Never believe you have seen the peak of human stupidity and ignorance, or you will constantly be surprised by the new levels the reach almost every day
Oh it works for me just fine and I do care about lore as well, just not as much as you apparently nor in as much detail - I only have a rough picture of what's going on and that's sufficient for me personally.
To be fair though: I am mostly a player that enjoys the mechanical aspects of the game
They should give you the option to play the story of the other faction, something like the mercenary system for BGs. I don't know how it would work with the reputations tho, but at least you could watch the full story without having to lvl up a character in the other faction. I'm just not going to lvl up an Alliance character to see the story, I rather watch it on youtube.
But if Blizzard gave me the option to play the Alliance story with my Horde character...
The devs said Cataclysm zones were bad design because they were all separated, instead of having one big continent with them together. They've created this exact problem in a different way because although the zones within the continents are together, Zandalar is still disjointed from Kul Tiras. The Horde doesn't know the story for Kul Tiras and vice versa.
Zandalar and Kul Tiras should have been continents for separate expansions and had 6 zones each, but they shoehorned them into the same expansion for the Horde vs. Alliance conflict.
Stormsong is the worst flaw of them all with 4-5 different threats. The only zone that felt a lack of control.
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Done on purpose. Blizzard wants you to make a member of the opposing faction to go and explore. You'll never get the story told if the enemy is there to act like you're best buddies and that they could just use your help with something.
Kul Tiras and Zandalar has their own story, when you assault these zones, you're not there for the story, you're there for the war, you'll then take your part in. There are a few small quests that you share with the opposing faction due to it being counted as a highly dangerous foe.
The opposing zones aren't meant to feel bound to you, for you aren't there to support the zones, you're there because the opposition is there.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
And here I thought that the WoW community couldn't get any worse. You mongrels start from valid arguments about what blizz does wrong, but overtime, you get increasingly hateful towards the product, that even its strong points somehow are absolute garbage after you twist it around in your little brain. For GOD'S SAKE.
Why? Because I have been able to do this since Vanilla and it is only an issue in this expansion(and partially WoD because of Frostfire/Shadowmoon).
All I want is a small ingame narrative that explains me what is going on in the Ally zones and vic versa. Is that too much to ask?
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I just find it so hypocritical of Blizz wanting us to play both sides when they continue to talk about how they want us to have faction pride. Going as far as the Collector's Edition having a Horde/Alliance medallion to show your allegience.
I completely understand it from a moneymaking perspective though, make no mistake, but I still find it to be such a bad game design decision when you practically alianate half your playerbase from the content.
Also being sent into opposite faction territory to do WQ's for your own faction feels very weird, especially when the WQ are not against Alliance/Kul Tiran forces. Just killing minor monsters or rares that don't affect the Horde at all. But I am going to blame that on shitty WQ design more than anything. BfA could really use some proper story based dailies aka Suramar.
Also for being so close there is barely any interaction between the two landmasses which to me just seems odd considering how both the Zandalari and Kul Tiras has huge fleets. Maybe I am just reading too much into it, but I find it very weird from a story perspective and it truly do make me think that separate teams did the different continents storywise.
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That's not a bad idea actually. I mean you could do like in MoP with the story scenarios there to tell what was happening during the Landfall campaign. You got to play the dwarf and snow troll scenario as Horde and Alliance got to do the Dagger in the Dark scenario.
Are you someone that completely skips all Quest Text or Voice over boxes and then says they don't know what's happening?
Since all of the Alliance Zones felt pretty damn full of lore and story and good art design.
Drustvar - Reforming the Inquisition and hunting the Wicker Witches and their Leaders. - Awesome looking zone/enemies great music.
Stormsong - Repelling Horde attacks whilst trying to find out where the Tide Sages have gone/discovering they've been mostly corrupted by Old god influence.
Tiragarde - Stopping a new influx of Pirates that are trying to take over whilst following a high tier conspiracy link between the Nobles and the Pirates.
It's by design.
You are not supposed to know everything that's happening in the other continent, but the quests and clues give you enough reason to go into the dungeons. Example: Horde champions invade Waycrest Manor to get Azerite and vanquish the Witches that threat Gallywix' Azerite extraction that's happening in Drustvar. Alliance players invade Uldir because they witness a commander becoming influenced by the Blood Trolls, with Brann Bronzebeard investigating further and learning of the presence of G'huun. As the mortal who pointed out the threat that was Yogg-Saron, he knows that this new Old God could destroy the Alliance (and Azeroth) if left unchecked.
The zones are only "empty" if you don't read quests or don't pay attention to the plot.
You can always create a new character on the oposite faction to experience their POV. It's actually a very neat separation of factions and storylines, makes you feel more unique.
i agree and disagree.
i like that you don't know what the other side sees, it is intentional.
if you don't care about the other side, why you should bother? is not YOUR problem.
but they shouldn't do that with raid content.
if you really want to know what is happening, then level an alliance character.
i am not interested in troll story at all, and yet i know exactly what happen in the other side by external sources.
"Go make a toon in the opposing faction" isn't a valid argument. Our characters aren't mere grunts, they are the !#$&ing Speaker of the Horde (at least Horde-side) and take orders directly from their respective factions' high command. They should ABSOLUTELY have some intel, e.g. Ashvane wanted to throw her old friend Katie off the window, but no one in the Horde knows anything. Or the Zandalar empire's struggle with the blood trolls; all you see, as an Ally player, is that they seem to be a quite weird lot, as well as that commander who turns into a nutjob. Yeah, one or two lines from Brann are supposed to make you care about Uldir...
It's a well-known and exploited fact that the Champion of Azeroth murders for coin. Anything.
Raiding Uldir was rewarding enough, even if we didn't get the information of the dangers inside. Also, it wasn't just some words - if you do the war campaign on the Alliance side, you see a Alliance commander aligning with the Blood Trolls, with Brann investigating it further. I think there are even some world quests talking more about it.
The only place where this complaint is valid is for Uldir, where the Alliance is indeed just kinda there with little explanation. That sucked and shouldn't happen again.
For the zones themselves, I 100% disagree. I actually like the fact that the other faction's continent feels weird and foreign. The Alliance sees Zandalar overrun by Blood Trolls, angry snake people and rampaging dinosaurs. The Horde sees Kul Tiras as a haven of pirates, witches and Old God worshiping nutcases. In the context of a faction war, the enemy being an unknown is not a bad thing. You still get more than enough information to extrapolate what is going on without requiring the minute details that you can obtain from playing the other faction.
The formula its bad and good at the same moment. Good because its requires you to look up for the Lore or ask friends or people about certains events "adding the rpg element" now this was heavily pushed on Legion with the class hall order quests, depending on wich chracter were you on and a little bit of the faction.
One good example its the rogue questline, where you discover that actually the fall of brokenshore and the murdering of Varyan and Voljin was th fault of the "best spymaster Shawn" getting caught by the Legion and sending the report that there wasnt a big contingent of Demon on the broken shore.
But for people to know about that... you needed to play as a Rogue, or the interactions between Death knights and paladins and the internal war between those order halls or the Priest one with also leads to undestanding more about the Naaru, etc etc.
Now this formula its good? 50/50, its working on BfA? while BfA its divided on the "faction" specifics, no. It will work beyond this xpa uncertantly it all depends on how they manage the "faction problem".
At the end of the days being in a faction limits you on knowing more of what its happening, therefore we cn add that blizzard did a poor job on making the "war between factions" alive. And well BoD didnt help too much.