1. well I have to kill 20 horde player , but I want to afk.
2. in classic the best feral head was for level 45 and easy to get. No one complained about having 1 item being easy to get , since you will probably have to farm 20 other.
People only complain because people post when they get a titanforge, but not every time they don’t get one. Which makes it look as if it happens often.
BTW you remember airship fight icc? Uldua first boss ? The woltk open pvp raid ( thousand winter iN german )
Massive Multiplayer Online.
Think WoW has that.
Plus the community very much still exists. You not participating in it is not the games fault.
It ignores such insignificant forces as time, entropy, and death
no, what makes a game an MMO is Massivly, multiplayer, online.
meaning that you play with a massive amount of people at once, not that there is some community...
or league of legends would be an "MMO" even though youcan only play with 10 people at a time "it has a big community, so its an mmo"
also the community is still huge, i make friends all the time, and the entire rp community is huge and tight knit, even with its drama.
maybe you not being able to find a community speaks more about you... then everyone else.
I mean, OP's really not wrong. I really love HotS but that's pretty much what happened.
People joined for a moba and then thought "what the fuck, this isn't a moba" and left. The game was too streamlined. They hyperfocused on the parts people liked, teamfights and PvP combat, and stripped the aspects of the game that made those things feel really rewarding.
This is a one-for-one what's been happening to WoW for ages, this simple path of "streamlining is good so let's streamline, remove all the stuff people don't like". The problem is that the rest isn't rewarding when the framework is stripped away, and it becomes a skeletal framework of a game. Some people might like that game, sure, but the majority that came for a certain kind of experience are left unsatisfied by the lack of meat.
Basically people are going to Blizzard games for a huge juicy stake and are getting a tiny, expensive cut of filet mignon.
Heigan was one of the easiest bosses in there. He had awful damage and zero mechanics outside of his dance. In our 25man nax, after nearly everyone died from the dance, myself and TWO other people killed him from Half HP. If 3 people could kill a BFA LFR boss at the ilvl suggested for it I would be surprised.
Naxx/OS was a fucking joke compared to even LFR now.
Not with any kind of reliability. A Mythic raider will always have higher iLvl than you.
Theoretically, yes. Practically, chances are you've never seen that happen since 7.0. The probability is so low you're unlikely to ever see a +30 TF proc in your entire gaming career. Getting a mythic raid equivalent out of a WQ is a once in a lifetime event, and that doesn't even guarantee it's useful to you.
Your concerns are meaningless because they don't realistically happen. You're getting all worked up about something that is less likely than getting struck by lightning and surviving.
the threads on this forum are so full of shit these days they might as well rename it bidet-champion honestly.
This thread requires a GearScore of at least 6350 to understand.
No it really wasn't. It had no artifact power grind (required by higher end guilds). Its hardest raiding mode had mechanics comparable to our middle tier raiding mode. It had stupid easy rep grinds. Dungeons were faceroll easy. No mythic+ existed then for you to push yourself. I had 5 BIS characters at the end of ICC. That was half the classes then. I had everything but mage and warlock in some form of icc gear.
One thing most of you casual are the end of wow naysayers fail to understand, wow was always the casual mmo. When it came out it vanilla, it was the casual mmo.
[]http://sig.lanjelin.com/img/tanro.png[/]
I'm still waiting for them to introduce loot boxes and put class-based gear sets in them.
"Hey guys, we heard you missed having class specific gear from raids, so we decided to sell them!"