Less sets but just color rehashes hahaha come on manClass specific sets were removed for now to allow more variety and distinct sets from different locations over more iterations of class themes.
Less sets but just color rehashes hahaha come on manClass specific sets were removed for now to allow more variety and distinct sets from different locations over more iterations of class themes.
lol I didn't even watch the video. The thumb nail for it pretty much sums up BFA 100% just by the looks on their faces LMAO. Oh man this expac had so much going for it and yet it became a complete cluster F.
This is seriously cool !Heart of Azeroth in 8.2 and Beyond
The team wants to move away from unlocking the same traits over the course of the expansion.
The traits on Azerite Armor will all be unlocked when you obtain a piece of gear.
The artifact power will instead give you abilities on your Heart of Azeroth, many of which are active abilities.
These abilities could be earned and distinct based on the content that you earn it from such as raids or Mythic +.
It could be. I'm waiting until i see what...
...means. If they seriously consider to lock, say, an additional AOE ability behind completing a +15 in time or a single-target ability behind cutting edge....then....well....no, that would not be cool."These abilities could be earned and distinct based on the content that you earn it from such as raids or Mythic +. "
In Legion only cosmetics were locked behind activities. Not actually usable character abilities. If they SERIOUSLY consider this for 8.2 the shitstorm coming from this will be so hard....it will wash Sylvanas-Fans and Warmoders from the forums in one swift strike, just to make room for all the shit that's going to rain down.
Complete overhauls of a spec (such as rotation and resource alterations) will most likely not happen in a patch and have to wait for a new expansion.
Eat shit.
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They have not learned anything. They still caiter the game to everyone and their grandma. They still defend catch up mechanics. If you don't enjoy BfA, don't expect to enjoy the next expansion either...
You can't caiter to the most casual audience and the most hardcore audience only. That is what you are doing. And that leaves the 95% of the players in the middle ignored.
The whole "Class Changes and Roles" should be like something: "role" still going to overplay any "class" in fantasy (=design) hierarchy.
As for their "biggest challenge of WoW"... well... nothing changes
Also
but first there would be a lot stink about they post factum have changed decision concerning reward's level (do you remember doings of "first patch" with almost equal actions? it only was about ilvl requirements back then)
Last edited by Alkizon; 2019-01-25 at 11:31 AM.
"They don't anticipate the item level 400 reward quest happening every week because there are a lot more Alliance participating in War Mode."
"They agree that item level 400 is a little too high at the beginning of a raid tier. It won't be changed this week, but next week if it is available again it will be reduced to 385 and another form of reward will be added, such as war resources."
What is this 400ilvl quest and where do I get it?
Last edited by ArtistFX; 2019-01-25 at 08:10 AM.
"You only have to get the war campaign achievement to unlock them" so no need exalted with Zandalari and Admiral anymore???
Enough with this “dosgning wow for all the different audiences”. Stop pretending like it didn’t start going downhill since the end of WOTLK and the dumb “accessibility” philosophy and please go back to old Blizzard. This is ridiculous now. This jack of all trades watered down master of none is infuriating.
WTF Actiblizz? What emotion you want force in to your playerbase? Anger? Frustration? Jealousy?The extra rewards were meant to encourage more Alliance to participate but also to make Horde who did not like PvP to turn it off.
Do you want horde to turn your shitty PVP OFF? Disable ALL reward - then you see how many players care about "ganking extravaganza".
How about a -2 on your reward chest the week you do it. You will have probation for a time and if you leave again in that probation time the -2 will be added to the pre-existing debuff to your reward chest. Every further leave after the first resets and doubles your probation. If you left 5 times you are banned from mythic dungeons for the season.
Und wenn du das Spiel verlierst, ganz unten stehst, dann stehn wir hier und sing Borussia - Borussia BVB!
Have no problems understanding their reasoning since it's all the playerbase fault. I played on high pop pretty balanced PvP servers from open beta classic up until WotLK. It was great before Battle Grounds got cross server, you encountered the same people in BG's as you did in world Pvp, to the point that people joined the same TS-channels etc.
Then, due to people faction swapping or transfering to servers where their faction had an edge things got skewed and most often unplayable for the other faction. Now they try to balance player populations with people that actually like world Pvp, and not only turn it on due to there being no risk to it.
This is a means to an end, balancing the populations to bring back the good world PvP. Granted the incentives is poorly timed atm. with the ilv rewards weighing in on PvE progress, but I can see the overall plan.
What would be your solution/incentives to make player populations more even in War Mode?