"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
And then there's Island expeditions, Raids, Pet Battles, War Campaign, leveling characters, Warfronts...
No, there's not a lack of things to do. From an objective standpoint, there's more options outside of raiding than ever before.
You simply don't WANT to do those things, others clearly do though. I never have issues finding groups nor do I have to wait in queues even at 4 AM for that stuff. As much as it irks me since I would rather they scrapped Islands and Warfronts.
Last edited by Queen of Hamsters; 2019-03-20 at 10:02 PM.
It's really weird coming from an expac (Legion) in which Sylvanas saves Varian in the opening cinematic and then risks her Val'kyr (IE her immortality) to rescue the Horde leaders, and seems GENUINELY CONCERNED for Vol'jin's well-being.
She's always been an edgelord but at her core she was still who she was in life, and I thought that was the whole idea behind the Forsaken - they look like monsters, are treated like monsters, but they're not monsters, although some have become the monsters you thought they were to continue existing. But naaaaah lets toss that right out the window for more over-used "the dead guys are evil lmao" scourge plot.
But it's a copy paste of Legion on many aspects and people wanted something different after 2 years of Legion.
Not sure why would you be having any problem understanding this. It's the other way around. Developers shape player behavior. Player behavior is reactive, not proactive.
You keep bringing up examples, players rail on LFR because it was implemented in the first place, guess who implemented it?
I never wanted or asked for any of that shit, nor do I particularly care what the "theme" of any given expansion is. There are a great many others who didn't "ask" for any of the shite you listed above. That being said, I am not bothered by them choosing that over any other made up theme because I care if the gameplay is fun and the professions, reward and other systems are well thought out. In BfA the things I (and many other care about) are terrible and changing the setting from any of the things you listed to anything else wouldn't make it any better because it's first and foremost a game. As a storytelling platform, I'd rather look at cat videos than care about whatever crap is being said by NPCs in wow.
Every expansion except cataclysm was "one island"
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Subjectively, there's a lack of meaningful content. Outside of raiding, M+ and pvp there just isn't any substance or weight to the remaining content. Leveling has no depth, islands and warfronts are forgettable content, the story and campaign are dull and, like leveling, lack any depth.
I say subjectively, because people find value in different parts of the game (like those people that do pet battles and actively seek toys). But to me, even the leveling and story at least felt like it had some depth and weight in Legion (class halls and an interesting story)
From a personal perspective, if I didn't have a decent M+ team right now and a fun group of players to do content with, I'd probably just log in every now and then
Oh I'm in agreement with you.
But in the end, our feels won't matter one iota if Blizzard's figures show that there's a lot more willingly partaking in these features, than there are players ignoring them and giving feedback that they're just no fun. I really hope they're both just gimmicks of this expansion and we won't have those features follow us from now on in different packaging.
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If you don't classify repeatable content as content, then this game has never had any content. When I first started, the week was literally dungeons for cap on currency, raid clear/progression, wait for reset, repeat. I was given lots of flack for having herb farming, Argent Tournament and mount farming of old content to keep me busy in WOTLK and thus not understanding why people were sat in cities going "BOOOORED!!" all the time.
It's an MMORPG, no matter how you frame it, there's going to be repetition out the ass. Island Expeditions and Warfronts are content, literally, but simply not fun enough imo to make me want to partake in them more than once.
Last edited by Queen of Hamsters; 2019-03-21 at 01:23 AM.
But there's non-spammable stuff as well, stuff that you wait for resets to do again, which was literally dailies and raids functionality. I fail to see the magical formula behind dailies, quite frankly. I was there when they were a massive thing in MoP and people sure seemed to hate on them. I loved the MoP daily hub system, fyi. Would gladly have it back over World Quests. Keep emissary function, make hubs for picking up dailies a thing again. World quests could be random events with a great reward for the content level, but no more.
And I believe there's a reason for why the game has never held more than what, 12-13 million subs, yet has had over 100 million accounts made. Loooots of people tried the game over the years. Not that we know how the game is doing subs-wise, but financially and in terms of player engagement (MAU) it seems to be doing pretty well for a 14-year old title.
Last edited by Queen of Hamsters; 2019-03-21 at 01:38 AM.
I definitely preferred dailies than world quests. I know they are more or less the same thing to some degree, however dailies, to me, felt as if they added an element of RPG flavour to the game by going out to a daily hub and talking to NPCs, doing repeatable quests for a faction to gain reputation/tabards/mounts/crafting items. I'm really not a fan of the current iteration. The isle of Quel'Danas was the perfect iteration of daily quests to me.
People definitely hated on them in the beginning. But over time as the requirements were dropped (one rep to revered to start a different rep etc) they were much more accepted. The one thing they fucked up on was locking end game enchants behind rep. But even then, you unlocked that within 3 weeks, not 8 months ������
And I’m not so sure about that. Everywhere I look I see overwhelmingly negative feedback, and rightfully so. It might be doing well financially, but that’s about it.
Man remember when we had loads of enchants now it's just a pitiful 3? Hell technically it's 2.
We had Helm, Shoulders, Cloak, Chest, Bracers, Boots, Belt Buckle (I consider it partly one), Leg Armor/Spellthread and hell even Gloves at one point.
Such a shame they watered nearly every system down that had some semblance of an RPG.
That's what matters. Feels aside.
If it's doing well financially, it means enough people are willingly (average age is adult) spending money on the title which makes forum opinions (whom are always vastly more negative than positive regardless of expansion) just seem like more of the same. Current expansion, bad. Worst. Literally the death of teh gaem.
Either way, I sure as hell hope that the negative voices are many and constructive enough to ensure Island Expeditions and Warfronts not be continued, and that they go back to old daily hub systems. But I'm sure there are people feeling differently all the same.
Last edited by Queen of Hamsters; 2019-03-21 at 01:42 AM.
I mean I don’t know about you, but I’ve never seen this much negative feedback. Not even during WoD...
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Right?!? I miss that shit so much. It’s one of the reasons I play and enjoy the FUCK out of a WotLK private server. An actual RPG!