Originally Posted by
Orwell7
Actually this is very simple - if you think about it, which raids was the most popular, which was considered among the best?
The answer is the HARDEST and MOST CHALLENGING ones!
Big raids like HFC, Antorus, SoO, ToT, Ulduar, ICC, BRF, even Naxxramas 25 was popular and well received when wotlk came out.
Even with many bosses, in the past Blizzard was able to tune the instances properly, to make them really challenging for even the top players and the rest of us.
How? -> by making gear progression INSIDE the instance. This can include item-level scaling by making the middle bosses drop +5, and end-bosses drop +10 item levels, as well as drops like legendaries, OP trinkets, OP set bonuses (!).
Also, most of these instances had built-in nerfs over the course of their lifetime, making the difficulty of the "first ones" even bigger.
Some examples: ICC 5-30% nerf, HFC - Archimonde trinkets and greater ilvls, SoO - warforges + valor point upgrades.
Generally, people DO LIVE UP to the expectations. Even if a boss is a freakin' nightmare, we will do it eventually. If they are so overtuned nerfs are recommended.
So there are a LOT of tools to make the world first race more interesting.
This whole RNG-thing just makes it -in my opinion- a little unfair, just look at the sheer number of heroic runs and HOW they did it. This feels awkward... I look for RPG elements and one of the BIGGEST selling points for me in an RPG is to make myself become stronger and stronger.
To see a clear path of HOW I can be stronger. ARPG should have this randomness, not an MMO. I think most of us love gear progression, and valor upgrades or points, currencies, set bonuses and other "spreadsheet"s are fun!
To optimize my gear with multiple colored sockets - yes, I know there IS an optimal answer, but hey, I would gladly use versa/mastery gems on my destro lock just to make the healers life a little easier. I can do that now, OK, but maybe getting 1-2 bonuses and the rest are defensives? I think it's fun.
Oh and how can I forget hard modes! I still cannot get over this right-click and switch the instance difficulty thing. I know we used to it but it DOES lessen the impression of clearing _THE_ raid, and not just a "version" of the raid.