Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
8.2 is the final blow. Le Grand Finale.
World of Warcraft isn't the problem, neither is BFA, internet is. Be an adult, you don't like what you do anymore ? Do something else.
1) Rather - delete completely. Alternative is to make it absolutely insignificant (within 1/2 levels, or without level increasing = without increasing basic stats, but only a slight increase in secondary ones (characteristics), and this should be completely controlled by players (some currency/professions, anything, but not RNG)).
2) MoP is decent, WoD isn't, but better something middle of WotLK/BC (talents system are metter, not specs = perks one).
3) No, no, no, NO! Better add back 3d weapon slot to make back universal equipment system... which would entail a more universal talents component redistribution in relation to class tree branches (within one class) and their design as a whole *silently points at hunters/paladins/shamans/druids* In this sense, class staff should be in minimal presence (if without taking into account PvE sets (which are raid's "carrots"), then there're very few items during the whole expansion and with insignificant impact on their classes (design&gameplay)) - for not to be a mandatory, but just a nice addition.
4) I don’t like especially fast games, better tactics, and I don’t play now, so I can’t say anything concrete (positive/negative) about this current part. This is too private and requires direct participation, although I agree with them on “not to give away all bursts/CD at once”, but I don't think that everything have GCD is the only solution here (may be much bigger CD overall or less beneficial if being combined with each other, so it will be more valuable and much less desire to give away them all together at once). Therefore, I don't know, better skip this point.
5) Classic? Do you know what classic says about it? It says: "No M+ (short multi-difficulties-separate-levels dungeons&everything being brainless timer haste)! Dungeons should be at least an hour or two for passage, tons of strong trash, which (trash) is also involved in boss fights, which (fights) mostly happened on same territory (with this trash), most of which (bosses) are showing up not through “cut scenes” or triggers, but located and active on same territory with trash, which (trash) isn't much weaker than boss itself, but sometimes (even being weaker) represents a much greater danger." That what classic is.
6) Yes for "time bound events" and no for "multi-phase world" (not sure if I understood this point correctly).
7) Vendors aren't enough, system of PvP currency and characteristics have to be return, but this isn't all, since it also requires return of natural PvP activity conditions. Yes, yes. What are you smiling? Of course I'm about PvP servers.
I don't expect at all that you will agree with me, but somehow you will have to admit that not everyone shares your opinion on way of "2nd Golden Age"... isn't it?
I read that and mostly I like it.
ps. I'm not going to load this message with additional links, because not going to argue with anyone in this topic, it's clearly not intended for this, but I note, that I have a sufficiently detailed justification for each of the above points
Last edited by Alkizon; 2019-04-10 at 09:31 AM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
I seriously doubt it. Fans have lost quite a bit of trust in Blizzard and pretty much all trust with the xpac/ brand BFA. Too much went wrong with BFA and most of the things that did go wrong could've easily been avoided by opening Blizzard's playbook of things they learned not to do about 4-5 years ago. That's not to say Patch 8.2 will not be good, it's possible Blizzard hits the bricks and does what they know they need to do. But, I strongly believe at this point, any remnant or promise about BFA needs to be off menu before players give WOW a "fair" shot and open mind again.
I think 8.2 will make things better, but can totally not make them good enough to call BFA "saved". Most of that depends on the azerite rework and whether they can revive specs enough - because right now most specs feel uninteresting (to a lot of people, I am sure someone enjoys them in their current state and that's fine).
Honestly to me just flying will make it lol
Happy too that the azerite gears is finally modified, it was frustrating to get a piece of gear and not being able to unlock anything on it before grinding 10 necklace levels .
Last edited by Asaliah; 2019-04-03 at 07:51 AM.
it isn't, seriously just trying to make that many artifact designs alone was massive work, also we did get HD of existing tier set, there was a lot more variation in gear in Legion than BFA, or any exp i'd even say due to how many artifact design was out
heck i literally subbed back to wow when i saw the many druid forms, and i don't even play druid
Legion had the most work, even its most hated can't deny that legion had a lot of work
activision is bigger than EA even now, being the most greedy ruthless assh8le in business make profit as long u can cheat ur way in law and sh8t
activision is biggest gaming company, while the massive gap between them and EA is diminishing (ironic how much dmg 'don't u have phones' did), activision still lead the world of gaming, and as long edgy teenagers exist and ppl buy recycled trash like COD, doubt they will fall anytime if at all
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
They are hoping to live and prosper by going to the phones. That's where even those analysts who are positive about ATVI's chances are putting (nearly) all their eggs. However, the success there is not a given. And more importantly, that's not an area of interest for WoW players who are predominantly into PC, so even in the greatest and rosiest plans wrt ATVI, WoW is just getting sidelined.
