I assume you mean warfront? Which has absolutely nothing todo with warmode. Not to mention that you act like alliance didnt get warfront 10~ days after horde and alliance had darkshore warfront before horde so your comment means absolutely nothing in the first place.
Last edited by Nnyco; 2019-02-03 at 06:45 PM.
Originally Posted by Blizzard Entertainment
You realize it doesn't work when you hear words from the same alliance saying they promptly turn it off as soon as they are done with the quest .
I do not have the slayer title nor have partecipated in ganks , I play horde . I mostly go for 1v1 but most of the alliance I fought just stood still emoting me stuff while I killed them , admittedly the most fun I had was during hyper spawn farming in vol'dun when a 5 man ally group tried to kill us multiple times but got served each and every time they tried.
Do you even play this game? ..No, of course not. You're just a loud forum mouthpiece with no actual insight.
If you try to form a counter raid, you just get phased to a different shard. Every. Single. Time.
Warmode is a failure of a system, in a failure of an expansion.
Last edited by Sithalos; 2019-02-03 at 08:19 PM.
Scheduled weekly maintenance caught me by surprise.
Do what I did, turn it off. I'd had it on from day 1 until the 8.1 patch day. When the Alliance had 40 people at every WQ, every FP and every dungeon entrance, it just wasn't worth the 10%. That's what you have to equate it too, is the probably pvp and the time cost going to be worth the meager 10% gain. If no, then off it goes.
WM is an abject FAILURE.
There's no way to balance PVP numbers in world pvp. It is impossible.
Should've kept PVP realms. I don't care at all about PVP - PVE realm recruitment. I've transferred in and out of PVP realms for high end prog raiding.
You do know there is a possibility that it isn't the same Horde players now complaining about being ass-fucked by Alliance raid groups, that was forming the raid groups early BfA, right?
And either way, it's not good. Horde have all rights to complain as much as they want. Blizzard didn't fix anything with this "baind-aid" fix they implemented, they merely flipped the EXACT same problem over to the other faction AND gave ONE faction a HUGE boost to using WM.
And what will happen now when it drops back down to being about equal? Alliance will turn off WM, and Horde will be back to dominate. Problem still not solved. Then Blizzard will have to tune up the reward for Alliance again.
It's a shit show. World PvP doesn't work with current WoW, simple as that. Remove cross servers and all that jazz from Warmode, perhaps then it will be a bit more balanced, balanced in the way World PvP have always been 'balanced', the faction with highest population on the server wins.
Except there was no faction imbalance on every server, and even if there was, then people could pick whether they wanted faction imbalance to be in their favour or not. I had most of my Alliance characters on servers with more Alliance than Horde characters on it, and most of my Horde characters on servers with more Horde than Alliance characters on it.
Now, you turn on warmode, see that you're outnumbered, turn it off and never turn it on again, because your gaming experience is determined by something that is 100% outside of your control.
Only ones you will find now are the few left using it for the 15% exp buff, everyone else has pretty much bailed.
As for the Op, I have barely ran into many Alliance and the ones I do have just left me alone. In fact my poor Sp has been ganked more times while leveling the my Horde Pally and its further along then my Sp lol..
Last edited by darklogrus; 2019-02-03 at 08:57 PM.
The faction imbalance was on the vast majority of servers. PvP servers were ironically where most of the hardcore raiding happened, and were mostly all horde dominated (by a large margin). PvE servers were not great (with the exception of a few) in terms of raiding and were typically alliance dominated by a large margin.
Keep in mind, the above is taking into account the "popular" servers. A.K.A the mega servers, the ones were 75% of the regions population played. No one cares about the faction balance of a dead server.
I also find it funny how you said "well I could choose for that faction imbalance to be in my favor." Great! So that fixes YOUR problem, but does not fix the problem as a whole and in fact makes it worse.
Easily half the folks using WM were doing it solely for the bonuses. I can't tell you how many opposite faction players I'd crossed paths with that didn't engage at all. The same thing happened when there were PvP servers.
It's a zero risk gameplay mode, and really not worth getting aggravated over. Soon enough the alliance additional bonus will be removed, and we'll be back to people arguing that the alliance are outnumbered in player population (they aren't).
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"