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  1. #1

    How do I open if using Master Assassin?

    How do I open with that? Thanks!

  2. #2
    Since you have to ask I guess you are not a...
    *sunglasses*
    ...Master Assassin

    YEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAH!

  3. #3
    Garrote
    Mutilate
    Rupture
    Vendetta
    Vanish
    Toxic Blade
    Mutilate till 4+ combo points
    Envenom
    Mutilate till 4+ combo points
    Envenom

    http://www.ravenholdt.net/assassination-guide/

  4. #4
    Thank you so much

  5. #5
    Quote Originally Posted by Kumorii View Post
    Since you have to ask I guess you are not a...
    *sunglasses*
    ...Master Assassin

    YEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAH!
    Do you get a kick out of making these comments?

  6. #6
    Quote Originally Posted by Kaver View Post
    Do you get a kick out of making these comments?
    Was almost too easy and was pretty funny if you ask me!

  7. #7
    Scarab Lord Master Guns's Avatar
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    Now now, Kumorii. Behave yourself!
    @mojusk, can we get a second opinion on this please? I use master assassin and that's not how I open. Why would the first thing you do after Vanish be Toxic blade, lol?

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  8. #8
    I'd imagine you would try to fit 2 envenoms in the master assassin window. So garrote, mutilate, rupture, vendetta, toxic blade, mutilate until 4+, vanish, envenom, mutilate, envenom

  9. #9
    Quote Originally Posted by Akachan View Post
    I'd imagine you would try to fit 2 envenoms in the master assassin window. So garrote, mutilate, rupture, vendetta, toxic blade, mutilate until 4+, vanish, envenom, mutilate, envenom
    That seems more reasonable!

  10. #10
    Quote Originally Posted by Master Guns View Post
    Now now, Kumorii. Behave yourself!
    @mojusk, can we get a second opinion on this please? I use master assassin and that's not how I open. Why would the first thing you do after Vanish be Toxic blade, lol?
    i honestly just copy pasted from the ravenholdt guide.
    which is created, updated and debated by simcraft super nerds 24/7 on discord.
    im quite confident that its the optimal opener.

    - - - Updated - - -

    Quote Originally Posted by Akachan View Post
    I'd imagine you would try to fit 2 envenoms in the master assassin window. So garrote, mutilate, rupture, vendetta, toxic blade, mutilate until 4+, vanish, envenom, mutilate, envenom
    are you sure that that mut will give you 4cp? no

  11. #11
    Not always, but the chance of you landing 2 four+ cp envenoms in the MA window is 0 if you toxic blade after vanish.

  12. #12
    Scarab Lord Master Guns's Avatar
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    Quote Originally Posted by Akachan View Post
    Not always, but the chance of you landing 2 four+ cp envenoms in the MA window is 0 if you toxic blade after vanish.
    Right? I'm sorry, but there's no sense in using Toxic Blade after vanish, that literally makes no sense to me.

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  13. #13
    Quote Originally Posted by Akachan View Post
    Not always, but the chance of you landing 2 four+ cp envenoms in the MA window is 0 if you toxic blade after vanish.
    This.

    You didn't even do that when MA was 6 and then 5 sec.

    You have 3 GCDs within MA right now, 2 gcd's for envenoms, 1 gcd for mutilate. There is no room for toxic blade, no matter what people on ravenholdt say.

  14. #14
    Pre-Pull

    18 seconds on the pull timer, Marked for Death when talented
    Potion
    Pull

    No Shrouded Suffocation powers for Toxic Blade

    Garrote
    Mutilate till 4+ combo points
    Rupture
    Vendetta
    Mutilate
    Toxic Blade
    Mutilate if less than 4 combo points
    Envenom
    Mutilate till 4+ combo points
    Envenom
    Vanish when Garrote hits 5.4 seconds or less when talented into subterfuge
    No Shrouded Suffocation powers for Exsanguinate

    Garrote
    Mutilate
    Rupture
    Vendetta
    Mutilate until maximum combo points
    Rupture
    Vanish
    Garrote
    Exsanguinate
    Mutilate till 4+ combo points
    Envenom
    One or more Shrouded Suffocation powers for Exsanguinate

    Garrote
    Rupture
    Garrote
    Vendetta
    Mutilate
    Rupture
    Exsanguinate when talented
    Mutilate till 4+ combo points
    Envenom
    Mutilate till 4+ combo points
    Envenom
    Vanish when Garrote runs out
    Garrote twice
    Master Assassin talented

    Garrote
    Mutilate
    Rupture
    Vendetta
    Vanish
    Toxic Blade
    Mutilate till 4+ combo points
    Envenom
    Mutilate till 4+ combo points
    Envenom
    One or more Shrouded Suffocation powers for Toxic Blade

    Garrote
    Rupture
    Garrote
    Vendetta
    Toxic Blade
    Envenom
    Mutilate till 4+ combo points
    Envenom
    Vanish when Garrote runs out
    Garrote twice
    From http://www.ravenholdt.net/assassination-guide/#rot

  15. #15
    cool.

    It's still wrong.