Don't forget, 'saved' is a term that changes dramatically depending on who you're talking to.
A lot of people think Battle for Azeroth is already good, and doesn't need saved at all.
I'm not one of those.
The snag is the list of what the priority should be. There are perfectly solid arguments that think the biggest problems are among bad questing, poor class design, broken professions, dreadful gearing, dead systems like missions, badly set story-telling, hopeless levelling or world PvP. So much should be done on all of these things, to the extent where you could probably rewind to previous iterations and leave the game there.
I personally doubt 8.2 will save this expansion, because it's effectively built in too many ways that alienate players to the point where they just unsubscribe.
Warlords of Draenor performed very similarly, meaning so little appears to have been learned.
Do you (or me) believe that Warlords of Draenor and Battle for Azeroth have "Team 2" for designing? "Team 1" built Wrath, Mists and Legion, and will build 9.0? It's hard to say, but the evidence appears to largely support it depending on how you view things.
I just... I don't know. I mean, I can make all of the complaints and issues that I've experienced with Battle for Azeroth, yet communal disagreements simply ruin them regardless of how organised or persuasive they are. If I say class design is busted, a chunk of people will say how great their warlocks or druids are. If I say the number of difficulties for endgame PvE are unnecessary, a chunk of people will say how well it covers everyone. If I say gear proccing is broken, a chunk of people will say how the randomness is rewarding.
Perhaps the problem is that Blizzard just don't have a vision of their own that builds the type of community they want, and solely tries to keep a bit of contentment with this huge pile of different groups that have different priorities and different wants. And perhaps that's the right approach.
I just don't think so.
I believe World of Warcraft should be built with its designers vision (as the original was), it should be clear and deep, and Blizzard should accept those who aren't part of that group and unsubscribe.
Alas, that's not the choice they've made and it looks like any attempt to keep everyone happy, keeps nobody happy.
Classic cannot arrive quickly enough.
As long as they don't reverse the casualization trend, the game won't get better and the bleeding won't stop.
No.
The main thing I've heard from people who quit, which also happens to be my reason, is that the gameplay and classes are just not fun. I've said it before, but I even managed to slog through WoD because I was still enjoying the actual gameplay of things like my Death Knight.
BfA is swimming in things to do compared to WoD but so many of the classes just feel awful to play. It's not even about the usual terrible balance - although it doesn't help - and they don't perform sweeping mechanical changes until the next expansion anyway.
Not a chance.
The game is flat out bleeding subs right now due to the quality of the game. And 8.2 brings nothing of interest to the table that will help remedy that quality.
It'll be decent content at it's core ruined by either timegating or rng aspects.
While I disagree with the first part of this sentence, I certainly agree with the second.
Largely because World of Warcraft doesn't have one 'community' - it has several. And the problem is that several in this group of communities have absolutely nothing in common, and have completely different command sets. They are, quite literally, opposites.
It's why I keep saying Blizzard needs to choose what they want the game to do.
I'll comment a bit on that.
I agree that specs being boring to play is the #1 issue. We've lost way too many things (artifact, legendaries, tier sets - all with many great abilities / modifiers) and azerite traits just do not compensate - even if we don't talk about the meta things like acquisition (boring), choices between items being bad by design (once you get the traits you want your best upgrade is the same thing but higher level = completely boring), etc. Azerite traits are just not interesting enough, they are way too tame and samey. I cared about the legendaries and wanted specific ones because I wanted specific effects. With azerite traits I care 100x less - I still have preferences, but...
But I will say that there are other big problems apart from that. Eg, that sea of things to do in BFA has big swaths of completely uninteresting content that is uninteresting because of the design. Islands are uninteresting, they are just boring to play. We can say that the concept is fine and it's the execution that is bad, but with the concept being so utterly primitive (hey, we have an instance for a small group with no roles and no hard-set bosses, with mobs and rewards generated dynamically), the execution becomes the concept - and the execution is bad. Suppose specs start to feel fine - will I do islands? Heck, no. I'll wait until after BFA when I can solo them, because then I would have means to make them less boring - like creating an optimized spec for speed-running, etc. It's only after BFA that I will start caring about islands - in a very limited way, because they have tons of rewards and I am a collectioner. But not before. This happens because islands are just bad. And BFA is full of such things.
It's more than just specs feeling completely watered down.