Originally Posted by
Airlick
It's not popular because the developers believe it's not what players want. And they believe what players want is instant gratification, preferably amplified by lootboxes. They may not be wrong for the majority of players, after all, that is what the market told them. Coincidentally, the same majority of players that do not enjoy grindy, hard games, don't play MMORPGs. This is why many MMORPGs are failing, anyway, they are trying to put mainstream practices into a genre that is very much NOT mainstream. This doesn't mean there isn't a significant number of players who are looking for exactly the type of gameplay that Vanilla provided - a hard, time-consuming and highly "craftable" gameplay. If this wasn't true, private servers wouldn't have dozens of thousands of players after all those years. Them being free is not an explanation, either - there's a lot of other F2P MMOs out there now, that are better than the highly limited WoW that the private servers provide.
Like it or not, Vanilla will have some hundreds of thousands of players even after the initial bubble bursts. I personally doubt it will reach a million players even at launch, but an MMO, especially one that will pretty much be in maintenance state right after launch, doesn't need millions of subs. Vanilla will be fine with 100k players worldwide, and it WILL have at least as much.