Its going to be interesting years from now to see if the introduction of the wow token will be notable in the same way the blood plague was notable.
Its going to be interesting years from now to see if the introduction of the wow token will be notable in the same way the blood plague was notable.
I still cringe very hard, when I see someone wearing shirts like that, when it's all about playing video games. They are so proud being top of their game. Good for them. I still can't compare it to someone wearing some football shirt. They have looong road ahead of them to be taken seriously.
I think that Blizzard's stuborness about pathfinding for flying may also tie directly to this tokens issue. If flight was available right from the start (as was the case all the way from BC to MoP, i.e. just before tokens were introduced) after paying a relatively hefty sum of in-game gold, people buying gold via tokens would have a massive advantage over those farming gold through ordinary means. Especially now that BfA has introduced warmode.
EDIT: inb4 HURR DURR CUMSPURACY THEORY LUL. Of course it may be not the only reason, but it's certainly food for thought.
This dev team has ZERO foresight. There was a thread on this very site when the Master Loot changes were announced which predicted this EXACT scenario.
Link to thread (started 3/18/2018... well before BFA even released and almost 50 pages long):
https://www.mmo-champion.com/threads...-Master-Looter
Quotes:
"I don't know if anything can be worse than Legiondaries, but I actually agree with you that it will be really bad if they ONLY remove ML with no other associated changes. It doesn't really solve split raiding completely, it actually just makes it even more inaccessible and exclusive to WF guilds, in my opinion. You would get a situation where split runs would still happen at the highest level, they would be less lucrative, but the advantage would still be there. Next you get the arguments from mythic guilds with the dev team over when you can trade an item and when you cannot. That will be loads of fun! After that you get drama when guilds try to effectively regain ML by trying to force trades among their raid members.
I really hope the dev team has the foresight to see this nightmare scenario and realize that, whatever they do, they can't ONLY remove ML. I worry about a dev team that approved randomly distributed Legiondaries though. Any team that would approve a design decision like that just doesn't have much common sense left, in my opinion."
"This doesn't stop split runs at all though. All it does is change the item level required of alts. Before, it was common to have plenty of undergeared alts. Now, all of your alts will be required to have a certain item level so that they can trade their personal loot acquisitions to the appropriate people. Can't wait for that."
"Trading of BOP items needs to also end or they will have created this exact nightmare scenario... ML is technically gone but WF guilds like Method will still attempt to split run on some level as you describe. Sadly, they will have only succeeded in making split raiding harder and even more exclusive to guilds like Method who have the time to do it. Split raiding needs a death blow, not a bandaid.
In addition, guilds will attempt to force trades among their players if new trial/raider Bobby got the best DPS trinket but 2 year vet Billy doesn't have it yet."
I bet no WOW dev even read a page of it. And yes, I know it's not WOW's official forums, but I'm 99% sure similar posts were made there that also went unread and unacknowledged. This dev team is far too arrogant to admit they need serious help designing the game at this point.
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Blizzard is tuning bosses around this type of behavior though and they have since at least Legion. When Blizzard acknowledges the behavior in their tuning, it means the system design is bad.
I would rather the developers spend their time on stuff that affects everyone instead of spending much of any time on edge cases like the topic of this thread or split runs or any of that. I have no idea why developers really think that ML needed to go away other than the years of complaining about how ML was abused in pugs. But nearly everything you wrote about barely has any relevance to 1 in 10 players. I suppose not paying a lot of attention to mythic raiding loot systems could be seen as arrogant but it's stretching the point.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
gems. enchants. potions. flasks. plus the raw materials to craft those.
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What does that have to do with the question I asked?
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No, he doesn't understand how the token works at all.
You're getting exactly what you deserve.
Lol. Yes, what goes on with the 0.1% of the 1% of the playerbase reflects upon us all, amirite?
When we had Legion's mission table gold generation, the whinge went: "Blizzard rewards no-lifers who can keep many alts for gold generation to sell more tokens!!!! Greedy GREEDY!!!"
Now they're somehow fudging the economy over in the opposite direction because... they want to sell more tokens? Wut?
Method spent millions on buying titanforged BOEs, what's there for Blizzard to "fix" since they were the ones to put BOEs in the game, and put titanforge mechanic into the game, therefore encouraging people to do exactly that, buy gear.
They actually get real life money from streaming. The people who are "wasting money" are people who are paying subs and donating to the streamers, as that's where money comes from.
Also from sponsorships, but companies get advertisement value out of that. Every method video has sponsors on it.
Best part is even with legion having gold growing on the trees (= mission table) 90% of the wow playerbase was still too lazy to pick that low hanging fruit, otherwise the token price would have been over a million before legion ended.
You should never be able to "afford a token without busting your ass", that would mean token value is too cheap because everyone can afford it easily therefore gold buyers are getting scammed because they're getting worthless amount of gold for their 20$.
Now why can't you make any decent amount of gold with professions even with putting work into it? Well blame the deflation due to cutting all the casual gold out of the game. Casuals don't have gold = they won't buy stuff. Whales might have gold, but they're only interested in specific things, and there's few of them, so the volume of sales is low. When people had lots of free gold laying around, you won't believe what kind of random rubbish sold on ah. I remember watching a video where a guy bought cooking ingredients from Dalaran vendor like peppers, butter, olives, etc. and put them on AH for stupid prices, they still sold even though they were available in unlimited quantities on easy to access vendor.
How is this a reflection on the game? This is a reflection on their determination on getting world first. They didn't have to do any of that stuff they just chose to do it to get a leg up.
How are people making gold with Alchemy?
The prices of flasks are all fucked up only being barely profitable with procs. Pots I guess? But the profit won't net you 120k a month unless you craft a crazy amount of pots.
When it comes to gold making, I find that enchanting, inscription and the three gear crafting professions are the best. Engineering if you can be bothered to do the Pandaria farms.
You're talking about raid design in general, not this specific situation. It's like saying "some things have salt in them, so why is a pound of salt in my burger such a bad thing"?
In the current paradigm, their tuning is generally out of whack, and has been for two expansions now, because they tune mythic raiding around the behavior of the top guilds, who are essentially exploiting the gearing system. That has rippling effects for every guild doing mythic raiding and can even bleed down into heroic tuning.
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Well, maybe this quote will help shed some let on the situation:
"Using multiple raid groups to funnel loot to a set of mains [is] a competitive advantage of the high end, it’s not fun for people who do it,”
That's from Ion himself. Like it or not, the dev team does make changes directed at, or because of, what the top % of players do. I firmly believe they SHOULD do this as well. Designing around players who don't play their characters optimally does not make sense, and the top % will do anything possible to exploit game systems, which should be discouraged through design changes.
BfA release was pretty awful but it's definitely getting better. Hopefully the next expansion release is fine tuned from the start.
i like high quality games, wow state is terrible right now and this explains a lot. for method to be in 100 million gold debt to people is pretty lame for a guild to progress. blizzard doesn't know what they are doing at all.
Im pretty shit at it, and I've made 454k in 2 weeks with zero starup capital. So. Yeah. Thats 454k profit, with closer to 900k revenue. On a medium pop.
Just goes to show how terrible some people are at gold. If you have less than 100k on your main, then thats on you. Do something besides standing in stormwind or boralus all day bitching about how there is nothing to do.
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