More of it :
https://eu.forums.blizzard.com/en/wo...update/32152/5
Quoting part of it :
P.S = Forget about "Warriors viable to handle damage,Druids and Paladins not viable to handle damage" , it is not going to happen , in Original Classic Bosses and Mobs are not 25-50% damage increased and are not 100-200% health increased.There were a few other reports – such as “rare mobs do way less damage” and “Kobolds at Jangolode Mine run faster than walking speed when running away” – where we were able to confirm that the gameplay was the same in the demo as in the original 1.12 WoW.
Stats and Damage is not going to be same, so Warriors and Rogues are not going to be only one who are going to Top the DPS , but Palas and Druids are going to compete against them at equal scale !
Quoting part of it :
Rogue Energy in Pservers did regenerate and calculate completely different than how it suppose to , which made Rogues an Animal of DPS.Rogue Energy didn’t work right: it was both benefiting from melee haste and re-calculating more often than it was supposed to. Both issues were fixed.