Poll: Do you support a significant change to class design?

Page 7 of 11 FirstFirst ...
5
6
7
8
9
... LastLast
  1. #121
    Quote Originally Posted by Aggressive View Post
    This post is a perfect 500%. It pretty much is the community fault as well as Blizzard's. Nothing can be added to a class without everyone saying such and such class is OP now. That statement on the op part is mine. But damn good response Arkanon
    It's not at all blizzard fails at balancing because they never learn from there mistakes.

    - - - Updated - - -

    Quote Originally Posted by mostvp71 View Post
    Yes and I said:



    So you either misunderstood me, or skimmed through my answer.
    The problem with the game atm is the shallow class designs for each specialization, it makes the game extremely dull and boring. There is hardly any skill gap now, there is only knowledge of rotations and class/comp abilities(PvP).
    Devs need to go back to their roots, give the game more choices for each specialization even if there is a cookie cutter spec, some people might prefer to play how they want to play. WoW was fun when you could make goofy builds, pick your own talent trees etc. WoTLK was the last time there was an intense amount of class design and that was because Blizzard kept building off Vanilla's initial design, perfecting it.
    It's the opposite now, every expansion classes are losing their abilities, maybe gaining a passive or 2 but that isn't interactive gameplay. Game needs more "outplay" mechanics, and it classes need a lot more depth with their designs. I don't remember the last time I saw somebody do something skillful while playing a class and then wanting to go roll said class as an alt.
    Vanilla had no wonky build just crazy op items. There more choice now than in vanilla and tbc.
    Violence Jack Respects Women!

  2. #122
    The Lightbringer Archmage Alodi's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Halls Of The Guardian
    Posts
    3,895
    They don't even need to re design they had the perfect design for most specs back in mop, just bring that back with a few tweaks and changes. Hell even wod classes played really well even with the pruning.
    THE HORDE WILL ENDURE
    THE HORDE IS STRONG!

  3. #123
    Quote Originally Posted by Archmage Alodi View Post
    They don't even need to re design they had the perfect design for most specs back in mop, just bring that back with a few tweaks and changes. Hell even wod classes played really well even with the pruning.
    Yea just revet the game back to mist of pandaria. Keep azerite traits then make them unlockable and permanent once gained. If one is underused buff it to be useful rather than making people winners or losers soley based on rng. It's not hard but they always come up with the most convoluted and unpolished system possible that address like 2 out of 20 problems in the game. It's actually a talent.
    Last edited by Varvara Spiros Gelashvili; 2019-01-13 at 06:50 AM.
    Violence Jack Respects Women!

  4. #124
    Stood in the Fire mostvp71's Avatar
    7+ Year Old Account
    Join Date
    Apr 2016
    Location
    Azuremyst Isle, Kalimdor
    Posts
    428
    Quote Originally Posted by foofoocuddlypoopz View Post
    It's not at all blizzard fails at balancing because they never learn from there mistakes.

    - - - Updated - - -



    Vanilla had no wonky build just crazy op items. There more choice now than in vanilla and tbc.
    I'm mostly talking about WOTLK's talent tree system, it was a build off of vanillas. There are def not more build choices now than there were in WoTLK, not even close. In WoTLK I could play pure holy pally, pure prot pally, pure ret pally, hybrid prot/ret, hybrid prot/holy hybrid ret/holy I could pick a ret/holy that focused more on getting CC in PvP or one that was a straight shockadin. THAT was what made the game fun, THAT was why WoTLK is regarded as one of the most in-depth expansions there was if not the most.

    Devs need to understand, and I'm not just talking about WoW's devs, that people don't like being pigeon-holed into builds like that. Let people experiment or goof around. In LoL, they got rid of their old talent systems and reworked characters so they were completely one dimensional so if you wanted to do a troll build it wouldn't work in the slightest. A League example was Armor stacking Taric top in Season 3, that to me was fun, it was unusual nobody played it and it gave the character more of a dimension rather than just being a support even if it wasn't super viable, the option was still there.
    Last edited by mostvp71; 2019-01-13 at 06:54 AM.

