Originally Posted by
Lei
A lot of issues originate from WQs. I imagine the thought process like this, but not this fast, maybe when they bumped into a problem with them...
- Okay so let's reinvent the wheel with wqs. Fast in and out standalone activities. One at one place over all zones.
wqs are a go.
- What about factions?
- No need them, just do wqs they'll give rep. (compromise/sacrifice)
some time goes by--
- What is the reward then? (With factions, you didn't get too much reward initially, you got your big rewards at the end (exalted unlocks))
- Well then we can throw shitty items at them all day everyday and they hope it will TF. (compromise/sacrifice)
It seems like every new "invention" has at least 2 expac shelf life. Mission tables were a thing in wod and legion, not so much in BfA as for now. WQs ditto.
tldr: Mom fucked up the dinner with her new recipe, but we have to eat it because we're poor to throw it out.