horde has for M+. Also dark iron dwarf is super strong, as it can remove grievous/necrotic stacks in M+ as well as it increases your damage by a hefty amount for each debuff removed.

    For raid this won't be mandatory by any means, as again it'll cut into dps time, and the encounters won't be tuned for needing a big heal every 90seconds, as alliance doesn't have access to this. If your having issues surviving in your raid, perhaps you should look into your positioning, health stone use, health potion use, or just look into your healers because something isn't being done correctly.

    PvP this may be mandatory, it looks incredibly strong in arenas. Not so much in RBGs/open world pvp, unless there is some sort of LoS you can abuse to be able to channel this spell. This also may be mandatory for some tank classes in M+, due to being a great survivability CD.
    I put a thread up on the PTR forums to see if it is accurate that regeneratin' is only usable in the open world and locked in instanced areas.
    Zandalari are now the right height! https://i.imgur.com/4Tgu3K0.jpg Thank you to everyone that helped make this happen! https://us.battle.net/forums/en/wow/...9447661?page=1

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