For as long as the game wishes to stay alive.
It's not a mistake. The real mistake would be thinking they can stop doing it.
And a good thing too. Last night we were doing a final run to get Curve for three of our guildies who missed out our previous kills. After downing G'huun, there were multiple cheers on Discord and a pretty much universal consensus that we're bloody glad to be done with this boss forever. Don't get me wrong, we did enjoy the tier. But we've now had enough of it and want to move onto something new.
Because it was a godawful, shitty, poorly designed system which was developed before the designers had the advantage of all those insights learned from running the game for many years.
The TBC model worked wonderfully...for the 1% of the playerbase who represented the cream of the crop. For the other 99% of us it sucked. And it nearly killed the game.
Believe it or not, no one enjoys spending an entire expansion trying to progress through the entry level raid because until they do so they can't progress to the next raid. And every time it looks like they're finally getting there, some better guild will poach your strongest players, setting you back months, meaning that you never end up getting anywhere.
Because for every guild who has lovely rose-tinted memories of the glorious road to BT and Sunwell, there are 10 guilds whose role it was to provide talented and well geared players to sustain the leaders. What kept those guilds going was the false belief that one day they too would see Kil'jaeden, but by the end of TBC, for many (including my original guild) all that was left was a sense of disillusionment.
It is important that the bulk of players get to actually see content and enjoy it at a level that is appropriate (ie fun) for them, while it is still current. While in theory the idea of progressing from raid to raid is great, in practice it relies on other people acting in a manner which simply fails to take into account basic human nature. Raiding, being an activity that relies on a group activity, is simply far too reliant on people not acting in their own self interests, to work in such a manner.
Uh no it hasn't this crap only started in legion before that the worst jumps were 5 ilvls and making sockets random which is still stupid.
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99% of people in this thread apparently started playing in legion. Making the entirety of previous raiding irrelevant every patch was not a thing until legion.
so you do old content months behind? Just because you did shit content in obsolete gear doesn't mean that your gear wasn't shit and that the content wasn't obsolete.
Random people in mythic gear still do normal and lfr from time to time and carry raids.
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since tbc*
T4 gear was useless by the time you were able to kill leotheras.
Actually, since vanilla because you replaced all of your T1 in the next raid, and all of your T2 in aq
So Normal is Obsolete because mythic exists in the same tier?
It might be a similar concept now but it wasn't "I want to be able to do a harder version of what I'm already doing" it's "I want to be able to do that awesome looking raid, but first I need to progress my character enough to get there."
Last edited by Kurve1776; 2019-01-18 at 01:49 PM.
I disagree, there were noticeable difficulty differences between 10/25
Don't forget, for Naxx and Ulduar 10 was "Normal" and 25 was "Heroic" mode.
It was just expanded upon and ended up being something like: Normal (10 man), Normal+ (10 man Heroic), Heroic (25 man), Heroic+ (25 man Heroic)
The exponential ilvl increase is why we have shit like raiderio and curve is required because item level alone isn't enough to tell you if someone is competent it actually makes it much harder to get started raiding.
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They were separate progression path for most guilds.
How did we get +200? Mythic geared Ant w/ leggos was around 250-260 (titanforges/warforges)
First raid was kicking out 370 for heroic, 385 for mythic, so a bit over 100 ilvl. If you want to go with 210 as a base, then the +200 to put you at 410 is actually 2 tiers.
Your point is still valid, just the numbers are a bit off for tier 1.
I mean if item levels didn't go up, we wouldn't be getting more powerful? Wheres the character progression in that?
I think you're referring to 10 man only vs "25 man only" guilds? Though there were outliers a majority of the 25 man guilds also ran 10 man until they were no longer able to gain anything from 10 man. Similar to mythic raiders going to Heroic to get more gear to help in mythic.
Except that, in large part, it has doubled only because of the ilvl squish. It would have been a decent increase, yes, but not a doubling if not for dropping our ilvl by like, 700, going into BFA.
Additionally, there is good reason for having the ilvl increase across the board: Character progression.
If they didn't bother to increase it across the board, they get into a state like BC where you could never really catch up an alt without an entire raiding carrying you through the raid or through old content to the current raid.
The catch up mechanics of increasing ilvl in dungeons and stuff has been going on since at least WotLK, where the ICC dungeons gave loot better than most of the raids in WotLK.
The same thing happened in Cata with the 2 Troll dungeons. The problem with doing it that way is that those 2 or 3 dungeons become the only dungeons anyone runs and they get bored and burnt out.
In MoP, they didn't bother increasing at all and let the catch up be world content from Timeless. That left the dungeons feeling largely worthless after the second tier of content.
In Legion they made it so that the ilvl across the board increased. This kept ALL dungeons relevant and gave a larger pool of things to run throughout the expansion. This is a far better way to handle this than to let content last about half a tier and then become worthless.
And the reason for all this relates back to character progression. If the ilvl and power of the gear never increased (or increased in too small a block), people would get to BIS gear on, say, the first tier and not have a reason to play in future tiers aside from seeing the content and maybe replacing a couple pieces with better itemized. The only way to prevent that is to end up like we did in WoD where the first tier of gear was HORRIBLY itemized with itemization getting better as the expansion went on, so you have shit stats until the second or third tier. That is certainly not fun. Nor is getting to be as powerful as you will be for the expansion after the first tier. Without the power progression, there is little reason for many people to continue playing.
It does suck knowing that the M10 that got me <insert piece of gear here> will now drop 15-30 ilvl higher if I do in next tier so I am basically just grinding the same content for the same gear at a higher ilvl. But, to be honest, it would be FAR worse if it didn't increase because either you would have to continue to run old content to get your ilvl up to run the new content (the same basic problem that was alleviated with the character boost to help new players) or you would have to be a detriment to your raid until they could funnel you enough gear to get caught up and actually pull your weight, which if it was progression content, wouldn't necessarily be doable.
If people are doing them to progress then they're relevant. Pretty much all raids were relevant in TBC throughout the expansion because you didn't have instant catch-ups on alts.
You simply weren't farming one raid on multiple difficulties but multiple raids on one, it was all around a better system that is ruined by players with "I paid money thus I deserve to get everything handed to me" attitude.
There are plenty of things wrong with BFA imo but having the ilvl go up too much between raid tiers is not one of them imo.