Sounds more like your way of playing TD2 than a problem with the game itself. Try using a shield build. Be more aggressive instead of just sitting behind cover. I thin TD2's NPCs do a really good job of forcing this anyway, with how they flank and use more nades or melee guys to keep you from camping.
But like I said, it's mostly just personal preference. And I agree that if Anthem had all the activities and exploration and end-game of TD2, it would be great. But then again, you could just as easily give TD2 mech suits and accomplish the same thing.
TD2 absolutely should be using the callout system from Apex Legends. Hell...all multiplayer shooters should.
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Exactly! I do a lot of cover-to-cover moving, and sometimes bust out the crusader shield. I also sometimes don't use the cover system at all, depending on the situation. Instead relying on basic line of sight to keep me out of harm's way.
I think what it comes down to is Division is more towards the realistic end of the spectrum, where Anthem is straight up super-hero action. I have to admit I DO like the super-jumps and flying that you do in Anthem.
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While leveling, yeah. But when you get higher level and have gear/mods/sets to support it, it becomes really strong. And most heal abilities can repair the shield too. Thing is also, the shield isn't meant to be used stupidly to stand in the middle of all the fire like an invincible god. You have to still use line of sight to limit attacks, and be smart about positioning. Takes a bit of practice to get used to.
Also, pistols aren't as bad as they were in the first game. Many of them are really powerful.
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Anyone know's some more detail into why the dark zones are COMPLETELY empty, ive spent like an hour inside all three and saw zero other players.
Also any other info on the theieves den vendor thing?
And what is the ilvl cap / are there exotics or anything better then those 450's?
basically what Is good to do when u hit the 450 point, cheers mates
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Question: Did running and gunning prepare you for the endgame in TD1? Because I did that, and it sure as hell didn't prepare me for the harder content. I'd argue that teaching players these kinds of core mechanics as an important part of combat early on is an improvement overall.
May not be everyone's cup of tea, but TD is firmly a cover based third person shooter through and through so it makes sense.
Eh, in end game I did the same thing end game but just died more, I mean, I play games my way and if it doesn't fit with how I want to play I just stopped playing, Div 1 worked, Div 2 doesn't seem like its going to. Doesn't make it a bad game, just not my kind of game anymore.
All of that's true, but I think a lot of people think that means you have to use cover ALL the time, which isn't true. But neither can you just stand out in the open and fire away without care.
Part of that is because of the damage scaling while leveling. If you don't update your armor and weapons ever 2 levels or so, you REALLY feel the difference. But I think that's compounded by the smarter AI, which absolutely will take advantage of you if you play stupid.
Honestly, I think it's a good change. The game is actually kind of challenging now. It's more engaging to play because you actually have to pay attention.
You'll be melting elites on challenging aslong as you focus fire and get a few % elite damage perks on gear. The biggest difference is that on Challenging missions you'll actually get dicked immediately if you're out of cover 75% of the time and the bounty i did on Heroic had named mobs soaking a lot of damage, like 15-20s concentrated focus of fire.
Though that's the absolute highest difficulty so it's to be expected
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I remember back when TD1 came out and the endless grenade spam every 2-3 second paired with rushers that could oneshot you from 50m away being a big deterrent towards my playtime there. Didn't help that tanking in the game early one was literally pointless due to shields dying in 1 hit
Game looks intresting but something block me from buying it. Maybe problem is setting, prefer more sci-fi-fantasy settings.
Why there are no any flashlights/mods or nightvision? Its design decision?
I mean there some cool lighting effects ingame(sometimes its almost blinding!) so its not restricted by tech. In streams there also alot of really dark areas, are chests or interactive objects always visible? Only i think game is lost some realism/immersion because of this.