The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
The gear is already shit, equivalent to a normal Mythic which is about as easy and far more painless to run. Plus other gear sources like warfronts, weeklys and emissaries make LFR half obsolete already in terms of gearing.
And the Youtube argument always makes me laugh. Because nothing encourages people to stay subbed more than telling them to watch their sub-based game's content on Youtube. What next? Guys, don't play and pay for shit in Fortnite, watch it on Twitch instead?
What difficulty? You mean telling people to switch to icewall? Is that difficult for you?
Originally Posted by Blizzard Entertainment
Some of the posers here seem to be demanding "MYTHIC LFR" mode. LFR is a faceroll for people you don't care enough to do mythic, but just want to SEE the game they are paying $15 a month for. That's all it is, is a guided tour mode.
The "only in your imagination" statement was directed at your "Blizz doesn't show subs anymore because their game sucks and they were getting boo'ed". It totally couldn't be because sub numbers are not even remotely indicative of the game's health anymore? Nah. Let's just go with the excuse that makes us feel good that we hate the game and everyone else does too.
Also, what exactly am I trying to strawman? That argument gets thrown around so much as an "I-win-the-argument" button I'm not even sure what it was originally supposed to mean.
Was the argument you were trying to make "Zelda and Dark Souls released with only one difficulty and they're well-liked, so clearly if it worked for them it would work for WoW?"
Last edited by cparle87; 2019-02-28 at 07:27 PM.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Player game design in a nutshell:
LFR is boring as shit (because it's unfailable), so let's keep it boring as shit, by keeping it unfailable. Just turn all bosses into damage sponges.
Nothing more fun in an RPG than to stand for 5-10 minutes attacking something that has close to 0 chance of killing you.
Like replaying your favorite SP games on the lowest difficulty with infinite ammo and wondering why it's not engaging in the slightest.
No chance of failure = no potential excitement.
ToT LFR was exactly the level LFR should be at. Yes, you should wipe if enough people don't know the mechanics. Then you TEACH those players what to do. In ToT LFR there was actual tactics required for a lot of bosses, there was actually grouping to manage certain mechanics, there was a proper learning curve. ToT LFR actually felt like a raid, even if it was still designed to be cleared by 25 randoms.
Lei Shen on LFR in MoP probably gave as much satsifaction (as LFR can) as every single LFR boss ever since put together.
But just like in politics it's easier to go with shortsighted crap than to actually build up and really soak in the bigger picture.
Yeah LFR is garbage, it's supposed to be easy, that doesn't mean it should keep doing the same exact thing, does it?
Of course your experiences in LFR is generally terrible, most people in there are the kind of player who has up until that point, depending on when they started playing, rarely if ever been punished for playing badly. They haven't sat down and properly looked at mechanics, because they don't actually have to. They will win regardless. Most of the time even if they stand in the fire some shamans passive AoE healing is topping him back up anyway.
It's so incredibly frustrating to see how people argue when it comes to LFR. They advocate for the very same things that keeps LFR being the boring, toxic cesspool it is. Bosses that are designed to topple over even if most people in the raid have no clue what is going on. Of course you'll end up with shitty experiences then, once shit really hits the fan and there's a wipe. Because the only way for a wipe to occur is if half the raid is completely clueless (no reason to learn prior, so why learn now).
Oh look a tank left naturally, because heavens forbid any sort of failure happens in an MMORPG. Maybe the game should start opening the Bug Report whenever a wipe occurs.
Last edited by MasterHamster; 2019-02-28 at 07:48 PM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Generally the early tier bosses generally are pretty straight forward. You usually don't start running into things like archimode/kiljaden until closer to the end of the expansion. Kinda funny though we still had a bunch of wipes last night on jaina because 2/3 of the raid could not target the ice wall at the end it was just not selectable.
LFR has literally never been there to teach mechanics, considering it more often than not has mechanics removed. It's there for story mode/idgaf beer in hand mode. If that's not what you seek, good news, there's three other difficulties. I myself loathe playing in LFR so stick to Mythic and ez Heroic clears, but I'm not going to impose my vision and playstyle on everyone else.
Those are also another problem, the top tier of gear should come from 2100+ pvp and from mythic raiding, 2nd tier should be 1600+pvp and heroic, and the 3rd tier should be from normal and 0-1599 pvp. Eliminate LFR because as you said normal has no actual purpose and is already easy to run.
As for warfronts, weeklies, and emissaries; those should be tied to the highest tier of progression that your character is tied to. For example as a mythic raider my warfront, emissaries, and weekly quests should be tied to that tier of progression so that it has a purpose to those players.
Othewise we have to go back to a BC style, which eliminates/caps Tforging, model where eventually you completely outgear activities so that they eventually become useless for players as they move up the ladder. I'm not opposed to this because mythic raiding takes significantly more time then anything so actually eliminating some activities becomes welcome.
I mean they could improve at the game if they'd like to do the content themselves, I know tons of people that didn't play fortnite and watched it on Twitch instead. Now they are playing apex because they don't have to worry about a goofy building mechanic but that is a different discussion.
The thing is there are plenty of people for whom this difficulty level is engaging. Not everyone is you. Other kind of video games are no different. Different difficulty levels exist for different levels of play skill. If you find this difficulty level boring, then do the next one up. If you find the hardest difficulty too easy and boring, then you have a legitimate complaint. But saying the easiest difficulty is too easy makes no sense at all. Being easy is the point of its existence.
I can beat Civ IV on deity after many years of playing it, but the first time I played it, I played chieftan (the easiest setting) and still found it fun. After gaining a deeper understanding of the game, I tried harder difficulty levels for a greater challenge. If Civ didn't have a chieftan setting, a large proportion of the people who tried playing it would find it too complicated and give up. That is why easy difficulty settings exist.
Last edited by ydraw; 2019-02-28 at 08:36 PM.
oh personally I dont really care about the 4 difficulties. I did once, but its been years since I cared about it.
Im just saying, raids dont feel that awesome anymore, to me atleast. Heck, personally I would prefer no LFR versions just to have some mystery tied to it(if you dont do what it takes to clear it on normal++). I would not mind missing out on clearing a raid, while knowing I didnt bother putting in the effort to do so.
Also, I think the huge amount of gear thats being thrown at us diminishes the desire to even enter a raid.
This isn't MoP where LFR bosses took 7+ stacks of determination to kill.
Garrosh pre nerf, Lei shen pre nerf and Durumu LFR were the best content LFR has ever offered.
Every LFR boss since then is a joke.
"I feel bad for Limit , they put in so many hours only to come in second place" - Methodjosh
Blizzard tends to balance bosses to extremes.
I prefer a fight like Jaina over one like G'huun any day.