  5. #125
    Quote Originally Posted by mostvp71 View Post
    I'm mostly talking about WOTLK's talent tree system, it was a build off of vanillas. There are def not more build choices now than there were in WoTLK, not even close. In WoTLK I could play pure holy pally, pure prot pally, pure ret pally, hybrid prot/ret, hybrid prot/holy hybrid ret/holy. THAT was what made the game fun, THAT was why WoTLK is regarded as one of the most in-depth expansions there was if not the most.
    Nah mop had the most combat depth like you could write a book on it. I played a warrior in wotlk and there were 2 pulls off tank and main tank. You ran improved intervene and thunderclap. So the other warrior didn't have to also improved demo shout.

    Wotlk had the most creative pvp but mop pve was fucking ridicolous and fun.
    Violence Jack Respects Women!

  6. #126
    I'd rather them revert back to something closer to vanilla - or at least pre-cata - where each spec didn't feel like its own class. From there, I'd like to see them add *more* classes (because they are no longer as worried about treating each spec like it is its own class - it should open up resources).

  7. #127
    Quote Originally Posted by yamix View Post
    I'd rather them revert back to something closer to vanilla - or at least pre-cata - where each spec didn't feel like its own class. From there, I'd like to see them add *more* classes (because they are no longer as worried about treating each spec like it is its own class - it should open up resources).
    it won't and they we'll still fuck up because they've mastered the art of it.
    Violence Jack Respects Women!

  8. #128
    Herald of the Titans
    10+ Year Old Account
    Join Date
    Mar 2012
    Location
    America, F*** yeah.
    Posts
    2,693
    maybe, just maybe, we go back to having talent trees, since the best recieved expacs had talent trees(vanilla, bc, wotlk, legion) had them or at least a stand in?

    gives one something to look forward to in the vast new spell wasteland that is 60-120, hell, maybe make it with the current talent panel in mind, where each spec gets their current 15-30-45-etc and then meaningful talent tree choices in between that can reinforce aspects of a build or double down on a choice you made previously.

    But totally overhauling the class system as you've presented is folly.you make people feel better by building up, not tearing down.
    O Flora, of the moon, of the dream. O Little ones, O fleeting will of the ancients. Let the hunter be safe. Let them find comfort. And let this dream, their captor, Foretell a pleasant awakening

  9. #129
    Stood in the Fire mostvp71's Avatar
    7+ Year Old Account
    Join Date
    Apr 2016
    Location
    Azuremyst Isle, Kalimdor
    Posts
    428
    Quote Originally Posted by foofoocuddlypoopz View Post
    Nah mop had the most combat depth like you could write a book on it. I played a warrior in wotlk and there were 2 pulls off tank and main tank. You ran improved intervene and thunderclap. So the other warrior didn't have to also improved demo shout.

    Wotlk had the most creative pvp but mop pve was fucking ridicolous and fun.
    I'm mostly talking about from PvP PoV, although I do raid PvP is why I play the game. It's shallow and dull now, spells that should be baseline are fucking honor talents because Ion thought it was a good idea to make classes basic af.

  10. #130
    Quote Originally Posted by mostvp71 View Post
    I'm mostly talking about from PvP PoV, although I do raid PvP is why I play the game. It's shallow and dull now, spells that should be baseline are fucking honor talents because Ion thought it was a good idea to make classes basic af.
    Yup wanted to buy invis and vanish iframes back.
    Violence Jack Respects Women!

  11. #131
    Quote Originally Posted by Jeezo View Post
    Haha, 'kiddo'. You're cute for someone obviously younger than the person you're quoting. I simply mooted that you hadn't bothered to answer the point about what was being removed other than eleven specs, so it's pretty clear that you've made no attempt to answer because there isn't one.

    So, no. You didn't answer the question because your vote selection has nothing to do with losing more than eleven specialisations. This isn't hard to understand.

    Secondly, it's not difficult to understand that the majority of people in this poll alone want a significant class change in design. Rejecting my concept is less important than a current player base that believes the modern design needs to be significantly reviewed.

    This is a basic, basic grasp of what's happened in this post (which is small at six pages), and you're just not managing.
    Scroll up, kiddo. You are out of touch, i am not. You have TRIED to create a poll where no matter what people vote, you are "right" and can claim the majority agree with you. They do not. You have asked a question with a commonly known answer - 2 mins on the forum or in game will tell you players are unhappy with class design. Then, you have tried to tack on your terrible idea of how to "fix" the problem. People have agreed there is a problem, this is no surprise at all to anyone, but they have massively rejected your ideas and suggestions.

