A lot of the issues with war mode could've also been fixed if they just added proper guards in neutral zones (like in the old times, where you could actually get killed)
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I can't believe you're this fucking delusional. The Horde has been doing this ALL THE TIME, they've been doing this since vanilla dude (and not in a way where just a couple of people would group up and do this, but in actual organized raid groups... even I've participated in these when I was playing Horde). And yes the Alliance has been also doing this.
I also remember those times during MoP and WoD where multiple horde raid groups would just camp the Alliance hubs in Ashran and in the Vale of Eternal Blossoms.
Also:
hahaha... That's exactly the type of shit that someone would write who always gets ganked and never pvp's (and 14 yr olds)I can take down 10 enemies in 20 seconds seriously. Alone I can take 2-3 on.
Last edited by RobertMugabe; 2019-01-30 at 06:26 PM.
what advantages? Racials? That equate to maybe 1-2% of your DPS? Have you ever dealt with an alliance druid in pvp with flying? Lolshadowmeldlolimfreelolflyaway. The gap seriously isn't that large. Humans back in the day could go double DPS trinkets in pvp because of their racial. That was huge compared to anything any other race got. This is literally about faction. One should not get more because of lulmyfactiondoesn'twanttopvp. You want to focus on pvp, roll horde.
And that's all you need to know about World PvP.
The faster Blizz would see real numbers as opposed to screams of WPvP vocal rabid fans, the faster this shit would be removed.
Right now tons of people who carefully avoid each others but keep WM on for bonus are contributing to skewing those stats.
Garrison Mission Manager: Select best followers for BfA, Legion and WoD missions.
Instance Spec: Switch to spec suitable for your role when "dungeon ready" pops up.
LDB: WoW Token: Monitor WoW Token price changes in LDB display.
Other addons: Quest Map with Details * LFG Filter for Premade Groups * Obvious Mail Expiration.
Uhm.. people did world pvp on pvp realms , warmode should simply be a toggle for people who want to keep their "pvp server feeling" . PVE'rs can keep staying on their pve side of the shard , and they won't be missed . This whole incentive thing generated the issues we have today , because people feel the need to have it . If you limit warmode to be pvp on/off all the crying will cease because you won't have people unwilling to pvp and surely there won't be alliance exploiting the system to get that gear advantage and then prompty retire to their comfort warmode off settings
Garrison Mission Manager: Select best followers for BfA, Legion and WoD missions.
Instance Spec: Switch to spec suitable for your role when "dungeon ready" pops up.
LDB: WoW Token: Monitor WoW Token price changes in LDB display.
Other addons: Quest Map with Details * LFG Filter for Premade Groups * Obvious Mail Expiration.
Maybe some did but a lot of PvP realms were so one sided that it was ultimately pointless (unless you liked being the underdog on an 8:1 server for some weird reason). Both of the servers I played on back int he day (Blackrock, Mal'Ganis) were horde favored by quite a bit.
Warcraft Realms doesn't paint a healthly picture for PvP realms as most of them are 2 or more : 1 ratio--and yes I concede ahead of times that warcraftrealms isn't perfectly reliable, but it still gives you an idea. 2:1 is 33% vs 66% (7 vs 13 battleground equivalent), there's a handful of decent ones that are 1-1.2:1 (still 36 vs 43 Battleground equivalent).
Here's the tallies:
1-1.2: 19
1.3-1.5: 16
1.6-1.9: 17
2+: 54
Also worth noting a good chunk of the well balanced ones are RP-PvP (5 of the 1-1.2). If you took them out it's even more skewed: 14, 15, 17, 54.