They don't even need to re design they had the perfect design for most specs back in mop, just bring that back with a few tweaks and changes. Hell even wod classes played really well even with the pruning.
THE HORDE WILL ENDURE
THE HORDE IS STRONG!
Yea just revet the game back to mist of pandaria. Keep azerite traits then make them unlockable and permanent once gained. If one is underused buff it to be useful rather than making people winners or losers soley based on rng. It's not hard but they always come up with the most convoluted and unpolished system possible that address like 2 out of 20 problems in the game. It's actually a talent.
Last edited by Varvara Spiros Gelashvili; 2019-01-13 at 06:50 AM.
Violence Jack Respects Women!
I'm mostly talking about WOTLK's talent tree system, it was a build off of vanillas. There are def not more build choices now than there were in WoTLK, not even close. In WoTLK I could play pure holy pally, pure prot pally, pure ret pally, hybrid prot/ret, hybrid prot/holy hybrid ret/holy I could pick a ret/holy that focused more on getting CC in PvP or one that was a straight shockadin. THAT was what made the game fun, THAT was why WoTLK is regarded as one of the most in-depth expansions there was if not the most.
Devs need to understand, and I'm not just talking about WoW's devs, that people don't like being pigeon-holed into builds like that. Let people experiment or goof around. In LoL, they got rid of their old talent systems and reworked characters so they were completely one dimensional so if you wanted to do a troll build it wouldn't work in the slightest. A League example was Armor stacking Taric top in Season 3, that to me was fun, it was unusual nobody played it and it gave the character more of a dimension rather than just being a support even if it wasn't super viable, the option was still there.
Last edited by mostvp71; 2019-01-13 at 06:54 AM.
Nah mop had the most combat depth like you could write a book on it. I played a warrior in wotlk and there were 2 pulls off tank and main tank. You ran improved intervene and thunderclap. So the other warrior didn't have to also improved demo shout.
Wotlk had the most creative pvp but mop pve was fucking ridicolous and fun.
Violence Jack Respects Women!
I'd rather them revert back to something closer to vanilla - or at least pre-cata - where each spec didn't feel like its own class. From there, I'd like to see them add *more* classes (because they are no longer as worried about treating each spec like it is its own class - it should open up resources).
maybe, just maybe, we go back to having talent trees, since the best recieved expacs had talent trees(vanilla, bc, wotlk, legion) had them or at least a stand in?
gives one something to look forward to in the vast new spell wasteland that is 60-120, hell, maybe make it with the current talent panel in mind, where each spec gets their current 15-30-45-etc and then meaningful talent tree choices in between that can reinforce aspects of a build or double down on a choice you made previously.
But totally overhauling the class system as you've presented is folly.you make people feel better by building up, not tearing down.
O Flora, of the moon, of the dream. O Little ones, O fleeting will of the ancients. Let the hunter be safe. Let them find comfort. And let this dream, their captor, Foretell a pleasant awakening
Scroll up, kiddo. You are out of touch, i am not. You have TRIED to create a poll where no matter what people vote, you are "right" and can claim the majority agree with you. They do not. You have asked a question with a commonly known answer - 2 mins on the forum or in game will tell you players are unhappy with class design. Then, you have tried to tack on your terrible idea of how to "fix" the problem. People have agreed there is a problem, this is no surprise at all to anyone, but they have massively rejected your ideas and suggestions.
Your plan seemed fine in your head, but the selections blow your little plan apart - only 1/4 of the options are completely against your suggestion that class design needs a massive redesign, and even that leaves the door open for people who ARE unhappy, but dont think a significant redesign is needed.
Its a completely weak poll, with no real options.
Currently 158 voters - only 6 agree with you.
Last edited by arkanon; 2019-01-13 at 07:16 AM.
There is no need of that. And yet again you people keep forgetting that WoW is in a transition moment.
Yup, I understand entirely. Devs need to go back and look at what was right with the old systems.
What transition moment are you talking about? Legion? We lost 80% of our artifact traits and the other 20% are azerite traits now or talents now. There's no transition about that, thinking that is wishful thinking. The only hope I have for the game is that Holinka is supposedly in charge of class depth, being a MoP PvP fan and a PvPer himself, he could very well add depth back to classes next expansion but again that could be my own personal wishful thinking.
Last edited by mostvp71; 2019-01-13 at 07:44 AM.
They shouldn't remove any spec. But instead add more spells and abilites back, some spec need to go back to their roots imo. For example rogue was much more enjoyable before mop imo. Add more class flavour stuff back so the classes feel unique again.
With class pruning they removed too much stuff and never added it back in again.
For the upcoming expansion Blizzard better redesigns all specs like they did before Legion was launched.
There is absolutely no way classes can stay as bad as they are now. I mean Blizzard can try to keep them this boring but then this game will die sooner than I'd imagined.
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