    Your plan seemed fine in your head, but the selections blow your little plan apart - only 1/4 of the options are completely against your suggestion that class design needs a massive redesign, and even that leaves the door open for people who ARE unhappy, but dont think a significant redesign is needed.

    Its a completely weak poll, with no real options.

    Currently 158 voters - only 6 agree with you.
    Last edited by arkanon; 2019-01-13 at 07:16 AM.

  12. #132
    Immortal Pua's Avatar
    10+ Year Old Account
    Join Date
    Oct 2011
    Location
    Motonui
    Posts
    7,552
    Quote Originally Posted by arkanon View Post
    Scroll up, kiddo. You are out of touch, i am not.
    No?

    "During that process, we lost EVERYTHING that made our classes unique - and all because Blizzard tried to give us what we wanted".

    Oops.

  13. #133
    Quote Originally Posted by Jeezo View Post
    No?

    "During that process, we lost EVERYTHING that made our classes unique - and all because Blizzard tried to give us what we wanted".

    Oops.
    Stop trying to start a fight you dork. Grow up.

  14. #134
    Stood in the Fire mostvp71's Avatar
    7+ Year Old Account
    Join Date
    Apr 2016
    Location
    Azuremyst Isle, Kalimdor
    Posts
    428
    Quote Originally Posted by Jeezo View Post
    No?

    "During that process, we lost EVERYTHING that made our classes unique - and all because Blizzard tried to give us what we wanted".

    Oops.
    I mean, he's right about being out of touch if you think pruning 11 different specializations from the game would be a good idea.

  15. #135
    Quote Originally Posted by mostvp71 View Post
    I mean, he's right about being out of touch if you think pruning 11 different specializations from the game would be a good idea.
    Im glad you get what i am trying to say - Players a clearly, openly saying they are sick of feeling like things are being taken away from them - talents, skills, choices - its amazingly idiotic to think removing 11 entire specs would do anything to fix the situation.

  16. #136
    Light comes from darkness shise's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    Denmark
    Posts
    6,750
    There is no need of that. And yet again you people keep forgetting that WoW is in a transition moment.

  17. #137
    Stood in the Fire mostvp71's Avatar
    7+ Year Old Account
    Join Date
    Apr 2016
    Location
    Azuremyst Isle, Kalimdor
    Posts
    428
    Quote Originally Posted by arkanon View Post
    Im glad you get what i am trying to say - Players a clearly, openly saying they are sick of feeling like things are being taken away from them - talents, skills, choices - its amazingly idiotic to think removing 11 entire specs would do anything to fix the situation.
    Yup, I understand entirely. Devs need to go back and look at what was right with the old systems.
    Quote Originally Posted by shise View Post
    There is no need of that. And yet again you people keep forgetting that WoW is in a transition moment.
    What transition moment are you talking about? Legion? We lost 80% of our artifact traits and the other 20% are azerite traits now or talents now. There's no transition about that, thinking that is wishful thinking. The only hope I have for the game is that Holinka is supposedly in charge of class depth, being a MoP PvP fan and a PvPer himself, he could very well add depth back to classes next expansion but again that could be my own personal wishful thinking.
    Last edited by mostvp71; 2019-01-13 at 07:44 AM.

  18. #138
    Quote Originally Posted by mostvp71 View Post
    Yup, I understand entirely. Devs need to go back and look at what was right with the old systems.

    What transition moment are you talking about? Legion? We lost 80% of our artifact traits and the other 20% are azerite traits now or talents now. There's no transition about that, thinking that is wishful thinking. The only hope I have for the game is that Holinka is supposedly in charge of class depth, being a MoP PvP fan and a PvPer himself, he could very well add depth back to classes next expansion but again that could be my own personal wishful thinking.
    I think there is a perfect balance between seeing what worked in the past, and what works now and putting those together. I dont think either extreme is right. Personally. But yes, what worked in the past is a good start.

  19. #139
    They shouldn't remove any spec. But instead add more spells and abilites back, some spec need to go back to their roots imo. For example rogue was much more enjoyable before mop imo. Add more class flavour stuff back so the classes feel unique again.

    With class pruning they removed too much stuff and never added it back in again.

  20. #140
    For the upcoming expansion Blizzard better redesigns all specs like they did before Legion was launched.

    There is absolutely no way classes can stay as bad as they are now. I mean Blizzard can try to keep them this boring but then this game will die sooner than I'd imagined.
    MAGA - Make Alliance Great Again

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •