Originally Posted by
TyrianFC
Just for fun.
Jaina hp = 147m.
1 - If we assume fight ends at 5% and no secret phase, then raid needs to do 25% of her hp in damage (30% -> 5%) aka ~37 million hp
2 - Players gain natural stacks of chilling touch every 5 seconds aka 100 seconds until 20 stacks, starting from when nathonos is freed from his iceblock.
If we ignored all fight mechanics in p3 (keep elemental up and ignore, ignore prismatic images etc) it would take 370 000 rdps to get her from 30->5% in 100sec, or about ~24k each assuming 2/4/14 (and assuming 2 tanks = 1 dps). This is wholly unrealistic because:
- Players dont have the full 100 sec, assuming the p3 jaina interrupt is instant from when nathonos gets freed from his block and stacks start being gained (said interrupt takes about ~5 seconds, for Gingi with his pro disengage/portal etc). They'll start with ~1 stack and have ~95 sec
- takes majority of raid another ~5-10 seconds just to move to jaina to begin p3 dps
- hero and/or cd wouldve been used on the wall, rendering meeting the dps requirements without all their cd or hero more unrealistic
- thats assuming everyone plays perfectly with freezing mechanics and nobody gets any unnecessary chilling touch stacks. also ignores the required soaking / forced chilling touch stacks needed by soaking frozen orbs (though they could put immunity classes on that orb)
- assumes all classes can do required dps regardless of the heavy movement required at some points (bait glacial ray, dodge ray, dodge icefall, run out broadside and siegebreaker, dodge multiple icefalls from images towards end etc)
- ignores any dps loss from having the elemental (being kept up and ignored) alive thats rooting melee and players outside attack range of jaina, having ppl swap to interrupt and lose gcd's etc
AKA a zerg her before she hits 20 stacks strat simply wont work as we currently know the fight (not with current gear at least), unless something new happens. They have no choice but to, at some point, cycle breaking the raid from iceblocks....
LUCKY they hotfixed the Living Action Potion and Mage Blinks etc.. because they wouldve completely broke the fight and rendered a zerg absolutely doable, zerging her before a second round of iceblocks wouldve given another (up to) 100 seconds and reduced the dps requirement to a joke.... And it wouldve been horribly anticlimatic to see it end that way.