I've had NPC's on the missions with us during the story, its just few and far between and when they are there it isn't very personal so they may as well just be voices.
A while back I was under the impression the story was supposed to be its own single player thing and then you had separate multiplayer which I thought was a cool way to go about it. Turned out not to be the case, and so far the story feels kind of disjointed from the gameplay. Its not that the story is bad, but its just that almost all of the conversations and stuff happen in fort tarsis and most of that is you getting to know people around the fort. Then you go and do missions that are almost entirely disconnected from all those conversations you're having excluding a small handful of people who sent you on the mission because reasons.
Its not that its bad, its just that it feels disconnected and the world feels both larger and small. Its like you're only getting to see a tiny chunk of this world that's supposed to be much larger with more people. I haven't played any mass effect games so I don't know how its different.
That's the thing though, its really not this huge different experience its advertised to be. If one doesn't enjoy the character they're playing they're not going to last long because its still insanely repetitive fighting the same monsters you've been fighting just randomly in preset packs on random maps that don't really change anything about how you play.I guess when I said "tilesets" I meant everything that comes along with them. The monster types and their position. The dynamic of all that contrasting with your build.
Destiny tried to do the same sort of thing with tilesets in CoO, but it fell flat because it didn't address the games bigger issues.
Lots of things draw players in, as long as there's a class that looks interesting to them then they're golden. You don't need 7 classes for that to be the case, and the 4 they have pretty much cover the main bases.But that variety is what draws players in.
That's not to say more isn't welcome, just that I don't think its that pressing of an issue. Destiny has all of 3 classes and I haven't seen anyone making it out to be this big thing holding the game back. Frankly I don't think I've seen anyone mention it at all for that matter.
Y'know I was worried about that until I saw the challenge menu's and how you go about unlocking everything and there is an absolute metric shit ton of stuff to do if you're that kind of player.Really all I'm saying is that Anthem is running thin right now. Only 4 javelins and only 3 strongholds is not much, even with 6 difficulties to choose from. Even with a LOT of build diversity, that content is going to wear out in a hurry.
Its repetitions, but its repetitions towards goals which is what all these games are about. You take a look at warframe and its the epitome of everything I've seen complained about for destiny(or now anthem) except warframe has fashion frame and just waaaaay more customization and build options than a game like destiny.
Same goes for PoE vs D3, PoE's gameplay is just as shallow and repetitive as the other games if not more so... but it has a lot going on with building your character so people ignore that all you're doing is running around 1shotting mobs as fast as possible and all that build diversity end with you doing the same thing you'd be doing with any other build.
Its something I've never been able to figure out, because people praise those games while ignoring that they have the very same issues the community is raving about for these titles from more prominent companies.
I mean they already laid out the roadmap https://i.redd.it/s9skbmwpvze21.jpgWhat I think will be the true indication of where Anthem is going is what we see the game focus on in the following months. If we see more strongholds, solo modes, new areas or other game mode, then everything is cool. But if all we see are a plethora of cosmetics without anything of real substance, I'd say the game is in trouble.
Just a matter of whether or not they pull it off.