Originally Posted by
Well
If a "hardcore" gamer is willing to grind for minor updates, but time spent in game does not constitute one hardcore or casual, then how is grinding hardcore? From my perspective, grinding is just an excuse to keep player logging in, nothing more, unless it's a gameplay mechanic that holds the community together and shapes its politics, like exp grinding in Lineage 2. Exp & material farm spots are heavily contested by rival clans and alliances because that's what the game is about. This of course saturates over time, but that is a problem of the system that is not part of this discussion.
In WoW? I don't see why grinding is a thing, say for PvP gear. There's nothing valuable in it. It's only time spent. How is someone better and more skillfull in a game because they have just sank hours in grinding, doing the same repetitive bullshit over and over again? How do I become better by grinding classic reputations like in Silithus by just mindlessly killing mobs until the bar shows exalted? How is that skillfull and how does this equate hardcore?
Casual players do risk failure: for them (people that have no idea how their class is designed and created or having no idea on how to do a rotation), every single bit of content they do is hard. Just think of yourself when you very first played WoW. Bonus points if it was your first MMO or game in general. That does not mean that WoW was not objectively harder in the open world, because it was. That does not make it more complicated though, because it wasn't. The gameplay in Classic was deadbones basic and cannot be compared to the rotations and the sheer amount of buttons you press now, not to mention the speed in which you need to press them.
The skill gap mention is pure bullshit. There has never been more of a potential skill gap between players. Classes in classic were nothing rotation and gameplay wise versus today's classes. Your performance is measured and evaluated by everyone, knowing or not. Raid or dungeon, battleground or arena, with the last two not even existing back then. I fail to see how class design was better in classic than now.
And lastly, yes, WoW definitely makes content for all sides of the spectrum nowadays, but one cannot argue that classic's content regarding raiding was harder than today's mythic. To assert that is just dellusional.