Originally Posted by
Kolvarg
Not sure if this has been suggested before or not, but here it goes.
Right now the solution Blizzard found to motivate players to use War Mode, and to reward the outnumbered faction, is to increase the base 10% bonus.
What if this "solution" is applied on a more practical and logical level, on a player-basis instead of faction-wide (that motivates disabling War Mode until the bonus is increased)? The whole idea behind War Mode is awarding bonus xp and currencies because of the risk you are taking - essentially, it attempts to overall offset the time you spend fighting/dead.
So why not just apply this on a player-basis? For instance, every time you kill or die in pvp combat you get a stacking 1h buff that increases the War Mode by 5%, let's say up to 20% or 25%.
It could award a smaller amount (less stacks of 1% for instance) to the one who dies than the one who kills, so that it is rewarding to win a fight in the open world, but you still get something even if you lose. If somehow possible, it could even reward double the stacks if you died in an unfair fight (you vs 2, for instance) and it could divide the winning reward through party members (so winning a pvp open world fight alone increases your reward 5%, but if you are in a party of 5 each member gets 1%), to discourage ganking to increase your bonus.
Other measures could be implemented, like not awarding increased bonus for "farming" the same player over and over again, or for killing players 3 or more levels below you. Some measures could also be implemented to discourage abuse, like having a cooldown, or getting new stacks not refreshing the buff duration.
The main problem is making it good enough that it's a nice incentive, without making it so good that people feel they "need" to exploit the system (for instance with "win-trading" mentality) just to have the most efficient leveling/questing possible. But with a reasonable cap and measures like I described above it could be at least a better system than what it is right now.
TL;DR: Instead of increasing the bonus for a whole faction, increase it for individual players as a stacking buff for killing or being killed in open-world PVP.
Thoughts?