How do I open with that? Thanks!
How do I open with that? Thanks!
Since you have to ask I guess you are not a...
*sunglasses*
...Master Assassin
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAH!
Garrote
Mutilate
Rupture
Vendetta
Vanish
Toxic Blade
Mutilate till 4+ combo points
Envenom
Mutilate till 4+ combo points
Envenom
http://www.ravenholdt.net/assassination-guide/
Thank you so much
Now now, Kumorii. Behave yourself!
@mojusk, can we get a second opinion on this please? I use master assassin and that's not how I open. Why would the first thing you do after Vanish be Toxic blade, lol?
Check out the directors cut of my project SCHISM, a festival winning short film
https://www.youtube.com/watch?v=DiHNTS-vyHE
I'd imagine you would try to fit 2 envenoms in the master assassin window. So garrote, mutilate, rupture, vendetta, toxic blade, mutilate until 4+, vanish, envenom, mutilate, envenom
i honestly just copy pasted from the ravenholdt guide.
which is created, updated and debated by simcraft super nerds 24/7 on discord.
im quite confident that its the optimal opener.
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are you sure that that mut will give you 4cp? no
Not always, but the chance of you landing 2 four+ cp envenoms in the MA window is 0 if you toxic blade after vanish.
Check out the directors cut of my project SCHISM, a festival winning short film
https://www.youtube.com/watch?v=DiHNTS-vyHE
From http://www.ravenholdt.net/assassination-guide/#rotPre-Pull
18 seconds on the pull timer, Marked for Death when talented
Potion
Pull
No Shrouded Suffocation powers for Toxic Blade
Garrote
Mutilate till 4+ combo points
Rupture
Vendetta
Mutilate
Toxic Blade
Mutilate if less than 4 combo points
Envenom
Mutilate till 4+ combo points
Envenom
Vanish when Garrote hits 5.4 seconds or less when talented into subterfuge
No Shrouded Suffocation powers for Exsanguinate
Garrote
Mutilate
Rupture
Vendetta
Mutilate until maximum combo points
Rupture
Vanish
Garrote
Exsanguinate
Mutilate till 4+ combo points
Envenom
One or more Shrouded Suffocation powers for Exsanguinate
Garrote
Rupture
Garrote
Vendetta
Mutilate
Rupture
Exsanguinate when talented
Mutilate till 4+ combo points
Envenom
Mutilate till 4+ combo points
Envenom
Vanish when Garrote runs out
Garrote twice
Master Assassin talented
Garrote
Mutilate
Rupture
Vendetta
Vanish
Toxic Blade
Mutilate till 4+ combo points
Envenom
Mutilate till 4+ combo points
Envenom
One or more Shrouded Suffocation powers for Toxic Blade
Garrote
Rupture
Garrote
Vendetta
Toxic Blade
Envenom
Mutilate till 4+ combo points
Envenom
Vanish when Garrote runs out
Garrote twice
cool.
It's still wrong.
Not sure if the formatting is incorrect or what, but the 3rd from last there seems to indicate it's talented for MA - has you using garrote twice during MA window.
The one below it(if formatting is wrong this one is the MA one) it still has you using toxic blade, mut, then envenom, instead of 2x envenom, still wrong.
An argument could be made for doing 2 mutilates 1 envenom or 2 envenoms 1 mutilate if you have 3x double dose.
The last one on the list is spot on though, for toxic blade, subterfuge, with SSx1 or more. So at least they got something right.
On further inspection, it does indeed look like formatting is screwed up in the quote. Their MA opener is still wrong. It's wrong now, and would have been wrong in any situation in legion when MA(legendary shoulders) was BiS
Check out the directors cut of my project SCHISM, a festival winning short film
https://www.youtube.com/watch?v=DiHNTS-vyHE
It sucks when you don't get Mutilate crits but you want to Envenom > Mut > Envenom. Toxic Blade is like no damage on the ability itself, why you would waste a GCD on extra crit for it makes no sense.
Last edited by Rixxis; 2019-03-01 at 05:28 PM.
Similar question, how do you open with Subterfuge? I play Nightstalker even tho Subterfuge is best cause I cant stand that damn ability. I wouldnt mind the garrote bonus but who the hell wanna remain in stealth action bar as assa when garrote is the only ability that benefit from stealth and you just cast it once.
Subterfuge is messed up cause it force me to bind my stealthbar with non stealth abilities like muti and rupture and i loathe the idea of that...
Depends on the situation.
Multi target, you garrote multiple targets.
Single target, you garrote, rupture garrote and move into the tb rotation. Dont refresh garrote. When it ends vanish, garrote, rupture garrote, tb rotation.
The idea is to maximize buffed garrote uptime. Also, all of the above is with at least 1 ss trait.
This is the MA opener I've been using, always pre-potting (and I only have an offensive racial in the last part of BoD, so I macroed it into Toxic Blade):
- Garrote
- Mutilate
- Rupture
- Mutilate (to try to clip that last second of MA)
- Vendetta
- Vanish
- Toxic Blade
- Envenom
- Mutilate
- Envenom
During the MA window, I Envenom even if I'm only at 2CP, as a 2CP Envenom crit hits harder than a double Mutilate crit.
I can't say this is the absolute best opener, but it works out pretty well. If there are any glaring oversights, please let me know.
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I know what you mean. My work around was to put Garrote and Rupture on the bottom left bar (where the binds mirror my main bar, only with a shift modifier). I ran into an issue when I had to sometimes Envenom while in stealth. Since Envenom and Pick Pocket are on the same key, just on non-stealth and stealth bars, I made a macro and put it in my stealth bar on the shared button:
What this does:Code:#showtooltip /cast [stance:2] Envenom; [nocombat] Pick Pocket; Envenom
If I Vanished, I am in stance 2 (which shows my stealth bar), so it shows Envenom
If I'm not in combat, it shows Pick Pocket (I will only see this if I am also in stealth, otherwise I'll see my out-of-stealth bar)
If neither of the above are true (I am not Vanished and am in combat), it will show Envenom. (This is more rare to see, as it requires me to be in stealth and in combat).