    Not sure if the formatting is incorrect or what, but the 3rd from last there seems to indicate it's talented for MA - has you using garrote twice during MA window.

    The one below it(if formatting is wrong this one is the MA one) it still has you using toxic blade, mut, then envenom, instead of 2x envenom, still wrong.

    An argument could be made for doing 2 mutilates 1 envenom or 2 envenoms 1 mutilate if you have 3x double dose.

    The last one on the list is spot on though, for toxic blade, subterfuge, with SSx1 or more. So at least they got something right.


    On further inspection, it does indeed look like formatting is screwed up in the quote. Their MA opener is still wrong. It's wrong now, and would have been wrong in any situation in legion when MA(legendary shoulders) was BiS

  16. #16
    Scarab Lord Master Guns's Avatar
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    Quote Originally Posted by elfporn View Post
    cool.

    It's still wrong.

    Not sure if the formatting is incorrect or what, but the 3rd from last there seems to indicate it's talented for MA - has you using garrote twice during MA window.

    The one below it(if formatting is wrong this one is the MA one) it still has you using toxic blade, mut, then envenom, instead of 2x envenom, still wrong.

    An argument could be made for doing 2 mutilates 1 envenom or 2 envenoms 1 mutilate if you have 3x double dose.

    The last one on the list is spot on though, for toxic blade, subterfuge, with SSx1 or more. So at least they got something right.


    On further inspection, it does indeed look like formatting is screwed up in the quote. Their MA opener is still wrong. It's wrong now, and would have been wrong in any situation in legion when MA(legendary shoulders) was BiS
    And that's exactly why when I stopped listening to their bullshit and used common sense my parses started getting better.

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  17. #17
    It sucks when you don't get Mutilate crits but you want to Envenom > Mut > Envenom. Toxic Blade is like no damage on the ability itself, why you would waste a GCD on extra crit for it makes no sense.
    Last edited by Rixxis; 2019-03-01 at 05:28 PM.

  18. #18
    The Lightbringer Battlebeard's Avatar
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    Similar question, how do you open with Subterfuge? I play Nightstalker even tho Subterfuge is best cause I cant stand that damn ability. I wouldnt mind the garrote bonus but who the hell wanna remain in stealth action bar as assa when garrote is the only ability that benefit from stealth and you just cast it once.

    Subterfuge is messed up cause it force me to bind my stealthbar with non stealth abilities like muti and rupture and i loathe the idea of that...

  19. #19
    Quote Originally Posted by Battlebeard View Post
    Similar question, how do you open with Subterfuge? I play Nightstalker even tho Subterfuge is best cause I cant stand that damn ability. I wouldnt mind the garrote bonus but who the hell wanna remain in stealth action bar as assa when garrote is the only ability that benefit from stealth and you just cast it once.

    Subterfuge is messed up cause it force me to bind my stealthbar with non stealth abilities like muti and rupture and i loathe the idea of that...
    Depends on the situation.

    Multi target, you garrote multiple targets.

    Single target, you garrote, rupture garrote and move into the tb rotation. Dont refresh garrote. When it ends vanish, garrote, rupture garrote, tb rotation.

    The idea is to maximize buffed garrote uptime. Also, all of the above is with at least 1 ss trait.

  20. #20
    This is the MA opener I've been using, always pre-potting (and I only have an offensive racial in the last part of BoD, so I macroed it into Toxic Blade):
    1. Garrote
    2. Mutilate
    3. Rupture
    4. Mutilate (to try to clip that last second of MA)
    5. Vendetta
    6. Vanish
    7. Toxic Blade
    8. Envenom
    9. Mutilate
    10. Envenom

    During the MA window, I Envenom even if I'm only at 2CP, as a 2CP Envenom crit hits harder than a double Mutilate crit.

    I can't say this is the absolute best opener, but it works out pretty well. If there are any glaring oversights, please let me know.

    - - - Updated - - -

    Quote Originally Posted by Battlebeard View Post
    Similar question, how do you open with Subterfuge? I play Nightstalker even tho Subterfuge is best cause I cant stand that damn ability. I wouldnt mind the garrote bonus but who the hell wanna remain in stealth action bar as assa when garrote is the only ability that benefit from stealth and you just cast it once.

    Subterfuge is messed up cause it force me to bind my stealthbar with non stealth abilities like muti and rupture and i loathe the idea of that...
    I know what you mean. My work around was to put Garrote and Rupture on the bottom left bar (where the binds mirror my main bar, only with a shift modifier). I ran into an issue when I had to sometimes Envenom while in stealth. Since Envenom and Pick Pocket are on the same key, just on non-stealth and stealth bars, I made a macro and put it in my stealth bar on the shared button:

    Code:
    #showtooltip
    /cast [stance:2] Envenom; [nocombat] Pick Pocket; Envenom
    What this does:
    If I Vanished, I am in stance 2 (which shows my stealth bar), so it shows Envenom
    If I'm not in combat, it shows Pick Pocket (I will only see this if I am also in stealth, otherwise I'll see my out-of-stealth bar)
    If neither of the above are true (I am not Vanished and am in combat), it will show Envenom. (This is more rare to see, as it requires me to be in stealth and in combat).

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